• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    Hm... Speaking of hoys. I'm looking at RS_CalcSpeedScalar in SEA_AI\AIShip.c and there is this condition: if (fClosestPoint > 0.2) fTempSpeedZ = Bring2Range(RS_BACKWIND, 0.0, 0.0, fClosestPoint - RS_CP_OFFSET, fOffWind); //allow backwards travel else fTempSpeedZ = 0.0...
  2. jsv

    High Priority Change way shared XP works

    I'd think so. Huh... I see two possible answers to that: A logical, but ridiculously complex one: yes, if he himself has Shared XP perk A simple one: no ;)
  3. jsv

    Fixed No salary screen when skip past paydate

    Guess so. Anyway, it's the same delay that is used already for the mutiny screen. If there are problems, we'll have to adjust mutinies as well. And those are complex beasts.
  4. jsv

    Solved Maximum Ship Speed

    That's a dangerous path to walk. The next thing you know, you have that "Storm Modder" badge and you're spending more time modding the game than you do playing it. ;)
  5. jsv

    Fixed No salary screen when skip past paydate

    Oops, forgot about this one. But I've tested it right now and it works. One potential problem I see with this solution is that 2.5 sec delay is arbitrary. On my current PC is feels a bit long, but I fear it might be not enough on weaker hardware.
  6. jsv

    Fixed Quest Officer Salaries

    I happen to have a save made just before I arrive at the pirate settlement at Nevis, where Artois is about to be killed because I'm not going to pay him 3500/month. :) If you want it for testing purposes, I could attach it later in the evening, when I'm at home.
  7. jsv

    Solved Maximum Ship Speed

    Yes, the wind strength in the game is extremely important, at least for those small lateen-rigged traders. They are not much of sailers in weak to moderate winds. :)
  8. jsv

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    When I was testing that coastal guard issue, in one instance I happened to be suddenly teleported right into some rock. At least that's how it looked at 20x speed :) I'll see what I can do. I hope to clean up the code quite a bit and if there are serious math or logic bugs I might be able to...
  9. jsv

    Fix in Progress DirectSail and WorldMap island transfer inconsistencies

    @Pieter Boelen: So, want me to look at this? I'll have some free time in the first half of January and if I want to have something testable by then, I better start now :)
  10. jsv

    Solved Maximum Ship Speed

    That being said, the conditions are rarely ideal and, on average, if I'm going at 4-5 knots in an approximately right direction, I do not complain :)
  11. jsv

    Solved Maximum Ship Speed

    Recently I've been starting plenty of Iron Man games with a Hoy as my starting vessel. I don't think sailing perks exist on Iron Man, at least none is selectable in the beginning. With a sailing skill of 3-4, half-loaded hold and a couple of performance upgrades (that bring the speed factor from...
  12. jsv

    Solved Maximum Ship Speed

    If true, it does look a bit slow to me. 10.93 is not bad for a hoy. With the wind at about 25 it should be more like 7-8 knots when sailing large, I think. At least that's is what I typically get on Iron man.
  13. jsv

    Fixed No salary screen when skip past paydate

    Done. I've tested shops, taverns, crewmember's time skip, just sitting at sea, and moving on the worldmap. All work. I haven't played long enough to check whether the morale drop works. I see no particular reason for it not to, assuming it worked before. Notes on the implementation: I wasn't...
  14. jsv

    Fixed No salary screen when skip past paydate

    I do not have 3.4 installed. What happens? The salary screen appears and then you get transferred to your room before you can pay? If so, that yes, that's part of what we are discussing here. No consequences, as far as I can tell. The payment just gets skipped without any morale drop. You'll...
  15. jsv

    High Priority Change way shared XP works

    I think that would be logical. Full experience for work they do, regardless the perk. With perk, a fraction of main character' XP (in addition to what they get for doing their work), regardless their role.
  16. jsv

    Need Help Mod Installer Not Working with Avast Antivirus

    Huh... I never had this problem with Avast blocking unsigned installers. About the only game is was interfering with on my PC was Crown of Glory: EE and that's after successful installation. Do they offer different levels of "protection" in different countries? :8q
  17. jsv

    Fixed No salary screen when skip past paydate

    That was my plan, yes. And that "if (CalcSquadronPayment(GetMainCharacter()) == 0) return;" would have to go deeper as well, as not to prevent PChar.LastPayMonth from being updated.
  18. jsv

    Fixed No salary screen when skip past paydate

    OK, the experiment was a complete success. I've made mutiny activation in daily update unconditional, and lo and behold: it works everywhere! It activates in taverns, it activates when loading cargo, it activates when unloading cargo, it activates when skipping time on the board... every bloody...
  19. jsv

    Need Help Mod Installer Not Working with Avast Antivirus

    I've checked my setup at home but I see nothing in File System Shield settings that looks relevant. I have some actions changed from "Fix automatically" to "Ask" and some deletions prohibited, but that's pretty much all. All scans are enabled and heuristics level is high. It's Web and Mail...
  20. jsv

    Need Help Mod Installer Not Working with Avast Antivirus

    I don't think it is a false positive as such. Avast would tell you it thinks your installer is a virus and its execution is blocked, and then it would move it to the virus chest and it would tell you about that as well and asked if you want to send it to the Avast team for the analysis. And...
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