• New Horizons on Maelstrom
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  1. jsv

    Fixed Problem with coast guards not behaving as they should

    Last time I've seen that was on the White Bay (Nevis). But is was happening somewhere else as well (either Oyster Beach or Octopus Bay)
  2. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    I just started a new game in the Early Explorers era (as an Explorer, duh). My starting location is São Luis and the tutorial wants me to "sell goods (silk and wine)". Silk I've sold, but wine is illegal on Los Barbados. Of course after all those smuggler games I have a pretty good idea what to...
  3. jsv

    Included in Build Unrecognized Text in Questbook!

    You were running the game, that's enough. It happens all the time. Looks to me like some kind of memory-related bug in the engine (buffer overflow or something), but I don't really know. When I first started playing PotC, it was already a well-known issue. :)
  4. jsv

    Included in Build Unrecognized Text in Questbook!

    I'd still recommend to check if your options file has any garbage (something that looks pretty much like the end of your questbook entry, only weirder) in it. When that file is corrupted, that might cause other problems.
  5. jsv

    Included in Build Unrecognized Text in Questbook!

    That's a known long standing bug. It's still unclear whether it can be fixed. See Unrecognized Text in Questbook! Sometimes deleting the options file in the main PotC folder helps with this. And sometimes it doesn't.
  6. jsv

    Solved What about the fort commanders

    That gave me a vivid mental image of @Levis going from fort to fort and instilling some proper initialization in the commanders. :whipa
  7. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    You make it sound like I'm making some dramatic changes and then pushing them silently into codebase. :ninja And one of them had left a comment in the code clearly stating his intentions. When I noticed that what I observe in the game is not what is supposed to happen according to that comment...
  8. jsv

    Mod Release Levis' Stuff [October 7th (v2)]

    At the first glace it works just as well.
  9. jsv

    Fixed Problem with coast guards not behaving as they should

    Ok, I won't yet, for I'm not sure WHAT exactly the problem is. In brief, when you get caught, the summoned guards not always behave as they should. Sometimes they just stand there near the boat, stuck in the sea and doing nothing. But I can talk to them and fight them. And sometimes they are...
  10. jsv

    Fixed No salary screen when skip past paydate

    Could be... I don't know much about interfaces in Storm. :)
  11. jsv

    Fixed Smuggling: Save On Beach Breaks Getting Caught

    Well, this one is fixed, I think. But, as always, there is yet another problem. But it doesn't seem to do anything with this one, so I'll make a separate thread.
  12. jsv

    Mod Release Levis' Stuff [October 7th (v2)]

    And also COMPILE ERROR - file: smuggling.c; line: 1120 invalid 2d argument Removed the quotes around "Pchar.postevent", now it loads... let's see if it works :)
  13. jsv

    Mod Release Levis' Stuff [October 7th (v2)]

    COMPILE ERROR - file: seadogs.c; line: 2750 Undeclared identifier: PChar That guy is called mc there ;)
  14. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    Ooops, just noticed when merging Levis' stuff: I used 0.224 mistakenly. Enough for hoys, but too small otherwise... Updated the post.
  15. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    It seems to work, for hoys at least. Posted
  16. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    Ok, I test this a bit and if it won't turn my hoy into a "brig" from AC4, I'll post it :)
  17. jsv

    Fixed Quest Officer Salaries

    Thanks!
  18. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    But looking at what RigTypes there are, 0.24 seems right. The border case being brigantines and galeoths with 0.25.
  19. jsv

    Fixed Quest Officer Salaries

    Ah. So I can let this guy live. Which function do I use from the console to calculate a sane salary for him? xD
  20. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    That would be to much, that's what real square riggers have. More like 0.24. I can't say by just looking at the code, the initialization is not very straightforward. Some ships have the closest point specified, some use .RigType instead and some have neither. I'd need to dump the data from the...
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