• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Redbeard

    Need Help undiscovered fast travel locations suddenly visitable

    Well it was a while back. I dont often talk to 'walkers' as I like to call them. I was also pretty new. Now I know what I'm doing. I'll start a new game on freeplay and see if my memory is correct.
  2. Redbeard

    Discussion What do you listen to while playing?

    Assassins Creed Black Flag didn't do alot of things right. However. The collectible Sea Shanties are by far my fondest memories of that game. The sounds of the waves, and your crew singing as you sailed around. Obviously they would stop in dangerous situations, but it really helped with the...
  3. Redbeard

    Need Help undiscovered fast travel locations suddenly visitable

    Actually, during my realism start in freeplay in the July 28th 4.1 Beta wip, I distinctly remember I couldn't fast travel to the places in speightstown. That beginning section actually was super frustrating because I was running around town trying to find the shipwright when I stumbled into a...
  4. Redbeard

    Reference notes on difficulty level effects

    This is pretty good to know just because. I play on the second difficulty, so I've been thinking about a higher difficulty for my next campaign. One thing I despise in games is that alot of games are similar to the elder scrolls/fallout in that as difficulty goes up, enemies have much more hp...
  5. Redbeard

    Fixed Atios Votary quest bug.

    Indeed I do. I have a save from downstairs in the tavern. You should get approached by that incredibly annoying dude who wants you to assassinate somebody. Everytime you enter the tavern he harasses you. After that, simply go upstairs and you should find the dude and get apprehended by the...
  6. Redbeard

    Solved Friendly fort attacks me (Build 14 Beta 4 12.04.16)

    As a quick response, I talked to the govenor, and there was a dialog option like "one of your forts fired upon me" and the govenor will act surprised and assure you it will be remedied. However, I havn't been playing the game long, and it may be more difficult to solve than that. Hopefully...
  7. Redbeard

    Mod Release Double Running Speed (now realistic 6.6 m/s)

    I figured it would intensify things, as I generally do combat at sea at around Rx3/5 so my naval combat is fairly quick and intense. I may give it a try after finishing my Nat Hawk campaign. Will it affect walking around my ship etc? For instance, when I press Tab while sailing, and run around...
  8. Redbeard

    Screenshots thread

    Man. Those ships are gorgeous. I still can't tell what the black and white american ship is (still havn't learned my riggings yet. I'm assuming some kind of brig/brigantine based on hull size.) but it is stunning. In fact, all these ships are stunning. The real stars of the New Horizons mod. :D...
  9. Redbeard

    Mod Release Double Running Speed (now realistic 6.6 m/s)

    Now, the sequels Sea Dogs TEHO and AoP2:CoAS both have SLOWER walking/sprinting speeds. This is evened out by the time acceleration feature. I personally don't mind the walking speed.... because I fast travel everywhere... *cough* ...but does this effect combat and such? I.e. I can just sprint...
  10. Redbeard

    Fixed Atios Votary quest bug.

    Was doing the Atios Votary quest where you meet the individual who is in a fight at Buccaneers Camp. You can choose between a navigator or his old captain who is trying to kill him. In the end you get to find 50k worth of silver and a brace of pistols. In the middle of this quest I was in the...
  11. Redbeard

    Poll [4.1] Player is not informed of relevant skills and perks for land profit

    As someone whose only knowledge of Quartermasters comes from Starz Black Sails show, I cannot fathom Mr. Gates, or Jack Rackham, or John Silver managing my estates, AND keeping my crew functioning. Not to mention, whats to stop them from taking that when they mutiny. (Not that my crew frequently...
  12. Redbeard

    How to swap ships!?

    Oh. Well that is interesting. Thank you. I was incredibly confused.
  13. Redbeard

    Feature Request Bring Arcade ship stats into consistency

    Ok, just wanted to be sure. :) I AM however curious about this. I actually tried this during the original issue to see what was going on. I simply changed modes mid-game. The handling felt very different when turning. I simply opened the options and changed modes. I vaguely remember someone...
  14. Redbeard

    Feature Request Bring Arcade ship stats into consistency

    I'm not suggesting anything. Please stop putting words in my mouth. I was brainstorming the idea and bringing it to its natural conclusion. I did not start this thread. I was surprised that ships are so radically different in the same class. I apologized for my confusion. I then joined this...
  15. Redbeard

    How to swap ships!?

    But why. Long story short I captured a tier 5 sloop of war. I am in a bermuda sloop. I made the horrible mistake of forgetting to swap ships after capturing her, instead putting one of my officers in charge. 1. Tried ship transfer. Selected 'swap ships'. Nothing happened. 2. Tried berthing...
  16. Redbeard

    Feature Request Bring Arcade ship stats into consistency

    Thats what Im not sure about. Should we keep it the same way? Changing any ship stats across the board for arcade is going to change things. I think we should keep it as is. In real life a 1st rate was far better than a 2nd rate during line battles, whereas a 5th rate was better for patrolling...
  17. Redbeard

    Feature Request Bring Arcade ship stats into consistency

    Well, its going to really depend on what people want for the final product. For instance, before modifying any of the game files, I think that actual direction needs to be clarified. Lets look at arcade mode as a whole. What is its purpose? Is it a faster version of the main mod? Allowing for...
  18. Redbeard

    Solved Profile Bug/Confusion

    Internal Settings.h? within the PROGRAM folder? I'm not really a code guy, but using Notebook ++ I can see that #define LAND_PROFIT_SCALAR is set to 5, and #define LAND_PROFIT_POW is set to 1.05. In the 28th July fresh install.
  19. Redbeard

    Solved Profile Bug/Confusion

    Wait. I thought.... oh man. I thought starter ships where the same. That... changes things. I always choose the sloop for freeplay, and it didn't occur to me that their might be differences lol. Ok just checked. September 13th Save Sloop ->11.98/94.33 July 28th Save - Sloop -> 16.2/ 53.77...
  20. Redbeard

    Solved Profile Bug/Confusion

    Well, as an example. I have just installed a seperate install of the July 28th version of the game. I decided to run a test. New Game - Freeplay - Blackbeard - Class 7 Sloop. Quartermaster Background Arcade - September 13th build. - Outside Speighttown. Wind speed 14.6 - Ship speed 5.4 New...
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