• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Grey Roger

    Need Help Updating the Russian Translation

    The guards should be removed because you're supposed to have killed them. The intent is presumably that you can return to the house after the fight because there's a line in case "back_to_smuggler_guard" to delete the "vcskip" attribute on the house, which allows random inhabitants to appear...
  2. Grey Roger

    Need Help Updating the Russian Translation

    Try this version of "quests_reaction.c". Case "go_to_pirate_fort3_complete" has a line moving "quest_pirate_01" into the pirate fort, then checking if he's dead. I've moved the line which puts him into the fort inside the condition checking if he's dead so that he won't try to spawn in the...
  3. Grey Roger

    Need Help Updating the Russian Translation

    It must have worked to some extent. Check the names of the guards in the house. The one you are looking at appears to be the Russian version of "Fernam Barrios". He's one of the replacements. The originals are Macario Regalo and Evaristo Filho. See what happens if you move these lines...
  4. Grey Roger

    Need Help Updating the Russian Translation

    1: After that happens, quit the game and post "compile.log". 2: Very possibly. Random bandit attacks can happen any time. These ones are being clever and attacking while you're distracted. (In fact, of course, they're just appearing at random and were lucky.) They may also appear and attack...
  5. Grey Roger

    Need Help Updating the Russian Translation

    1: There is already code to put two other guards in the room if the first two are dead. The problem is that because they respawn, they aren't dead, so the replacements aren't used. The attached "quests_reaction.c" stops both the original pair and the replacements from respawning, which...
  6. Grey Roger

    Devlin Opera for the 65742th time

    The only thing in the forest which I can find that looks like that is this: That doesn't look like a cage, more like a lookout post. On the other hand, there are a few of these around the forest: Those are at ground level. You can walk in and out. You'd probably want to put an Indian near...
  7. Grey Roger

    Need Help Updating the Russian Translation

    1: It's probably easiest to add a couple of lines to the end of "Friedrich Corleis_dialog.h" for "a busy man" and "a busy woman". I'll need to change "Friedrich Corleis_dialog.c" to choose between two lines depending on the player character's sex, then use Google Translate to add similar lines...
  8. Grey Roger

    Devlin Opera for the 65742th time

    This is odd. In my experience, if you sidestep off the path, you stay at the height of the last place where you were on the path. For example: Screenshots thread The last time I used sidestep to move off the path and was then sent to a different height was when I was working with a new...
  9. Grey Roger

    Fixed Unable to sail to Peninsula de Zapata

    Playing "Ardent", I found an odd little bug. It was near the end of "Imperial Escort". I'd defeated the kidnappers' ship and wanted to use Sail To to zap back to the mooring point to go after the kidnappers in the cave. But Peninsula de Zapata did not show up in the Sail To destinations...
  10. Grey Roger

    Need Help Updating the Russian Translation

    1-4: I'll take a look at that savegame. For one thing, the two guards are Evaristo Filho and Macario Regalo, neither of which have the "questchar" attribute, so they might respawn but they should have different names - they're supposed to be their replacements who just happen to look the same...
  11. Grey Roger

    Devlin Opera for the 65742th time

    Here are the loading screen and lighting files for "Sacred Forest". For "Offering Room", I just used your screenshot - the lighting seemed alright as it was. For "Wreckage Cove", I tried to recreate the same camera angle and position as you'd used for your screenshot. For "Sacred Forest", I...
  12. Grey Roger

    B14 troubles

    You talk of naval discipline. And you are right. That is why, if you play as a naval officer such as Horatio Hornblower, you won't have mutinies. Merchants didn't have mutinies either because they weren't expecting to go into battles regularly, so the crew weren't being asked to fight and die...
  13. Grey Roger

    Need Help Updating the Russian Translation

    Try this version of "quest_pirate_01_dialog.c". I've copied case "ines_info_denied_6", called the copy case "ines_info_denied_6_pay", and only put the code to take the 1500 into that copy. Then I've changed cases "ines_info_denied_4" and "ines_info_denied_5" to link to "ines_info_denied_6_pay"...
  14. Grey Roger

    Devlin Opera for the 65742th time

    Probably I already had all the other files for the wreckage cove. But I don't have the files for "tree.gm" and "xiao.gm".
  15. Grey Roger

    Need Help Updating the Russian Translation

    1: In "quests_reaction.c", case "quest_pirate_01_back_to_player", add:LAi_SetCitizenType(CharacterFromID("quest_pirate_01")); 2: That line should not need to add a period, nor should it need to add the character's last name, because "Rheims" is already included in English DLG_TEXT[72], which is...
  16. Grey Roger

    B14 troubles

    Presumably the mutiny is happening because you have too much money and the crew are becoming envious. This is now prevented by getting a Merchant Licence. It tells your crew that you are an honest, law-abiding, peaceful trader. You can get a licence from the East India Trading Company office...
  17. Grey Roger

    Need Help Updating the Russian Translation

    Ah, I see what is happening. The dialog code checks the storyline tracking attribute 'pchar.quest.main_line' and only allows you to ask about Rheims if that is set to "blaze_talk_with_silehard_complete", which it is after Silehard released you from prison and then sent you to find Rheims. But...
  18. Grey Roger

    Need Help Updating the Russian Translation

    That is correct. If you follow the dialog branch to information about the colony, the dialog goes into a loop in which you can ask about places, people, or the colony generally. You won't get to ask about Rheims again until you exit the dialog and then talk to the citizen again.
  19. Grey Roger

    Devlin Opera for the 65742th time

    If XX = YY = ZZ = 1, then XY = YX = XZ = ZX = 0. That is the usual default for a locator pointing in the default direction, straight along the Z axis. YY, XY and YX probably won't change unless the locator needs to point up or down. But XX, ZZ, XZ and ZX may very well change to make the...
  20. Grey Roger

    Need Help Updating the Russian Translation

    1: In "RESOURCE\INI\TEXTS\RUSSIAN\Storyline\storyline_strings.txt", you'll probably find the untranslated "Gérald" and "Blanc" directly under the translated text for "Aveline" and "de_Grandpré". Translate it. ;) 2: In "PROGRAM\DIALOGS\QC citizen_dialog.c", find this line in case "first...
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