• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Oh, i'm sure that file's buggy. It's the one file i haven't touched yet. Nice cleanup though. As for soldiers turning hostile, i believe it only regards a patrol that occasionally shows up in an area. They're enough of a pain as it is, so spawning even more afterwards might be too annoying...
  2. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Actually, scratch that, that needs more adjusting.
  3. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    In regard to the pirates, that would probably be because that condition was originally hidden behind a fame check. This fame check has now been changed into a pure false flag check, meaning it no longer works as i originally intended. I'll add a fame check into the else condition to fix that...
  4. morgan terror

    Fixed Standard Storyline: Second task too hard?

    No, they don't. I suppose it would be okay if they did though. You can still avoid the fort by landing at the beach first instead, which requires some planning ahead, and if the player DID plan ahead, i see no reason not to reward that forethought.
  5. morgan terror

    Fixed Standard Storyline: Second task too hard?

    I thought that if you used directsail he'd eventually automatically turn hostile though. I dunno. I've always liked the multitude of solutions that this quest has. I'd rather keep this option in some way. A far better solution than 'we'll just make him impossible to stab' (which is kind of...
  6. morgan terror

    Fixed Standard Storyline: Second task too hard?

    There are much easier ways of finishing this quest. You could just kill the captain while he's still standing in the harbor, for example. He's even got quite a bit of money on him (or he used to, anyway). Alternatively, arrange an accident for his ship. One of the more comical, though...
  7. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I'm back from by brief holiday. From what i've seen in the various topics regarding problems with this dialogue, you've been making quite a lot of adjustments. I saw mention of some fixes being included in the beta 4 zip, but also of more changes you added afterwards. If you want me to continue...
  8. morgan terror

    Included in Build Modify "False Flag" Behaviour While Ashore

    If there are going to be restrictions to when you can change your flag, the player should be clearly informed of this. If not, i suppose it would be better if the citizens remembered your formely hostile flag in some other way. Maybe have the game check which flag you were flying at the moment...
  9. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    But i'd have to place the &&'s in two seperate 'if's' though right? As in, the third condition would make up the second 'if'? I remember you saying i could only have one && and such per 'if' condition. Why is frnd() < GetChanceDetectFalseFlag() in there though? The way i understood it, it didn't...
  10. morgan terror

    Fixed Dialog Error: Tavern Guards

    Don't speak too soon. There's more wrong with it than that, as it turns out.
  11. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I did show that check while we were still busy writing that code, and it was allright back then. :facepalm I guess you lacked context. I also know you were too busy with releasing the new version to check it all over back then though, so it's allright. Only problem is that i have only one day...
  12. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Please check my above response. I think the problem might be there.
  13. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Hang on. Is this check if (frnd() < GetChanceDetectFalseFlag()) Written wrong? It should come back as false if you pass a false flag check, or if you weren't running a false flag.
  14. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I know, but the problem is that he's failing false flag checks under both his personal flag and while being wary to portugal, not hostile. The dialogue he's getting can only trigger when failing such a check. It's the false flag check that's not working properly.
  15. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    This bit GetNationRelation(PERSONAL_NATION, sti(chr.nation)) == RELATION_ENEMY would suggest that there should indeed only be a chance at detection when you're enemies. So the problem lies with the fact that wary is regarded as being hostile, rather than more of a halfway point. The problem...
  16. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I'm posting the code that checks for the player's relation to a nation for the false flag check here so it's easier for me to find: bool CheckForMainCharacterfalseflag(ref chr, float visibility_range, float ship_range) { if (IsCompanion(chr)) return false; // Companions don't...
  17. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    It is indeed. I missed that. This whole dialogue file was rebuilt from scratch, so i'm not surprised it's working a bit poorly. Thanks for spotting that. The two problems you describe there mean that the false flag checks aren't working as intended. They're only supposed to trigger when you're...
  18. morgan terror

    Solved Random or Quasi Random Numbers?

    This is true. From what i've seen the wind's in my favor at about a 50/50 split, as would be expected. I think it's more likely to be down to bias and bad luck.
  19. morgan terror

    Need Help Mod Installer Not Working with Avast Antivirus

    Yeah, but i've got no results so far. It's either being ignored, or i need to try something else.
  20. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I see! I'll keep that in mind when rewriting the guard patrols then.
Back
Top