• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DeathDaisy

    WIP Periods, royalty names & wars

    if thats better I have no objections! Ill post my updated startstoryline.c so you can copy over some other changes if you havent done them already, but maybe its easier for you if I just put the updated parts here too I put this at the start of early explorers if(GetDataYear() >= 1500){ //...
  2. DeathDaisy

    WIP Periods, royalty names & wars

    hm, dunno how I missed that, but obviously I did. I vaguely remember reading something about the holy roman empire and being sorta confused, but that may be someone else. I dropped the nicknames for most monarchs for that reason, but I just found "el Hechizado" especially funny so I added that...
  3. DeathDaisy

    WIP Officer perk contributions

    havent played with a whole lot of officers yet so cant give much feedback yet, but one thought I had was that I think I preferred the old colors for costs. the green and dark red are very clear but I find they clash a bit with the rest of the aesthetic. personal preference of course, Ill get...
  4. DeathDaisy

    Unconfirmed Bug Random encounters don't spot you

    food points, leaving it out for now :) EDIT: wrote food instead of good, and its staying now
  5. DeathDaisy

    WIP Officer perk contributions

    I dont have the building system active, but Im overall a great fan of having to put assets at risk for greater reward xD I think it adds drama and excitement. so very into the idea :onya
  6. DeathDaisy

    WIP Improvements to Smuggling.

    I think these are the files with relevant changes since I last shared the progress :onya the quests_common is pretty much the one @Levis shared, but with the XP received for successful scouting tuned
  7. DeathDaisy

    WIP Improvements to Smuggling.

    it works! by the gods it really works! you have saved me so much headache :love
  8. DeathDaisy

    WIP Improvements to Smuggling.

    I reasoned that previously, tho they didnt disappear at the door, they did disappear when you left and returned which I took to mean that the address group thing worked, just not immediately as it should. but ofc that doesnt help when the timer is there as a fail safe in case you dont leave the...
  9. DeathDaisy

    WIP Improvements to Smuggling.

    my plan now is for them to wander around the area until you leave instead of going to the door, since they absolutely refuse to disappear under any circumstances and just stand there :eek::p
  10. DeathDaisy

    WIP Improvements to Smuggling.

    right, ofc. gonna fix! yeah, I figured it cant hurt to try and make them disappear after an hour anyway, maybe it will work one day :p I can remove the change address bit tho since it doesnt do anything rn, but the timer for their return doesnt start until the "send officer gone" is triggered...
  11. DeathDaisy

    WIP Periods, royalty names & wars

    continuing the work we started in the Hilda Sparre thread, Ive been adding lots more wars to the freeplay StartStoryline.c. most are just taken from lists on wikipedia so maybe some are weird, but I felt more diverse starting conditions trumps minute accuracy :p that said I went kinda...
  12. DeathDaisy

    WIP Improvements to Smuggling.

    righto, how bout this? case "Send Officer to scout": //Levis add smuggling questbook Preprocessor_AddQuestData("location",locations[FindLocation(Pchar.quest.contraband.CurrentPlace)].name); questbookname = "smuggle&number="+Pchar.amount_smuggleruns; //Set a...
  13. DeathDaisy

    WIP Improvements to Smuggling.

    aha, that makes perfect sense! :type1 gonna go that route then my worry with using the LAi_ActorGoToLocation is that you can send them to scout when youre at other locations than the tavern, so dunno what happens elsewhere. walking around aimlessly (asking questions, scouting the area perhaps)...
  14. DeathDaisy

    WIP Improvements to Smuggling.

    yesbox, gotcha. but shouldnt it be if(!CheckAttribute(PChar,"quest.Contraband.scout.done")), otherwise it wont run ever since its set to true in the if? or have I misread the code?
  15. DeathDaisy

    WIP Improvements to Smuggling.

    hm, how do I do that? can I do an either/or win condition? isnt the "send officer to scout" quest already won and over if either of the things happen, or does two win conditions mean both have to be true?
  16. DeathDaisy

    WIP Improvements to Smuggling.

    at this point that solution made my day xD would something like this work? case "Send Officer to scout": //Levis add smuggling questbook Preprocessor_AddQuestData("location",locations[FindLocation(Pchar.quest.contraband.CurrentPlace)].name); questbookname =...
  17. DeathDaisy

    WIP Improvements to Smuggling.

    yeah, Im getting the "no sex found" all the time (heu heu), mostly in taverns it seems, so dunno what thats about but yes, those latest logs were after adding the removeofficersindex and commenting out the other one
  18. DeathDaisy

    WIP Improvements to Smuggling.

    I did indeed just hire a random officer just before :p still the same thing :( walks up to the door, then just stands there. got an error.log this time; it doesnt seem related to the refusal to disappear at the door, but I lost the first officer I sent and its maybe related to that? it makes...
  19. DeathDaisy

    Mod Release Swedish ship and citizen names

    discovered that the new letters werent showing up in menus, so if you captured a swedish ship with å in the name it wouldnt work right. added it to the menu font texture too! attaching the tga.tx and the updated fonts_euro.ini xD
  20. DeathDaisy

    WIP Improvements to Smuggling.

    yeah no problem! attaching the compile.log, no error log to be seen yeah :oops: I used that function before to pause the coast guard check during conversation. Ive since removed the function but forgot that part :eek:
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