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  1. jsv

    WIP Improve the Crewmembers on Shore Mod

    That's obviously what the intention was, but weren't the real probabilities 2/11 and 1/11 respectively, given the authors of the language had decided it's a good idea for rand(10) to return 11 possible values? :)
  2. jsv

    Included in Build Balancing smuggler start

    In my first attempt at a new game I've got about ~50000 worth of ale. Still too much, but I guess it will do until the rest of economics is fine-tuned. :) The good news are the changes I've made to the payment-related code do not crash the game, not during the first hour of playing anyway...
  3. jsv

    WIP Improve the Crewmembers on Shore Mod

    For "&&" to be true, both conditions need to be true. "||" is "or", it's true when either one of its subconditions is true. "==" stands for "equal", "!=" -- "not equal" and "<=" means "less or equal". "rand(1)==0" is basically a coin flip.
  4. jsv

    Included in Build Balancing smuggler start

    It works in a sense that my hold is more than half-empty and I have some strange substance in my pockets. I'll have to actually play some games before commenting on how much that improves the balance. But 68 Tobacco does look more modest than 380 Silk. :)
  5. jsv

    Fixed Coastguard Ships Remain After Escape

    False smuggler agents planted by the authorities? Guardsmen in the tavern refusing to take the bribe, violently at that? :)
  6. jsv

    Fixed Coastguard Ships Remain After Escape

    Not since that overlapping schedule bug was fixed. Now normal smuggling appears to be a risk-free buisness, once you know the ropes. But I can test this on Ironman before Monday, if needed. Definitely not today, though. Tomorrow evening or Saturday.
  7. jsv

    Fixed WorldMap Related Error.log Entry

    Yes, many thanks!
  8. jsv

    Fixed Levelling: Cannonball Hits Slow Down Game

    You can obtain one by executing something like that: GiveShip2Character(pchar, "manowar_gub", "Cheat-o-War", -1, GetServedNation(), true, true); from the console... but be sure to make a reserve copy of your save first.
  9. jsv

    Included in Build Change Evil Stormy Start into Free Play Opening Scenario Choice

    Yes, that's what I'm doing currently, as the code changes too often to keep commenting that out :) The coding part of it, yes. The "story" part (general description, journal entry, etc.) is better to be done but someone else. I'm not good at writing fiction even in my mother tongue, much less...
  10. jsv

    Included in Build Change Evil Stormy Start into Free Play Opening Scenario Choice

    Not a big deal and something that's easy to work around. But it keeps annoying me and I keep commenting it out in the code, for years now, so I've decided I might just as well complain here. I typically play on Ironman/Swashbuckler and I like to select Stormy Start option in the game opening...
  11. jsv

    Fixed WorldMap Related Error.log Entry

    That was an Ironman game, I was directsailing from Martinique in general direction of Cuba. Just about when I was expecting to make landfall at Puerto Rico, I got chasing by pirates, which can be relevant as Directsail gets aborted in battle. At this point I had to stop playing, so I've made a...
  12. jsv

    Fixed WorldMap Related Error.log Entry

    I can reproduce that thing quite reliably. I'm attaching the log and I'll keep my saves in case we'll need them to get more info.
  13. jsv

    Fixed WorldMap Related Error.log Entry

    I think, @Grey Roger was commenting on the log posted by @nonusnomeni in #49. There are some WorldMap dumps in that one. And I still have saves I've used in that debugging session, so I can try to reproduce the error and get more logs, if there is need for them. Edit: Yes, no problems...
  14. jsv

    Fixed WorldMap Related Error.log Entry

    Here is the context in wdmEvent_EncounterCreate: if(wdmCurrentIsland != WDM_NONE_ISLAND) { // PB: Error handling --> if (!CheckAttribute(worldMap, "islands."+wdmCurrentIsland+".name")) { TraceAndLog("ERROR in wdmEvent_EncounterCreate: "+...
  15. jsv

    Fixed WorldMap Related Error.log Entry

    I've seen that message when switching to the world map. But it was in the debugging mode with a lot of extra tracing enabled. Whatever that error is, it doesn't seem to be doing any immediately observable harm.
  16. jsv

    Fixed Levelling: Cannonball Hits Slow Down Game

    How much worse is firing the full broadside comparing to firing your chasers? For what it worth I haven't noticed anything like that in fights I've been in in beta 4. But my PCs are way above the PotC minimum requirements, so it is not worth much.
  17. jsv

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    Ah, yes, you're right. I've misread the condition there and though that branch is not executed when ACCURATE_NAVIGATION is on.
  18. jsv

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    I think that GetIslandSize thing is only used for cell navigation.
  19. jsv

    Fixed Crewmen who die from gangrene are actually healed

    KK made them returning bool, most likely because they are modelled after Add/RemoveCharacterCrew so it kinda makes sense for them to use the same calling interface. I haven't changed that and I did make Add/RemoveCharacterWoundedCrew to return false when they have no work to do, that is, when...
  20. jsv

    Need Help Problem with starting new story

    Anything interesting in error.log? Any errors in compile.log? 11 Dec version works well for me on 2 PC's, as did 8 Dec version before that... If I were to guess, I'd say your installation have become corrupted somehow... that happens with PotC from time to time :)
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