• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Grey Roger

    Devlin Opera for the 65742th time

    That light appears to be next to a small mound. See if you can use the XX, XZ, ZX and ZY values to turn it round so that it's invisible from the direction of the mound - you can't see the light if there's a big pile of earth in the way! I don't know why "fonar" lights would be restricted by...
  2. Grey Roger

    Devlin Opera for the 65742th time

    If you're going to revise the locator file then you could probably add the night lights. Have a look at a town locator file. You should see some "fonar" locators. I believe those are the ones which produce light. See what happens if you add "fonar" locators to the forest.
  3. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    It's definitely not "CharacterName". A Windows search shows that "CharacterName" does not appear in any dialog files. It's in several files in "PROGRAM\INTERFACE", plus "PROGRAM\QUESTS\quests.c". Out of all those, the only one in your zip is "PROGRAM\INTERFACE\shipyard.c", and the only change...
  4. Grey Roger

    Devlin Opera for the 65742th time

    I got the water to appear correctly: Here's what I had to do to make it appear: nothing. Well, alright, that's not quite true - of course I had to copy the location model files, the texture files, and the storyline version of "Aruba.c" into place. But I didn't need to do anything to them -...
  5. Grey Roger

    Need Help Updating the Russian Translation

    Delete this line in case "to_quest_redmond_tavern_complete":DisableFastTravel(false); // And you can fast-travel again And put it (minus the comment) in case "blaze_from_prison_to_residence_complete". That's when Silehard has talked to you in prison, then you teleport to the residence...
  6. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    If so, please upload it. I can not find any citizen dialog files in "PB_Update_2024-06-16.zip".
  7. Grey Roger

    Need Help Updating the Russian Translation

    Try these versions of "quests_reaction.c" and "both_reaction.c". A new pair of 'StartQuestMovie' and 'EndQuestMovie' are added to "both_reaction.c" to block all exits from the start of the encounter until you hand over the chest, and "quest_reaction.c" now blocks fast travel from when you...
  8. Grey Roger

    Devlin Opera for the 65742th time

    Correct. Looking at "PROGRAM\Loc_ai\types\LAi_poor.c", the animations used are "Ground_sitting", "Ground_look_around", "Ground_Scratch", "Ground_Death" and "Ground_Death1". These do not exist in "RESOURCE\animation\woman_sit.ani", which is the animation used for most female models including...
  9. Grey Roger

    Devlin Opera for the 65742th time

    Can you get a screenshot of Wreckage Cove with better water? Indeed, are all those screenshots from within the game or from a tool such as Blender? Beatrice should certainly be able to sit, and has been since 2016: Screenshots thread
  10. Grey Roger

    Need Help Updating the Russian Translation

    1: In case "Counterspy_Exit_fight", add:LAi_LocationFightDisable(&Locations[FindLocation("Oxbay_tavern")], true);There's already a code to re-enable fighting in case "arrest_in_tavern_for_fra_occupants", and was even there in the stock game. 2: In "Rabel Yverneau_dialog.c", case "Node_6"...
  11. Grey Roger

    Devlin Opera for the 65742th time

    Look at "PROGRAM\Characters\init\Redmond.c". The first character in the file is Henry, the beggar near the shipyard, who is definitely poor. In his definition:LAi_SetPoorType(ch);Try that. But I'm not sure if a character can initiate a dialog with the player if the player is in poor mode. In...
  12. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Try this version of "PROGRAM\DIALOGS\Josephine Bonassieu_dialog.c".
  13. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    True, which means there's no point in changing it again. ;) The other reason I don't want to change it, and why I am not interested in mere formatting changes, is that when the files are changed, so are the dates on them. And that's important when I get round to writing the documentation just...
  14. Grey Roger

    Devlin Opera for the 65742th time

    @Bartolomeu o Portugues has also added a quest-specific beach to Camahogne - or Grenada in the "Napoleonic" period, which is when his "Family Story" FreePlay quest is set, and that's what uses this beach. Again, assuming he has no objections, you could put code in "StartStoryline.c" to reroute...
  15. Grey Roger

    Devlin Opera for the 65742th time

    I also prefer the survivors to be in the lifeboat or in the grass. Ask @Bartolomeu o Portugues about quest-specific beaches. He's already made two - in fact, one of them is on Aruba and it's in the June update. Since you're working on a different storyline, he might let you use the same beach...
  16. Grey Roger

    New Member to this Community!

    Welcome aboard! :cheers Where to post a query depends on the nature of the query. The forum is divided into logical sections. So, for example, if you have a general question about pirates or the sea, you probably want to put it somewhere in the "Real Life (Education)" section, perhaps into...
  17. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    There is no "Tortuga citizen_dialog.c" in your zip file. Besides, if there's one file in which "Tortuga" should be hard-coded, it's a dialog file specific to citizens of Tortuga! So then I wondered if perhaps the file in question is a more generic dialog file. And that led me to...
  18. Grey Roger

    Devlin Opera for the 65742th time

    What then? Do you give the torches to the shaman so he can put them into the cave?
  19. Grey Roger

    Devlin Opera for the 65742th time

    Try this lot. As well as the model and locator files, it also contains the lighting .col files for "cavernMedium2_torchless". If you've been using copies of the "cavernMedium2" .col files, that would explain why you're still getting the torcchlight. Although LocLighter sets lighting for...
  20. Grey Roger

    Devlin Opera for the 65742th time

    That's the whole point. The duplicate has never been associated with the locator file with the torchlight. So you do indeed associate the torchless locator file with this new location, which should then be dark. I'm not sure exactly what it does. 'LAi_ActorFollowEverywhere' is defined:void...
Back
Top