• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Trying to get back on track

    Trying to get back on track
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    Location & island remodeling campaign

    -STATUS REPORT- After careful thinking and lots of period map study I decided to use the model of Cartagena that covers the years 1700 to 1741, this was a period of reconstruction for the city after the devastating attack of 1697, yet Cartagena´s fortifications did not cahnge much in their...
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    Location & island remodeling campaign

    Thank you Hook for that information is going to be very helpful I agree with Pieter on the realism / fantasy balance, so in this case the era represented will be the one that offers more opportunities for realism because of source material availability
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    Location & island remodeling campaign

    Well that´s a very large time span but out of standarization and source material I will choose the same era Ludwig did, late 18th century so the city model I will be exporting is going to represent that period. I also have other questions: 1) What is the max polycount for an ingame walkable...
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    Location & island remodeling campaign

    Please remind me wich date are we recreating in the game? knowing the exact year would be helpful for me, I remember the original game was set in 1630.
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    Location & island remodeling campaign

    I only have 3D Max, but I can send you the files if you can import them, I will send you a PM with my email.
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    Location & island remodeling campaign

    Indeed. If I am not wrong the game uses collision models sepparate from the model itself, so the boxmodelling will be quite useful in determing that or even when the final model is to be added.
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    Location & island remodeling campaign

    As usual you guys make one feel welcome. I think we can add my town to the game if we segment it in neighborhoods as in my picture, the hard part is going to be adding the houses, but after creating like 4-5 generic models we can start randomizing the colors. What do you think?
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    Location & island remodeling campaign

    I am still around, but in need of experienced modders to help me with my projects.
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    Location & island remodeling campaign

    Well, We could start by asking the russian team how to add new islands and such things, since my cartagena scene already has the surrounding terrain modelled, so it would be like a completely new island but bigger, just like the shore models in voyage century online.
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    Location & island remodeling campaign

    Yeah the hanging bridge is from Isla Muelle, hehe my mistake. There must be a way of cooperating with the russian team, I can lend them my models in exchange for their help in adding new locations. As far as I know no one has added realistic cities to the game, so they may be interested.
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    Location & island remodeling campaign

    SOME STUFF I FORGOT, but important enough to be added as a different post: For Thomas: we have the same obligations as you, so no problem. Also, we need to start a workplan defining a main goal wich I suggest should be the creation of a new town from scratch (I know we can do it or at least...
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    Location & island remodeling campaign

    I like the idea of just flattening some part of the island. For the hanging bridge, I have seen it, I think is also accesible if you go into the island´s jungle but I am not sure on that. creating the offshore model of a town is relatively easy compared to creating the walkable town itself...
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    Location & island remodeling campaign

    will you be able to destroy the fort? (being able to hit the cannons from the sea) R: By modifying the locators it is possible, so... help on locators anyone? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> will the...
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    Location & island remodeling campaign

    Hi, this is my Cartagena layout, hopefully someday we will be able to add the spanish main as the russian team did. <a href="http://img72.imageshack.us/my.php?image=cartagena1790mp5.jpg" target="_blank"><img src="http://img72.imageshack.us/img72/6039/cartagena1790mp5.th.jpg" border="0"...
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    Location & island remodeling campaign

    I will contact him and let him know about our intentions, I think he is going to like it.
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    Location & island remodeling campaign

    Hello thomas, how are you? <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> For now I offer you my talents as a 3D modeller, I think I can help you create totally new content to place over existing towns, maybe with time we...
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    Location & island remodeling campaign

    I will, thanks. Hopefully we can create something nice.
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    Location & island remodeling campaign

    I can take the wall and the tower, I specialize in military buildings. They will be renaisance/baroque style tho, not the unnacurate medialval style currently used in POTC. But for all this I need someone to help me with exporting and choosing the more adecuate game textures, someone...
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    PotC fully Caribbean

    Willemstad was a small town surrounded by walls with around 15 city blocks and an interesting fort. It is easier to model and bring to life, since the game´s dutch buildings can be used fill those city blocks, achieving the first historical town for POTC, or at least historical in shape <img...
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