• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Ahh, nevermind. I see this code got changed in beta 4. We do seem to have lost a bit of functionality there though. I don't think you can still be recognised on land for hoisting a hostile flag when in sight of a previously friendly or neutral ship. That functionality could have been moved to...
  2. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I've encountered a bit of faulty dialogue today originating in Enc_Walker.c. It seems like some of the functionality of the random sailors not only got copied over to Random_sailors_sit_tavern_dialog.c, but to the walkers as well. I'll look into this. What i saw was someone accusing me of...
  3. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    Well, your fix works. I suppose that counts as a confirmation that the bugfix works too?
  4. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    Thank you very much! I'm also nearing the end of my current main quest, so i might not have to for much longer. With a bit of luck i'll be able to synchronise it with the final release of beta 4.
  5. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    Perhaps i'm using the wrong search terms. Curiously, the problem seems to have occurred all the way back in 2009 as well.
  6. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    I'm seeing a lot of them for different towns, but not for spreightstown, and they seem to have quite varied origins. I don't think this is something i can fix by digging through the archives. What i could try is seeing it it works at night, when there's fewer NPC's around, therefore more space...
  7. morgan terror

    Fixed Dialog Error: Tavern Guards

    Great! That needs to go into the next patch then. I'll remind @Pieter Boelen when the time comes.
  8. morgan terror

    Fixed Dialog Error: Tavern Guards

    I think i know what the problem is. Try putting this file into PROGRAM\DIALOGS. I'd failed to paste over a faulty line that got corrected for the random sailors, but apparently not the guards.
  9. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    This should be it. Beta 3.4 of course. Just fast travel to spreightstown and dock there.
  10. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    soooo, any way of fixing this? I suppose i could simply fail the quest, but this is going to happen again at some point.
  11. morgan terror

    Fixed Standard Storyline: Black Pearl at Martinique removed too early using DirectSail

    Says it right here mate. You can find them in both_reaction.c. CTRL+F is your friend.
  12. morgan terror

    Fixed Escort Quest: Player Stuck in Ports with too many characters

    Ran across a bug that's been known for quite some time now, but i hadn't seen it in a while either. Somewhat unusal that it was in spreightstown though; that town usually doesn't have problems. At any rate, the merchant i was escorting didn't show up at the docks when i landed there. Somewhat of...
  13. morgan terror

    Solved Maximum Ship Speed

    Realistic. I think that if i'd play arcade now, i'd be completely lost. Not played that for almost a decade.
  14. morgan terror

    Solved Maximum Ship Speed

    I would expect a larger hold to be better, since i'd expect it to slow your ship down by how much of a % of your hold has been filled, but i never use trade ships, so i don't know. As for weight, i think it only affects handling, not speed. Could be wrong though. HP should be no part of that...
  15. morgan terror

    Notice Beginning 3D modeler

    Something like this: It's not a perfect example, but you probably get the idea.
  16. morgan terror

    Notice Beginning 3D modeler

    Sounds to me like you're missing the skill to make spherical objects. I don't know about blender, but i have quite a bit of experience with inventor and solidworks, and those have a tool where you can draw a 2D cross-section of an item first. You then revolve the cross section around an axis to...
  17. morgan terror

    Solved Maximum Ship Speed

    In my experience the maximum actual sailing speed of a ship is identical to the one displayed in the menu screen, but only under ideal conditions, a 30 knot wind and an empty cargo hold. Sailing close hauled gives you 50% of that speed. The upgrades get applied first, and are indeed visible in...
  18. morgan terror

    Fixed No salary screen when skip past paydate

    Yep, pretty much. I hadn't had the chance to test it further until now, but if you've fixed it, no worries there. Yeah, and too long might give the player the chance to make the loading screen to another area conflict with it. :rumgone Guess this is just one of those things where you'll have...
  19. morgan terror

    Fixed No salary screen when skip past paydate

    I'm hoping the fix being discussed in this topic will fix this as well, but it's apparently possible to skip the crew payment screen by resting in the tavern on payday. Found that out just now. Not sure what kind of consequences it has, but i do have a savegame for beta 3.4 here. Just rest in...
  20. morgan terror

    Fixed Standard Storyline: Black Pearl at Martinique removed too early using DirectSail

    Yeah, can put that right in the next installer.
Back
Top