• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. jsv

    Fixed Crewmen who die from gangrene are actually healed

    It doesn't look that way from the code. The report itself is correct: if (wounded_total > 0 || healed_total > 0 || killed_total > 0) { LogIt(wounded_total + " wounded crewmembers: " + healed_total + " healed and " + killed_total + " died from gangrene."); } and the code that...
  2. jsv

    Fixed Levelling: Skill Progression too Fast

    Started a new Laurence de Graaf game, joined a fight between English and French. Got no sudden experience growth after French stroke their colors. But I'm getting this RUNTIME ERROR - file: Leveling.c; line: 351 missed attribute: skillimportancetotal RUNTIME ERROR - file: Leveling.c; line: 351...
  3. jsv

    Fixed Levelling: Skill Progression too Fast

    My smuggler got intercepted by pirates and is trying to run away. A lot of shots traded during the chase, nothing seems to be particularly wrong with that part... No outrageously large arguments to AddXP, and postinit events looks pretty sane. It's probably boarding/sinking part that is broken...
  4. jsv

    Where to find (or spawn in) a chronometer?

    Sure, but OP says he "grew tired of island hopping". And he can't do anything but island hopping before his character is level 16 or so. Hostile coastal patrols?
  5. jsv

    Where to find (or spawn in) a chronometer?

    Intentionally missing them is hard, though. Say, if you want to go from La Grenade to Nevis while avoiding everything in between... I don't think I can do that without knowing my position. I'd probably hit Petit Tabac right away. Or Bonaire, while trying to avoid Petit Tabac :)
  6. jsv

    Where to find (or spawn in) a chronometer?

    The same with "sextant" instead of "clock2", I believe. And you do not need to equip sextant, iirc
  7. jsv

    Where to find (or spawn in) a chronometer?

    Right after what you've quoted would be a good place. Just before that "switch(0):". Change it like this: void ExecuteConsole() { ref pchar = GetMainCharacter(); ref ch; int i; int limit; // insert your code here GiveItem2Character(pchar, "clock2")...
  8. jsv

    Included in Build Balancing smuggler start

    You're right. It can, indeed, return 3. I'll have to be careful around that rand, that's not how analogous functions behave in most languages I'm familiar with...
  9. jsv

    Included in Build Balancing smuggler start

    It's definitely not what is happening. I've started with 383 sandal, hold occupation was 1649/1652. I might be wrong, as I'm practically went to sleep already, but I think 3+rand(3) corresponds to 30-50%. And shouldn't that be "((3+rand(3))/10.0)*GetCharacterFreeSpace"? That is, with an extra...
  10. jsv

    Solved Some general comments and questions

    Yes, at the end of the thread there is a fix for a particularly nasty bug, published ... well, this morning.
  11. jsv

    Cannot Confirm 3D Sailing Mode: Game Randomly Locks Up, Have to Force Quit

    Well, that line was (most likely) proudly doing nothing for a decade, it can wait another decade before fixing/removal. Still, I would add some kind of a remainder comment to that "HUH?!", or we (or someone else) are bound to have the same discussion all over again in a couple of years ;)
  12. jsv

    Solved Some general comments and questions

    I complained only about their salaries (zero at first and then changing seemingly at random). But the reason can be similar: when they are created out of thin air, some of the attributes are not properly updated. :)
  13. jsv

    Build Update Requests

    What kind of impact? It does affect initial skill values, skill progression and initial cargo/equipment. It doesn't have much of effect on the story, except for the opening journal entry. I guess it would be nice if it did. Do you have any concrete ideas?
  14. jsv

    Included in Build Balancing smuggler start

    Yes, I've noticed that too.
  15. jsv

    Included in Build Balancing smuggler start

    (unrelated) The list of opium buyers in the new game is more varied. Slave worker on Eleuthera, secret hideout on Cozumel... some proper underground here :)
  16. jsv

    Included in Build Balancing smuggler start

    And the old owner of the ship decided to try opium trade and got caught. A bit hard to explain why the authorities confiscated neither ship nor opium, though. Still, not a bad backstory. :)
  17. jsv

    Included in Build Balancing smuggler start

    This can actually work. But aren't we losing a "new smuggling tutorial" that way?
  18. jsv

    Cannot Confirm 3D Sailing Mode: Game Randomly Locks Up, Have to Force Quit

    I still suspect it was supposed to remove the attribute when it's present, not when it's not. If that is the case, this code never worked as intended, at least not since the release of the stock game. Right now I'd, indeed, commented it out. Maybe adding a reference to this thread to the comment.
  19. jsv

    QA Tester Application

    I have a box here that doesn't lack in AMD department, but I'm not sure whether it meets the minimal requirements. It's AMD A4-3300@2.5GHz with 4G of RAM and Radeon HD 6570 for graphics. If Hearts of Oak is supposed to work on something like this, I can try testing it... People say you are a...
  20. jsv

    Included in Build Balancing smuggler start

    Finished my first smuggling run in a new game. It's much much better now. No unexplained skill growth so far, sailing or otherwise. @Levis: I think the starting amount of contraband a smuggler gets needs toning down. It's the third game in a row I start as a Spanish smuggler with a hoy and the...
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