• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    The only reason for automatically hoisting the personal flag that i can think of would be to prevent repeated incidents of detection. As in, your character got detected, realised the mistake, and hoisted their own flag to prevent it from happening again. Oh well. More code to remove. I think it...
  2. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    White space? You do realise i just selected a trio of fragments, right? That's not how the code actually looks in the file.
  3. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    So the code was constantly changing your flag to your personal flag, and then checked to see if the flag belonged to a nation the sailor was hostile with? That makes no sense. o_O What's this one for though? int MyNation = PERSONAL_NATION; I'd think your personal nation would always be the...
  4. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I'm in the process of rewriting now, and i've managed to reduce the amount of code that was originally used by quite a bit, i'm pleased to say. All sections of code where you could hire crew have been reduced to a single one, without decreasing the situations to which it applied. There's one...
  5. morgan terror

    Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

    Which build version was this? I recall hearing it was fixed.
  6. morgan terror

    Medium Priority Reduce Monthly Storm Chance

    Yeah, i've seen that too. I think it's because when you get out of a storm, you're one step away from getting back into it, so the only way to get completely out of that cycle is to land somewhere and rest a few days. I'm not sure if the code works exactly like this, but i reckon the weather...
  7. morgan terror

    Medium Priority Reduce Monthly Storm Chance

    Absolutely. They're significantly less common though, and you need to keep in mind that directsail's weather is progressive: a storm is far more likely to happen if it's already rainy and windy, for example. I think they're less common in directsail because so many more conditions need to be met...
  8. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    That's confirmed then. :) More rewriting it is. I'll just upload the files i've finished now, since that would still give you some time to fish out the most obvious flaws. The tavern sailors' code is not going to be finished any time soon at this rate.
  9. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I've done some testing in-game to see which sailors spawned where, and it seems that in the portugese La Grenade tavern, only portugese sailors spawned. If that means that their nationality is dependant on the town, that would really simpify things for me. It might not though. It could be that...
  10. morgan terror

    Fixed Nation Relations: Planned Updates

    This sounds very nice. It's always good to inform the player of the game having such features, especially if they work well; they're surprisingly easy to miss.
  11. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Right, okay. I'm fairly sure that whoever wrote this code was unaware that you can't detect a false flag if you're not at war first. That said, some situations that were considered are quite interesting: I've just found one where you can be attacked if you're not at war with the nation a sailor...
  12. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Another question: does GetFlagRMRelation(sti(Npchar.nation)) include the player's personal flag, or does this only work with flags that are not your personal flag? The way the dialog was originally written suggests the latter.
  13. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Okay, here's another thing. Damn this convoluted code. At the moment, the code still works with the system where having a LoM equals serving a nation, while if i understand correctly, serving a nation in the future is actually going to be defined as a navy career, right? A LoM should count as...
  14. morgan terror

    Need Help Mod Installer Not Working with Avast Antivirus

    Hah. I ran into the exact same problem. You need to disable your antivirus for a while. Some of them don't like the build mod installer.
  15. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I'll include it for the soldier raids too then. So the first 'if' has no {} because it's on the same line, and second 'if' got removed because deleting something that wasn't there in the first place doesn't cause errors?
  16. morgan terror

    Need Help Issues with Game Crashing

    Define 'stops working'. Does the game freeze, or does your whole PC get stuck?
  17. morgan terror

    Engine Limitation Ships with "High Camera" Bug

    Isn't that a bit of misnomer though? Maybe it won't be done in a hurry, but it can most certainly be fixed.
  18. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I am aware, yes. :yes Here's another question: Do you remember exactly why the tavernbrawl toggle was implemented? Some tavern fights that this code creates are prevented by the toggle (namely the ones that involves unarmed combatants), while the soldiers invading the tavern are not. I'm asking...
  19. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Whew. Would have been pretty bad if that was a mistake. :cheeky Concerning the progress of my modifications, the pirates and random guards are pretty much done, but i keep coming up with new ways to streamline things or make things make more sense. The current versions do seem functional to me...
  20. morgan terror

    Abandoned Change to sailcloth/planks discription

    Just abandon it then. Tried it myself just now, but didn't see abandoned as an option there.
Back
Top