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  1. morgan terror

    Need Help 2560x1080 Support (UltraWide)

    The resolution isn't actually as relevant to PotC as you'd think, since you need to run it in windowed mode anyway if you want to tab out of it. It'll crash otherwise.
  2. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    It's led me to LEnc_monsters.c (which was the only file it was referenced in besides the dialogue files themselves), which had this little line: if(nation==3){chr.nation=rand(5);} Does that imply that if a sailor belongs to the pirate nation, it gets turned into a random one? The full...
  3. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    random_sailors_group_dialog.c, which concerns the sailors you can find sitting around in a tavern. I haven't found them anywhere else in the game so far. As for the check, i could figure out a way to put that functionality back in. Looking at how the code used to be, it seems that you could...
  4. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    That would imply that sailors from any nation can randomly show up in the taverns of pirate towns. Is that true? If so, that doesn't make sense, since the dialogue implies that the sailor takes offence to you also being there, which is massively hypocritical. This actually makes me wonder how...
  5. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Okay, so i'm working on the sailors now, and their dialogue is a complete and utter mess. I'm rebuilding this thing from the ground up, and i'm pleased to say it's actually going quite well. I need to know what this is for though: makeint(GetLocationNationFromID(NPchar.location))!=3) The way...
  6. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    That's no problem. The files i'm uploading are from beta 4, just without the random assortment of fixes that have been posted on the forums in the meantime.
  7. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    Well, here's the savegame, for what it's worth. I'll just occupy myself with modding in the meantime, see when this gets looked at. It belongs in the standard storyline.
  8. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    'a few weeks ago' is probably still ever so slightly more recent that what i'm working with, though not by much at worst. That's why it would be good if Levis could give it a look.
  9. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    From where exactly? According to what grey roger tells me, i should be giving a savegame from before the girl won in a card game quest was even started, but i don't have one of those. The best i have is one from before i enter the tavern, in beta 3.3. Then we're a bit stuck for now. I really...
  10. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Say @Levis, when you modified random_guards_group_dialog.c, what did you do with the rest of it? There used to be a whole section dedicated to flase flags in there, unless i'm confusing it with the random patrols, which are distinctly different from the guards. I've spotted some minor things...
  11. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    It would be nice to have a permanent fix. Overlapping quests have been causing problems for ages now. Funnily enough, i remember having these exact same quests overlap in that tavern before, but it only resulted in the two dialogue trees constantly taking turns to pop up, eventually resulting in...
  12. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    Kind of, but it's on martinique already, so those two quests are already set to happen as soon as i choose to enter the tavern. Would it be possible to roll one of the quests back to a prior stage? Maybe cancel one of them entirely, so i can restart it? Wrestling through the current mess of...
  13. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    I really should have seen this coming, but i forgot that two of my quests overlapped, and now i'm stuck in saint pierre tavern. The quests concern the girl won in a card game quest and the quest for the missing son of the spanish admiral. Basically, the kidnapper belonging to the second quest...
  14. morgan terror

    Fixed Cannot Hoist Sails After Capturing Ship

    I've checked all over that file, and i do indeed not have that code. I suppose i should mark this topic as 'fixed' then. Sorry about that. I've giving you a fair bit of work for nothing. I suppose it serves as a checkup then, if nothing else.
  15. morgan terror

    Fixed Cannot Hoist Sails After Capturing Ship

    I pretty much described it in the opening post, although i suppose i could do some more checking to see if it happens when you keep command of your own ship as well. Allright. How do i do this?
  16. morgan terror

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    It doesn't have to be moved south by a drastic amount. Just so that it doesn't get in the way. Right now hispaniola is directly east of it, and peurto rico directly west. This could be changed to NE and NW, or even ENE and WNW. It's really just a matter of one or two hundred yards.
  17. morgan terror

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    Crap. I don't suppose moving it a bit further south is an option?
  18. morgan terror

    Fixed Cannot Hoist Sails After Capturing Ship

    Yeah, that's the thing: Savegames aren't affected by it. It's resolved as soon as you load the savegame. I could try to give you a savegame where're you're about to get into combat though, once it shows up. I don't have one at this very moment.
  19. morgan terror

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    So, now that i know Isla Mona lies East of Hispaniola, there's no surprise i keep getting transported there when rounding it's easternmost point. Would it help to reduce the sphere of influence around Isla Mona?
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