• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Location & island remodeling campaign

    Thanks for the warm welcome Pieter. I think creating new towns can wait a bit until we make more tests, but eventually it has to be done, the tutorial CCC wrote made things clearer for me, last time I only managed to replace redmond´s fort, but now I think more complex things could be done. I...
  2. C

    PotC fully Caribbean

    That would be fine with me until the spanish main is added, I can model the offshore scenes of the islands using 3D Max and also the correct looks and locations of the forts, something that has not been done yet, also I think I can make a realistic model of Willemstad with some plans I have, but...
  3. C

    PotC fully Caribbean

    Yeah, manpower has always been a problem with modmaking, still I volunteer to work on existing ports, at least their outside looks and shape of the bays and maybe some interior or new locations.
  4. C

    PotC fully Caribbean

    It would be nice if we could find a way to enlarge that map or import the AOP map wich is bigger and play a bit reducing the scale of the islands, that way we could add the spanish main. This is a map I made for the paper I wrote to get my degree, is plain but shows the extension of the...
  5. C

    PotC fully Caribbean

    You are right, but I gave that for granted since the russian mod team added the spanish main, does anyone knows how they did it?
  6. C

    PotC fully Caribbean

    I am willing to work on the spanish main 3D model, recreating the real shape of it´s bays and ports, I have done some terrain work on 3D Max and I can say very good results are possible to achieve, all I need is people to help me with the textures and code. I can start with Cartagena, since is...
  7. C

    Location & island remodeling campaign

    Hello mateys, I went away from the pirate scene for some months, but now on my return, I find this awesome thread and I want in <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> . I always wanted to create a new town from...
  8. C

    Secrets of Far Seas

    Thanks for the link Thomas, I will open a new thread to show my progress or problems :P
  9. C

    Secrets of Far Seas

    Oh my, this is great, can you point me to the tutorial?
  10. C

    Secrets of Far Seas

    Thanks Thomas, I am familiar with Inez tool, the only poblem are those locators and the light files, but I better start posting about it on a nother thread, however I would like to get in touch with the creators of this mod, to see how can I collaborate.
  11. C

    Secrets of Far Seas

    I want to contribute to the russian team with the 3D forts I have created. I cant speak nor read russian, but changing the old looking castles in POTC was one of my main goals, but I never got the locators thing right, but looking at the great progress they made with this mod so far I think...
  12. C

    Expansion Pack

    Is this project still alive? Can I contribute by creating content for it?
  13. C

    coloy in build

    As with most games, the collision models of POTC should be simplified and invisible versions of the model itself, for example if I make a 4 walled house, the collision model should be a simple 3D box of exactly the same dimensions of the house. The tricky part is generating them, for that as...
  14. C

    coloy in build

    Thanks for the welcome, is nice to know you are still around too Pieter, last time I checked you were going to sail the seven seas, am I correct? I just talked to Johannes about resuming our scenario creation project, but the main problem are still blockin us. So basically we need to know how...
  15. C

    Request of the PotC Modding community....

    Sounds interesting, I will try to model some civilian buildings then
  16. C

    coloy in build

    Bricks should be required to build my forts :P I prefer stone, but I dont want to be picky <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  17. C

    Request of the PotC Modding community....

    This post is a bit old, but I just came back from a long vacation and I would like to contribute with AOP, maybe is the excuse I was waiting for to buy the game. I have not done as much as I wanted for POTC, since I never found out how to make the lighting effects for my buildings... but I...
  18. C

    Retextured Santo Domingo Port

    I know your work needs little inprovement, but I decided to contribute with some inspiration <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I found this link about Santo Domingo. <a...
  19. C

    Realistic Fortifications

    Thanks Pieter and Jack for your kind words, and Colosseum you don´t have to be a 3D modeller to help me, just tell me what you do and I am sure I can ask you for somethin <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  20. C

    Realistic Fortifications

    As promesed, I have been working on some models and one of the is this Fort Charles in the old port Royal, when I asked for peolvle to help me find information and plans of this fort, I forgot goole earth existed, the lads here were very helpful but like me they all found out with dissapointment...
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