• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. K

    Modelling Plugins

    maxscript for .cff files (.clf still not tested) - fixed animation import (Sea Dogs)
  2. K

    Modelling Plugins

    maxscript to open cff files, tested in 3ds max 2017, may work in versions starting from 2010.
  3. K

    Modelling Plugins

    New version of .cff plugin. - added simple UI; - added command line options; Command line options: -noui - disables annoying window -texpath - for example "C:/PathToFolder" -framenumber, -lodnumber - must be non-negative number -texformat - for example "tf" How to install: 1. Download and...
  4. K

    Modelling Plugins

    The scripts to convert cff formats could be useful for other modeling programs since I'm also working on terrain generation for AOS2. I've been avoiding trying to write my own script to do it. I've never used Noesis but it sounds familiar. I've dl'd a copy and I'll try using it with the plug...
  5. K

    Modelling Plugins

    Experimental Noesis plugins to open and view Storm 1 Engine 3d models (Sea Dogs, Age of Sail 2/Privateers Bounty: Age of Sail II). How to use: 1. Download and unpack latest version of Noesis (link is right under images). 2. Unpack all scripts from scripts.zip to "Noesis folder/plugins/python"...
  6. K

    New Models!

    No, i know nothing and there are no any useful clues in files: 32 integers for counts, floats for coordinates and so on. It's just a standard thing. What about you? I am not sure what to do next with all of this (formats). Do you have some ideas?
  7. K

    New Models!

    Hi, Martes. Maybe, it's frustrum culling. 3D Object in .cff or .clf file consist of smaller parts, let's call them meshes, and every mesh has it's radius variable (bounding sphere). Engine tests mesh/object postion and if bounding sphere intersects with view frustrum, mesh will be rendered or...
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