• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. F

    Thankyou! and Ship Berthing

    Thank you :whee You get some money back, just as if you unupgraded in a shipyard - 10% of what you paid to upgrade. The cargo that was on the ship get's sold at the store on normal terms afterall, so I figured upgrades should get stripped at normal terms as well. Then let's create a topic...
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    Thankyou! and Ship Berthing

    Okey, here are a few files. Short description: -Fix for the badly stripped upgrades when laid up. -Fix for the stays upgrade causing ships to sail at supersonic speeds. -Fix for sloops(no longer can go supersonic :wink: -Player now gets a notification of how well the upgrade works compared to...
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    Thankyou! and Ship Berthing

    Fun fact - the only ship upgrade effect that cannot be stacked(via berthing - ie. upgrading, berthing, upgrading, berthing, upgrading, etc) is lowering closest point with stays. Don't you think it would be a good idea, if a player got a notice after each upgrade, what was the exact effect of...
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    Water graphics problem

    I have ATI Radeon 3870 card, but I still experience some of the problems. Although I've never seen black water, nor the sudden change to 'no details', from time to time I do see green-pinkish water that looks a bit as if it was covered in gasoline. Is this what you call 'oily' water?
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    Boarding Mechanics

    And what would you think about this: 1.Morale: let's change morale on normal/normal rations to be more dependant on leadership. Leadership 1 for example would mean 'low' morale and leadership 10 shouldn't allow for a better morale than 'good'. Normal/double rations would allow for very good...
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    Even more realistic sailing

    Those are possible I belive. Number 1 is easy to do, but makes no sense right now. 30 kns(max ingame) is NOT ridiculously fast. It's actually only 7(near gale) on beaufaurt scale. In game storms and tornados represent a wind being faster than 30 kns and thus strong enough to damage the...
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    Thankyou! and Ship Berthing

    O my god!... That's the last place i'd look in... Seriously, AI? :no Case solved - just change the minimum closest point to 0.1(works with a gaff schooner, should work with others too, but i'll test it anyway): if ( fClosestPoint < 0.1 ) { fClosestPoint = 0.1; } Some smaller values might work...
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    Thankyou! and Ship Berthing

    In order to get arcade spyglasses in realistic mode do the following: find \PROGRAM\BATTLE_INTERFACE\ispyglass.c file. Open it with a text editor. Find this piece of code: if(!bArcadeMode) //Screwface : No infos in realistic mod except the ship name under 350 yards { if(Whr_IsDay()) // Day {...
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    Boarding Mechanics

    Then I have no idea how you do that. Even with 6+ melee skill, english officer sabres(?), braces of large pistols and golden armors, me and my officers still die when boarding much bigger vessels. The enemy may not use armor, but they have twice the hitpoints, and are armed almost as good as we...
  10. F

    Boarding Mechanics

    What are you guys talking about? Boarding seems pretty well balanced to me. It seems perfectly belivable to me that 50 of well armed, well trained, battle hardend pirates would be able to take on 400 of untrained, badly equipped, low morale crew of a merchant ship. Still, boarding is a risky...
  11. F

    A few questions

    So I understand, you have working mutiny version? Could you guys do me a favour? Zoom in and out with a spyglass some 25 times. Preferably on different objects( a ship, multiple ships, island, sea, etc.) with different time spent on zoom( from simply tapping control, to keeping it pressed for...
  12. F

    A few questions

    Well, the few times I got them(all were on Lugger), I was standing in the water beside the ship. All the crewmen stacked into one were close, but in the water as well. This happens to me constantly, roughly 1 in 4-5 times. It happens also on unmodified version of build 14(I backed up all...
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    A few questions

    I'll try and play through the game now and look for changeable stuff that would fit now. I'll try and look into some of the crashes mentioned on the bug tracker as well. I'm much more of the algorithm person than a content one, so dialogs are not my kind of thing. What about mutinies? I see...
  14. F

    A few questions

    I see. But still, it won't be easily portable anyway, since most of the build is made by workarounds as far as I can see. It will require an almost complete rewrite in order not to make a complete mess out of the code. But anyway, what is left to finish in Build 14? With what could I help...
  15. F

    A few questions

    I've never played it. I must check it out. Wouldn't it be better to start porting as fast as possible then? At least bugs would be avoidable. Thank you very much :yes Thanks :) I haven't seen anything that doesn't work, but I guess I'll see the problems when I read the discussion. Hmmm...
  16. F

    A few questions

    Sure, after I playtest them :roll: Now that I think about it, I believe I had the spinning bug in stock game as well, but it's been a while since I played it. And those dlls are optimised, which makes decompilation impossible. And they are too big to play with disassembling... damn... Would...
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    A few questions

    I hope you don't mind me playing a bit with the code guys? I modified some stuff to get it more "realistic", and to see what I can do with it... Damn, this engine is wierd... runs on raw C files :o No wonder it works so uneconomicaly... So far: -tweaked zoom values to 3.0, 5.5, 7.5 and 10.0 for...
  18. F

    A few questions

    Apparently carronades count as having half the size? I can put 18 lbs carronades on a gaff schooner and 24 lbs on ship rigged brig, and they should be limited to 9 and 12 lbs respectively. So carronades are there to allow you to load up on heavier guns at expense of range? That may be the...
  19. F

    A few questions

    I haven't noticed the weather changing with seasons, but that is impressive! Skill system definitely needs tweaking - sailing and luck increases need boosting(both top out at ~4 for me), while repair needs reduction(I effortlessly get a 10 before level 10) IMO, but it's one of very few things...
  20. F

    A few questions

    4: Equipping cheap compass only gives me a little arrow pointing north in the lower left corner of the screen interface. It would be enough, but the big compass display with wind is too good to simply not use it;) 5: I captured a french corvette, but it seemed to turn like a snail, and couldn't...
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