• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. morgan terror

    WIP Black Barts Playtesting thread for Build 14 Beta 4 WIP (ver:18 Jan 2016)

    I still don't think it's weird, but i guess it's going over people's heads. Might as well change it i guess. Try pasting this over the original file in PROGRAM\DIALOGS\ENGLISH:
  2. morgan terror

    Solved Question about included files in installer

    It's in there. :onya Hopefully it works now.
  3. morgan terror

    Solved Question about included files in installer

    Don't forget to include the updated random tavern sailors dialogue in the next one. The fact that it was missing a response for basic hostility conditions before was pretty vital.
  4. morgan terror

    Fixed massive confusion at Port au Prince

    If i've followed this correctly, you changed the way local AI relations work because something was going wrong with how the guards in the taverns behaved, right? This problem never existed before though, which makes me wonder what exactly caused the initial problems in the tavern. I think we...
  5. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I actually didn't lose it, i just implemented it differently by placing the location distinction into the exit_soldier case itself. What you have there now is better though. The file should be released for testing in the state you've now got it in.
  6. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    You've moved the location type check back out of the case, i see. That should be okay. It makes more sense anyway.
  7. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Here's the adjustment. It's a little bit larger than what the guards have, since the sailors include a branch for when you're not personally hostile but are using a hostile flag. The soldiers don't really need this, since their dialogue makes sense either way. Hopefully this will finally be...
  8. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    That's what it used to look like for the sailors as well, but i thought it failed to take personal hostility into account. Now i see that the hostile flag check does just that, since that includes the personal flag. I'll change it back.
  9. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Slight correction. I've made it so that soldiers don't spawn in pirate towns. It was already partially in place, but it's now more efficient.
  10. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I've made some more adjustments to the random sitting sailors. Some of the IF checks were not quite right yet, and some circumstances were not covered, like not using a false flag while being personally hostile. It should work better now.
  11. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I'm unsure of which parts of the random sitting sailors still needed adjusting. Problem of not working on it for several weeks i guess. I'll have another dig through the file to see if we've got everything covered.
  12. morgan terror

    Fixed Unintended Fights

    This doesn't sound like something i can fix myself, since it all sounds really complicated. I do wonder why we didn't have this problem before we changed it though. By my knowledge we didn't modify that particular bit, but i'm apparently wrong.
  13. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Here you go. This should have the typo you fixed in there as well.
  14. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I think that would be best. This is going far enough over my head as it is.
  15. morgan terror

    Need Help Mod Installer Not Working with Avast Antivirus

    No. I think it would be much easier to just tell people to temporarily turn their Avast shields off. Contacting Avast directly seems to involve a whole mountain of red tape.
  16. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Sorry, i'm back. For now at least. If i remember correctly, the tavern soldiers and random patrols still need doing, of which the former steel needs a lot of discussion on what we actually want them to do. It's quite uncertain right now.
  17. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I think i've got that covered now. I moved the flag hostility check outside of the brackets, which had some minor consequences for the rest of dialogue. It's a bit difficult to wrap your head around this one, but i think the comments i made in the file should help people understand.
  18. morgan terror

    WIP Improve the Crewmembers on Shore Mod

    That sounds okay, i think, as long as the guards outside aren't hostile everywhere. Just in the area immediately outside the tavern. Only problem is that the tavern guards have a tendency to automatically adress the player, meaning the risk is of being caught is very high indeed. As for which is...
  19. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Allright, i've worked out the pirates. Also simplified the false flag check a bit, since the code was checking for player vs. NPC hostility twice, which was unecessary. Still need to add in the check for when you're known to be hostile based on your current flag though, although i suspect it...
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