• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    I see what you mean. Done. You've actually given me a bit of a thought here. I'll be doing some serious rewriting, but this should look pretty good afterwards. I had another look at those lines, and adjusted them. They didn't quite make it clear enough what was going on. This is what they...
  2. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    Seems fair. If i encounter something like a crash after i see this bug i'll let you know.
  3. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    Yeah. Maybe it's got something to do with how the ships are loaded or something, i don't know. I'm not really sure how i could help solve this any further, unless i can somehow define what kind of group it exactly is. I suspect that the ships giving that error are all part of the same group, you...
  4. morgan terror

    Low Priority 3D Sailing Mode: Various boxsize errors

    I've had the boxsize error again, this time at 'Redmond': The only logfile this seems to show up in is the compile log.
  5. morgan terror

    Fixed Tier 8 ships don't cost material to repair

    That sounds pretty much right. I'm just wondering how useful planks are right now. Sailcloth is good, no doubt about that, but planks seem a bit too ineffective to do much good. The amount i typically have with me can fix about 8%, which together with ammunition and provisions keeps my ship...
  6. morgan terror

    Solved About Starting a Career in a Nation Navy

    Seems fair, as long as it's just the warships that are behind a loyalty wall. I wasn't sure if it included merchant vessels as well. It sounds like an interesting mod.
  7. morgan terror

    Tutorial XBOX Controller for the Game

    ohh, different Technical Help forum. Allright.
  8. morgan terror

    Fixed Tier 8 ships don't cost material to repair

    I've found that you tend to use quite a lot of material even with a maxed out repair skill. The up to 10% without materials already exists in the form of the emergency repairs skill, but that's probably what you're talking about. There's no way you can repair the remaining 90% with what you've...
  9. morgan terror

    Solved About Starting a Career in a Nation Navy

    I've been wondering about something. At the moment, there is a functionality in the game that makes higher tier (military) ships available to you only if you have a high standing with a particular nation. Looking at the various playstiles, it would seem you can only access those now if you're a...
  10. morgan terror

    Tutorial XBOX Controller for the Game

    This should be uploaded somewhere where people can easily find it exists.
  11. morgan terror

    Fixed Tier 8 ships don't cost material to repair

    We'll solve that problem when the time comes. There should be something that decides how much material is used for ship hp, i guess. It could do with a little reduction. 20%, maybe? 10? Repair materials can't do all that much, at the moment, but maybe they're not really meant to. I don't know...
  12. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Same here. You two have been doing half the work on this anyway. :p
  13. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Okay, here's the dialogue as it is now, for the pirate patrols. I feel like i understand it a bit better, but there's also something missing: there's dialogue for when you're a pirate, and there's dialogue for when you're using a false flag (either detected or undetected), but there's nothing...
  14. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    Understood. I think i know how i'm gonna rebuild this dialogue. How do i remove the random element from this? if(rand(CalcCharacterSkill(pchar, SKILL_LEADERSHIP))>5) I just want it to check if the player has a leadership higher than 5, no randomness involved. I'm going to make the...
  15. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    So if GetChanceDetectFalseFlag() = 1, you got seen, right?
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