• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Alright, thanks Pieter! Applied it and will test it tomorrow and report my findings.
  2. Wolve

    Fixed Game crash when recruiting captured ship captain/exit captured ship

    Ye that's fine. Completely understand :) I mean it's just a hobby right? Also minor question: Do you have an idea when you will release these fixes of the last few weeks as a patch?
  3. Wolve

    Low Priority CTD After Captain Transfer in Port

    Hmm ok. Can't recall I had it with other captains (at least no crash, so maybe I just missed it). But it's good to know it works in other parts :)
  4. Wolve

    Low Priority CTD After Captain Transfer in Port

    Hmm ok. It only gives me problems if the officer has a faulty role though, not when he has a correct one. I'll just try to avoid it then by assigning a specific role to them right away:)
  5. Wolve

    Fixed Game crash when recruiting captured ship captain/exit captured ship

    I noticed I had an officer in party who was a "citizen", so I decided to change his role (else the game might crash if I accidentally assign him somewhere) and tried to use that option. Result: comrade-at-arms. Tried to change him back and forth a bit between other roles, same result when using...
  6. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Here ya go.
  7. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Ok this didnt work: shipstatsmult.n-1.whateversomething Loaded a save, pressed F11, moved to tavern, F11 again, stayed there for a night or 2 to generate new ships, still 0 values sometimes. Good news is the game didnt crash either. How should I change the n-1? Any clue?
  8. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Ok, I'll add some lines in the ships_init.c and see if my game blows up.
  9. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Imo it is quite easy to capture a Colonie (you can do it with just 2 tier 3 ships on Sea Dog difficulty), so I guess more will run into this problem. Easiest way to solve this: disable to capture the colonie for yourself and force to assign it to an existing nation.
  10. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Good point on what script will be run first. But I guess it would only be run after you start a game (hence the background is set). I got no idea if the code can handle a n-1. And I'm not insisting, just trying to find possible improvements :) You got more experience with coding than I so if you...
  11. Wolve

    Fixed Ships with no HP or speed in Shipyard

    I've been looking at the ships_init.c and indeed there is no 'personal' faction mentioned when allocating multipliers. I don't see where the script is using the multiplier values, is that in a different script? I dont think an if-else construction there is difficult, it just uses a lot of space...
  12. Wolve

    Fixed Ships with no HP or speed in Shipyard

    It was just an idea :) if it's no possible with the game code thats fine. I got no clue what kind of coding language you are using, but wouldn't it be possible as the background choice is stored somewhere to set the bonus exp to some skills to just use an if-else construction to set values to...
  13. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Sure if I get tired of studying I can try to figure some stuff out. Would it be cool if you would get a nation modifier for your own nation based on what background you chose at the start of a game? For example starting as a merchant or smuggler will give you increased cargo space while...
  14. Wolve

    Fixed Ships with no HP or speed in Shipyard

    It indeed seems to be the case (checked the shipyard a couple of ingame days)
  15. Wolve

    Fixed Game crash when recruiting captured ship captain/exit captured ship

    Small update: managed to recruit a carpenter so that seems to be alright.
  16. Wolve

    Fixed Ships with no HP or speed in Shipyard

    Ahoi! I just captured my first colonie (yay:dance) and went to the shipyard for repairs. While browsing the ships there, I noticed some had no HP for the hull or no speed indicated. I bought one with no speed (thought it might be visual) but indeed when using full sails the ship doesnt move...
  17. Wolve

    Low Priority CTD After Captain Transfer in Port

    Yes. I just changed the invalid officer (Capt of the class 6 ship) with the carpenter (so assigned him as captain) in my party (1st officer in the list).
  18. Wolve

    Low Priority CTD After Captain Transfer in Port

    Ok I got it again! This time with a save on shore. What I did: - Recruite captain and checked his occupation (comrade-at-arms again). - Assigned him to his own ship again - sailed to port Now as soon as I switch him with another officer (by using the ship transfer option in F2) and exit the F2...
  19. Wolve

    Fixed Game crash when recruiting captured ship captain/exit captured ship

    So im am feeling quite positive about my suspicion something goes wrong in assigning the occupation of the officer at recruitement :) Sadly I wasn't smart enough to make a save BEFORE assigning him...me bad...
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