• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. jsv

    Fixed No salary screen when skip past paydate

    Relatively... Still it's worth checking first if the mutiny really activates in stores/taverns. I'll try it in the evening.
  2. jsv

    Fixed No salary screen when skip past paydate

    Can't check right now, whether it really working, but unlike salary, mutiny uses delayed execution like this: void KAM_Mutiny() { //MAXIMUS: new "Mutiny" --> if (GetCrewQuantity(GetMainCharacter()) > 0) { Log_SetStringToLog(XI_ConvertString("MUTINY") + "!"); if (bSeaActive &&...
  3. jsv

    Fixed No salary screen when skip past paydate

    Returning to the original problem, do we have any other dialog that is called by daily update and is working correctly?
  4. jsv

    Fixed No salary screen when skip past paydate

    I'm looking at the code for skipping salary, and I do not really understand why it is structured the way it is... The salary.c file starts with a declaration of a couple initialized variables: int nPaymentQ; int nMoraleDecreaseQ; They get initialized in CalculateInfoData like this: // NK -->...
  5. jsv

    Need Help Mod Installer Not Working with Avast Antivirus

    I use Avast free as well and on my PC it does not interfere with my installing PotC. I vaguely remember changing same of its screening options quite a while ago, though. It's pretty intrusive by default.
  6. jsv

    Fixed Coastguard Ships Remain After Escape

    Ok, triggered it after a couple more tries. Ran away, sailed back. There is a military patrol near the smuggling bay, but they are different ships and they have no interest in me. So it seems the fix works :cheers Boy, testing this entirely on Iron Man takes a lot of time. In calm weather 20x...
  7. jsv

    Fixed Smuggling: Save On Beach Breaks Getting Caught

    It seems that when you reload from a save made on the shore in the middle of a smuggling deal, something is not reinitialized properly and you no longer get caught. Normally, with DEBUG_SMUGGLING=2 I see periodic "SMUGGLING get chance to get caught" messages. After reload they disappear...
  8. jsv

    Fixed Coastguard Ships Remain After Escape

    Sorry, I haven't got much time to test this throughly. In what little testing I've attempted, I was unable to trigger the appearance of that squadron in the first place. I land in the meeting place outside of the safe time window. If I get caught before retuning to ship, nobody waits for me at...
  9. jsv

    WIP Improve the Crewmembers on Shore Mod

    Ah, disregard that, then. I thought you really have seemingly incomplete if statements there.
  10. jsv

    WIP Improve the Crewmembers on Shore Mod

    Something does get called, it's just the code is formatted in a confusing manner. For all the whitespace between them, that if(GetRMRelation(PChar, sti(Npchar.nation)) <= REL_WAR) still affects execution of that Mynation = GetServedNation(); The normal way to write such conditions would be...
  11. jsv

    Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

    Interesting. Something clearly IS saved, so if we knew what it is... OK, not a big deal, let's just call it engine limitation :)
  12. jsv

    Cannot Confirm Iron Man Mode: Jewelry Items enhancing Skillson Iron Man

    That might be the case. I was switching back and forth between the modes to check that worldmap stuttering. Not a bug, then... or not much of a bug :) I did tried f11, it didn't seem to help.
  13. jsv

    Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

    The latest beta 4 WIP + @Levis fixes from 17 Dec + my own that stuff I've posted recently
  14. jsv

    Cannot Confirm Iron Man Mode: Jewelry Items enhancing Skillson Iron Man

    In my current game I'm getting all kinds of skill bonuses from jewelry (taken from dismasted vessels) as well as from idols (taken from native rafts). I thought those are not supposed to work on Iron Man?
  15. jsv

    Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

    I save a game with my sails fully lowered. When I load the save, my ship is under full sails. She's shown with full sails and, as I was turned into the wind, there is the luffing sound and I start to move backwards. But as far as keyboard controls are concerned, I'm still under no sails: I can't...
  16. jsv

    Medium Priority Reduce Monthly Storm Chance

    Yes, I remember them working that way. I meant, in beta 4. I should've been more clear about. Well, Hylie does play beta4, so I guess I just was lucky to avoid storms so far. :)
  17. jsv

    Medium Priority Reduce Monthly Storm Chance

    By the way, do storms even trigger from directsail? I'm yet to see one. Strong winds, yes. Rains, yes. Storms, no. Of course, it's December - January in my games, not a stormy season. Still, I get storms on the worldmap.
  18. jsv

    Mod Release Levis' Stuff [October 7th (v2)]

    Was this change (from conditional to unconditional tracing): $ git show ":/Dec 17" SEA_AI/AIFort.c commit dde17a83e528d0ca2cec5a41187064c30cdebab1 Levis fixes, Dec 17 v.1 diff --git a/SEA_AI/AIFort.c b/SEA_AI/AIFort.c index 511c420..3da05ae 100644 --- a/SEA_AI/AIFort.c +++...
  19. jsv

    Awaiting Info WorldMap: Serious Lapses in Coding Logic?

    Yes. And yes. There is nothing unusual about passing int where ref is expected behaving weirdly. It's just that it behaves weirdly in an inconsistent way. :)
  20. jsv

    Awaiting Info WorldMap: Serious Lapses in Coding Logic?

    This language is a bit crazy. :) Trying to do this: int i = 42; ref j = i; j = 10; gives you a run-time error. But you're perfectly allowed to do this: void foo (ref j) { j = 10; }; int i = 42; foo(i); This works (as in "not crashes"), but it doesn't change i, as one would expect. So, yes, &...
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