• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Sebrian

    Unconfirmed Bug Dauntless deck crew bug

    That's really cool! Regarding the bug, after some testing, it seems to fix itself after you enter the sea map and get on deck again, how to replicate it - start any freeplay - choose 3rd option which leaves you at a random shore - fast travel to ship deck.
  2. Sebrian

    Unconfirmed Bug Dauntless deck crew bug

    An update, this bug appears in any first rate ship with a similar deck, maybe i could help figure this out if you are too busy ? Any ideas where to start ? In which file the crew get's spawned for each deck type ?
  3. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I have not tought about this fully yet, Gibbs is really important to the story, so there are a few options, either make him immortal, set to be only avaliable as a passanger or just end the quest if he gets killed (but this could get tricky real fast...)
  4. Sebrian

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Please see: Mod Release - Build 14 Gamma Version [Last update: 27th April 2022] For latest updates to the mod, mod is alive and well still, there is a list of fixes attached there and i'm working on Hoist the colours storyline update, so that should be playable some tme soon!
  5. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    That's for sure! I spent around 40 minutes and rewrote some of my code because one dialogue just wouldn't trigger right, wih no errors in the log, then i realised that i have set Characters[GetCharacterIndex("Mr. Gibbs")].Dialog.Filename = "Enc_Officer_dialog.c"; Somewhere before, and just...
  6. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Indeed i was missing those files, maybe i got confused between two of my game's installations, sorry for the bother, my bad! :ko
  7. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I will do this when i get home from work. @Jack Rackham I'm pretty certain i dropped all the files in correctly, i will double check later!
  8. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I wouldn't bother so much with it right now, it's not in any way significant for the story if players ship is on shore or not :) using: Has set the ship near enough anyways, so i think it's good enough for now. By the way, @Jack Rackham Almost forgot to mention, few little bugs with...
  9. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    When player arrives to Khael Roa bootstrap's dialogue scene triggers, and player get's teleported to "fake Khael Roa shore" after it. And the whole jungle is made from a bunch of fake locations put together and @Jack Rackham Indian village :) So i don't touch the actual Khael Roa at all, it...
  10. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    He only appears in this uniform durring two scenes, that one and another one with Beckett, which comes soon afer, might not be worth it to model the uniform just for that... Yes, you have a good point there Roger! and for that i have decided to leave Will's and Elizabeth's scenes out for now...
  11. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Okay, with translations it does indeed make sense to do the most important dialogue wihin the engine, Will Turner does not appear in the EITC uniform at all, and Elizabeth has only 3 costumes overall, the "dress", "pirate" and the "pirate lord" one which is used in "At the world's end". Now i...
  12. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Another quick question, as this is what i'm doing at this moment, should i move this part to a game engine or just add it all as a video and then continue with Jack's part, as this scene here explains why is Will even trying to find Jack, and there is no way of going around it... but it requires...
  13. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Understood, so i will change it up a bit, only showing Jack's point of view, the questline will be a bit shorter then, but i will try to compensate that with added gameplay and as you said ill make some things up as well on my own. :) I have some unfinished code written for Will Turner, it...
  14. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Another small fix, as i did not play the whole story from the beggining i forgot to set back the dialogue file path after it got changed to the officer one! As i use a quick skip via console none of the BP quest cases trigger for me... Characters[GetCharacterIndex("Annamaria")].Dialog.Filename...
  15. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    That's one way to approach the story with Interceptor i suppose :D I didn't even know that Duntless attacks you at some point if you don't follow the quest, which i of course did, interesting! I love the way Hoist the colours shows Jack's eary life, it might not be too "cannon" by now, as the...
  16. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Good points, all scenes of Will are scripted besides one, where he has to find info on Jack's location, for that he must travel between many ports... well i could script that too to be honest, i really wanted the player to be able to do some freeplay as a different character. Oh well too bad, it...
  17. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Thanks @Grey Roger ! A lot of useful information, you helped me out yet again! :) Yes, indeed, i will just check for an item, it just wouldn't make sense to play Jack's quests as Will, what could be the best way to restrict some of Jack's quests while you are playing as Will ? As the player...
  18. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    So... right now i'm quite happy with how bootstrap's meeting scene is done, i will add the sleeping/later awake crew members later on, i'm doing the "Will turner's" part of the quest now. I already have the code made to do everything, it's just a question of if it's a good idea gameplay wise...
  19. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    oops :rolleyes: Thank you for checking the spelling, much appreciated, not much of a writer, but i'm trying to do a good enough job :D
  20. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Thank you for the suggestion! I might use it at some point, right now i already have most of the code and scenes/quests planned out, it's just a matter of time till it's finished, if my wife doesn't beat me up for spending most evenings doing it.:p Love the new bootstrap bill turner's model by...
Back
Top