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    Maelstrom New Horizons


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  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I figured as much. As long as it gets done eventually, i'll just keep using fame. One thing though: You said a false flag detection can only happen when at war with a nation, but i see no check to see if you're at war in that code. What's up with that?
  2. morgan terror

    Abandoned Change to sailcloth/planks discription

    I think a different topic got opened regarding rank 8 ships not using repair materials, and levis' post above yours simply got misplaced. Don't know what happened to that topic though. This topic's title is also a misnomer, since i simply didn't know the real cause of the issue i was facing.
  3. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I´ve made a rather interesting observation. The detection chance is dependent on leadership, and not national rank and/or fame rank, right? Could be wrong, but besides the point: The realisation i've had is that leadership is actually a fairly good indicator of fame by itself, since the way you...
  4. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Yes, i see. :p Does that mean i should still add the attribute but not delete it for the soldiers, or should i neither add nor delete it?
  5. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Ahh, of course. That actually explains a fair bit of the code i'm working with as well. I did find it odd that it seemed to prioritise flags a lot of the time, but it wasn't actually checking for flags at all. I'll have to look over the code again to see what i'll do with that knowledge. Might...
  6. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Using false flag detection sounds like something that would provide a solution for the player throughout the entire game, which does sound better. I dunno though... my solution sounds a bit more realistic. A false flag won't help you much if you've got wanted posters all over the place. I...
  7. morgan terror

    WIP Steam Gunboat

    From what i see, you've got a few surfaces clipping through each other. I wonder if that might be beneficial or detrimental to texturing. From what i've seen in sketchup, it can cause artifacting at long draw distances when the surfaces end up so close together than they start clipping through...
  8. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I've bypassed the problem by making the chance of the guard recognising you as a pirate dependant on your rank with the pirate nation. It's therefore entirely up to the player how much risk they're exposed to; the more you're a pirate, the more you'll be hunted down, and right now pretty much...
  9. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Allright, i'll make sure it starts making sense. Are there other effective ways to smuggle when you're a pirate though? If you get attacked for being a pirate, there is by my knowledge no way to get the smuggling schedule anymore, but i don't know how the new system works, so correct me if i'm...
  10. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I have a question. The random guards code, which includes @Levis' smuggling addon, has the following section of code: if(GetServedNation() == PIRATE && GetCurrentLocationNation() != PIRATE) // PB: Link this to acting as a pirate { Dialog.Text = DLG_TEXT[0] +...
  11. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I just checked, and i had indeed already spotted the errant nationme. :) The version i'll be uploading this weekend will include the fix.
  12. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I already spotted it. :yes Or at least, i remember replacing all instances of nationme. Where did you find this one? You've left out line 10.
  13. morgan terror

    Engine Limitation Graphical Anomalies

    I've immediately clarified the difference in the default key assignments file. But as for the letter o, that's what causes the graphical weirdness for me. :shrug
  14. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Thank you, great help as always! Yes, although contrary to what you'd expect it's only in the dialogue files that DON'T have that line. The pirate dialogue doesn't involve any following around at all. I'll remove it. As for the files that do involve characters following you around, those...
  15. morgan terror

    Confirmed Bug When mast broke, sails are repaired to 100%

    I'll try my best to see if i can replicate it again, and post a savegame if so. The respawning mast solution is a good one, really, if a bit odd-looking. It doesn't have any negative impact on the gameplay, nor is it much of a cheat. It's easily explained as a jury-rig.
  16. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    And broken. The soldier patrols are a complete mess. What's happened basically is this: A few years ago, i had a shot at fixing the terrible english that these dialogues suffered from. That went well enough, but some lines were so bad that i just had to make a guess at what was meant. When...
  17. morgan terror

    Engine Limitation Graphical Anomalies

    Nope, letter o, which i believe is meant to disable directsail updates. It's possible that someone confused the letter for a zero in code and accidentally bound the showing of that grid to the letter o.
  18. morgan terror

    Fixed Sidequests: Virginie and Lucas Interference at Martinique

    Wasn't beta 3.5 quite unplayable though? I'm using my 3.4 game as my regular game, not intended for modding or bugtesting. I'd prefer it to be playable, despite occasionally finding bugs that have already been fixed. It's the reason why i'm keeping the rest of the bugs i found on hold until i'm...
  19. morgan terror

    Solved Build 14 Beta 4 Master Plan

    I actually could, and posted a reply in that topic. You wont like it though. It's a long and laborious job to replicate it.
  20. morgan terror

    Confirmed Bug When mast broke, sails are repaired to 100%

    This topic happened to catch my eye, and I can actually confirm this bug. It tends to happen during long periods of directsailing, and always after a mast has been respawned automatically. Said respawning is done when the area gets reloaded, like when reaching a new island or encountering other...
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