• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. F

    Goods prices

    First of all, 2 bugs: - When I'm sailing at 'time x 10', enter F2 screens and then exit them, the interface thinks I'm playing at 'time x 10', but in reality the game plays at 'time x 30'. When I press R nothing changes (but I do get 'time x 30' message), and when I press G the game slows down...
  2. F

    Beta 2.1 problem in battle

    It's not a bug. The difference lies in the ship. Different ships have different characteristics. In general ships with square sails (like yours) have good downwind performance, while ships with lateen (triangular) sails have good upwind performance - this means they are not only faster against...
  3. F

    Goods prices

    Damn. Does it work like that with all kinds of missions? (escort, ship hunting) First of all I belive that we should change the dialog with the shopkeepers, so that is clear why they won't give the player jobs anymore. Could you please point me in the direction of a code responsible for the...
  4. F

    comments about beta 2.2

    Wait, I still do recieve sailing points for simply sailing, but they are extremely rare. I think I recieved 3 percents in 7 ingame months. I do play with Open Seas installed.
  5. F

    Goods prices

    If the cheaper armors are supposed to slow down movements they don't work as intended. Even the cheapest one doesn't seem to slow me down. A bug perhaps? Wait, so if some pirate ships are spawned 4 km away from me, they immediately start pursuing me? It always seemed to me like they only start...
  6. F

    Goods prices

    Wait, "slowed" as in "slowed down your movement", or "slowed" as in "because of -1 melee skill I killed enemies much slower"? I never noticed any effect of the -1 at all...:O Caravels are really good, and are actually underpriced IMO, but the starting Lugger could as well come unarmed in my...
  7. F

    Goods prices

    Wait, combat is high risk and merchant runs are low risk? :O In my experience combat becomes pretty safe on swashbuckler after you get a piece of armor, Toughness perk and a set of decent weapons - investment of at most 15 000 gold (battle cuirass + weapons), while merchant runs only become...
  8. F

    Goods prices

    Maybe I overreacted a little bit since I'm not really accustomed to it yet. After some 3 months (ingame :P ) of playing I managed to double my initial 10 000 gold pieces(I sold my cannons. Feels like cheating BTW) on Swashbuckler (not sure if difficulty setting influences prices). My main source...
  9. F

    Goods prices

    Hi guys, Did something recently change in the way goods are priced? Besides being more expansive per unit than I remember, it also seems export/import has little to no meaning. Is it normal, or did I screw my install? :P
  10. F

    Thankyou! and Ship Berthing

    Hi guys, sorry for the late reply, I had a very busy period at work. IIRC the only ships that had cp lest than 0.15 were sloops(not counting the experimental ones). I'll install the Xmas pack and try to work out the problems that my patch creates.
  11. F

    Thankyou! and Ship Berthing

    hmmm.... strange.... do you have an error log? I can't check it, but IIRC an unmodified ships_init file should be ~730 kbs, yet you have a 755kbs one... how come? Could it be, you have some mods installed beyond the standart build + patch 5?
  12. F

    Thankyou! and Ship Berthing

    Yes, I got a ctd with the old file too, that's how I noticed that this piece of code doesn't work :wink: I didn't change anything that should influence speed. Although closest point seems to influence it, because of a fault in a source code, my changes shouldn't affect ships with cp>=0.15 .
  13. F

    Thankyou! and Ship Berthing

    Yes, I got a ctd with the old file too, that's how I noticed that this piece of code doesn't work :wink: I didn't change anything that should influence speed. Although closest point seems to influence it, because of a fault in a source code, my changes shouldn't affect ships with cp>=0.15 .
  14. F

    AI Sailing into the wind

    Funny thing: My train of thought was as follows - If Y is a vertical axis(as shown by the tacking code), then rotating either around X, or Z axis should allow me to implement ship heeling in the wind. So I checked it. Turns out: - Z-axis doesn't exist, or rotating around it doesn't change a...
  15. F

    AI Sailing into the wind

    Wait, aren't they inherently strings? You need to use 'float stf(ship.MyAttrib)' to use it as a float if I understand it correctly. Try ship.MyAttrib = 0.01; but float x = stf(ship.MyAttrib);
  16. F

    AI Sailing into the wind

    The timer is a totally acceptable solution :yes Still, you could only limit sail furling by the timer, and left everything else always active :wink: Could you post a piece of code when they don't work as you'd expect them to do?
  17. F

    AI Sailing into the wind

    That's one tough cookie to bite. You're right that it's the setsailstate function. More precisely it's this line that causes crashes: SendMessage(&AISea, "laf", AI_MESSAGE_SHIP_SET_SAIL_STATE, &Characters[iCharacterIndex], fSailState); I though that maybe AISea isn't there yet, so I tried...
  18. F

    Thankyou! and Ship Berthing

    New version of KB_routines.c . In the last one the main character didn't get the money for the upgrades during berthing, although I have no idea why this doesnt work GetMainCharacter().Money = sti(GetMainCharacter().Money) + cost; while this does char = GetMainCharacter(); char.Money =...
  19. F

    AI Sailing into the wind

    If I understand you correctly, you mean you need an attribute - an object/value specific to a ship? If that is so, just do something like that: arCharShip.MyAttribute = whatever you want it to hold. Remember to use 'bool CheckAttribute(arCharShip, "MyAttribute")' before getting the value to...
  20. F

    AI Sailing into the wind

    function Ship_SetSailState(int iCharacterIndex, float fSailState) allows you to set it to a value as needed: 0 - no sails 1 - battle sails 2 - full sails Is this what you were looking for?
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