• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Grey Roger

    Devlin Opera for the 65742th time

    Odd. I tried it and had the same result. Trying various ways to eliminate any trace of the torchlight failed (except for rerunning LocLighter, which then ruins the lighting for the cavern in its normal state as well). If you really want a darkened cave then the only thing I can think of is to...
  2. Grey Roger

    Devlin Opera for the 65742th time

    No, that's the fake daylight at the exit. After deleting all the torch locators, did you run any code to switch the locator file to your new one? You could try putting 'Locations[FindLocation("Aruba_Dungeon")].models.always.locators = "cavernMedium2_torchless_locators";' into "console.c"...
  3. Grey Roger

    Need Help Updating the Russian Translation

    "Hornblower" should work - the video folder is "Hornblower", which is also the storyline folder defined in "PROGRAM\Storyline\Hornblower.c", so 'GetVideoFileName' should look in the right place. "JackSparrow" is another matter. "PROGRAM\Storyline\JackSparrow.c" defines the storyline folder as...
  4. Grey Roger

    Devlin Opera for the 65742th time

    My guess is that you do want to delete the "sound,torch" locators, otherwise you may be able to hear the sounds of torches burning when the torches are not burning. ;)
  5. Grey Roger

    Need Help Updating the Russian Translation

    In both English and Spanish, "compile.log" shows a full set of traces near the top. That's probably an introductory video when you start the game and it's probably in "RESOURCE\VIDEOS\common", so that's to be expected. Near the end, English "compile.log" has this line alone:GetVideoFileName...
  6. Grey Roger

    Devlin Opera for the 65742th time

    Use TOOL to edit "RESOURCE\MODELS\Locations\Inside\CavernMedium2\cavernMedium2_locators.gm" and remove all the "torch", "torchlightes" and "torchlightes_p" locators. Save the result as a different file - for example, "cavernMedium2_torchless_locators.gm". In "StartStoryline.c", or at some...
  7. Grey Roger

    Need Help Updating the Russian Translation

    Check that you have the correct version of "PROGRAM\INTERFACE\interface.c". Function 'PostVideoAndQuest' is defined there. It calls 'StartPostVideo', which sets an event handler for "evntPostVideo" and then triggers the event. The handler is function 'stPostVideo', which calls 'StartVideo'...
  8. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Are there any files in that collection which have changes other than formatting? "PROGRAM\BATTLE_INTERFACE\fast_reload_table.c" certainly has - you used an outdated version so your version has a spurious ")" at the end of:curTable.l6.note = FRN_PRISON);... in the section for "Greenford_Prison"...
  9. Grey Roger

    Devlin Opera for the 65742th time

    That tallies with what I have. The second "sit" locator is present and Killian sits on it, by the table, facing me as I enter the house. As far as I remember, you never uploaded any new files with the characters renamed to O'Klee, so they're still O'Byrne in my files.
  10. Grey Roger

    Need Help Updating the Russian Translation

    1: Odd. The video works for me in English and it's been like that for ages, even in the stock game. 2: That's certainly a mistake, though the mistake is putting "PChar" there when it should be referring to Virgile Boone. Also, the line then adds...
  11. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    The correct version is the one in the update, dated 23rd January 2024. The reason is that @tuan16 edited it to improve the sea's reflectivity: Mod Release - Build 14 Gamma Version [Last update: 7th June 2024] Mod Release - Build 14 Gamma Version [Last update: 7th June 2024] (The two links show...
  12. Grey Roger

    Devlin Opera for the 65742th time

    Yes, that one is in the update.
  13. Grey Roger

    Devlin Opera for the 65742th time

    Are you sure you ever made a file named "mh2_l_BTP"? The only relatively recent locator file I have for "mediumhouse2" - which is also in the zip file I downloaded from you on 4th July 2023 - is "mh02_l.gm", dated 17th August 2022. That's included in the update.
  14. Grey Roger

    Devlin Opera for the 65742th time

    I certainly played them to completion before adding them into the update. In fact, I believe "Hermit and the Frogs" was in the January 2024 update.
  15. Grey Roger

    Need Help Updating the Russian Translation

    No, the dialog is not trying to add the character's name there. "Node_7" and parts of "Second time" and "Help_Failed" certainly need the correction, and case "Agreed_Help" may as well be corrected even though it does add the space between 'GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false...
  16. Grey Roger

    Need Help Updating the Russian Translation

    1: That's controlled by this line in "Rys Bloom_dialog.c", case "Node_3":d.Text = DLG_TEXT[10] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + " " + PChar.name +DLG_TEXT[11] + GetMyName(NPChar) + DLG_TEXT[12]; 'PChar.name' is supposed to be the character's first name, but last time...
  17. Grey Roger

    False naval flags

    Update: I've now implemented this in the latest update. Here I am playing "Tales of a Sea Hawk" so I'm a multinational privateer with British, Dutch and Portuguese LoM's. I've recently been visiting San Juan so I have a false Spanish flag. So my frigate, being a pure warship, flies a Spanish...
  18. Grey Roger

    Need Help Updating the Russian Translation

    The problem is with the Russian translation. You can test this easily - start PoTC, switch to English (or Spanish), then load that savegame. You don't need to be able to read Spanish any more than I can; just start talking to Silehard, go through the dialog, and if there is a choice of...
  19. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    At last, a new update! https://piratesahoy.bowengames.com/potc/Grey%20Roger/post_1Jan_updates_070624.zip Some bug fixes, some more translating - including a Portuguese translation in progress thanks to @Peter Norton. Thanks to our Russian friends, there's a whole new quest in "Tales of a Sea...
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