• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. jsv

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    OK, first there is a error on the line 47 of Random_sailors_sit_tavern_dialog.c, which line looks like this: Link.l1 = RandSwear() + [29]; I guess it's supposed to be DLG_TEXT[29]. That error might be the reason for the situation I describe below, or it might be not. It's the only error I...
  2. jsv

    Fixed Problem with coast guards not behaving as they should

    Ok, played a bit more. It seems when I restore from a save, there is always a couple of guards standing at the point where they are supposed to emerge, safe time or not safe. Those do nothing. When/if I get caught, another pair appears and chases after me. In this game they are good at chasing...
  3. jsv

    Fixed Dialog Error: Tavern Guards

    @morgan terror, thanks for the quick fix! Without it I'd probably never sold that damned Wine I've started with... xD
  4. jsv

    Discussion Assassin's Creed IV: Black Flag - Single-Player Adventure Game

    Viewed as AC game, though, it's pretty good. It's just not a sailing simulator of any kind. Nor a credible portrayal of Age of Sail in general. But it's fun ... and had anybody mentioned shanties already? ;)
  5. jsv

    Medium Priority 3D Sailing Mode: Flag-related Error Log

    There seem to be 3 possible sources of the flag, so I'd dumped main character as well.
  6. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    Well, as I get it, it was initially written with a single storyline in mind. Which always starts in the same place with the same character. Back then "reasonable defaults" were reasonable. :) Then the game was modded for some 12 years :wp
  7. jsv

    Fixed Officers' salaries in Brave Black Flag

    Yes, I think even if they are all fellow rebels, in the long run you still have to pay them. Or sign articles, like proper pirates do. :)
  8. jsv

    Solved Random or Quasi Random Numbers?

    I haven't followed the discussion from the beginning, but after a quick glance I'm a bit skeptical about the entire thing. I see a possible performance impact there, but I'm not convinced there is any benefit do be had. The entire "wind blowing from the wrong direction" thing might easily be the...
  9. jsv

    Need Help You want to help but can't code?

    I gather that he wants to get rid of those that are not used. From that point of view everything that can be found multiple times in 3+ files is not especially interesting. But maybe he has some other plans for those statistics. :)
  10. jsv

    Need Help You want to help but can't code?

    @Levis: do you need such detailed report about something like USE_REAL_CANNONS or DISCOVER_FAST_TRAVEL? I think, @Mirsaneli could save himself some work by just reporting such defines as "used everywhere" :)
  11. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    OK, I'll do that. Either tomorrow or next week. (Christmas is not much of holiday here, so it's regular working days for me until the New Year :type1)
  12. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    Anyway, I don't see any code that would ensure the goods are legal, given the location and the period. It's just assumed the defaults, however they are set, would do.
  13. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    Yep, that's the place. With this added to FreePlay/StartStoryLine.c: void trace_goods(string place) { TraceAndLog(place + ": " + Goods[CharGood1].name + " and " + Goods[CharGood2].name); } //[...] trace_goods("StartStoryLine, before replacing"); if (CharGood1 == GOOD_SAILCLOTH || CharGood1...
  14. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    Actually, no changes are needed, Beatrice Devlin with all settings on default gets 100 Silk, 100 Wine. Let's see how they get there... :g2
  15. jsv

    Included in Build 3D Sailing Mode: Reduce Range for Ships Chasing Each Other

    I'll keep this in mind. But there are other things here in my mind already and it doesn't look like I'll be running out of things to test in the immediate future :)
  16. jsv

    Fixed Problem with coast guards not behaving as they should

    Sometimes they chase after me as expected. I'm not sure yet how this behaves. I wanted to gather more data yesterday but got distracted by that excessive reputation thing. My current impression is that this is more likely to happen when I restore from a save made on the beach. And that this...
  17. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    Free play, selected Beatrice Devlin, then portrait again, nonspecific named, one of Hawks. Changed ship to sloop, date to Dec 23, difficulty to Swashbuckler. Selected different flags, renamed everything. OK, I'll look there.
  18. jsv

    Fixed Officers' salaries in Brave Black Flag

    The code that Pieter quoted? Storyline\FreePlay\characters\init\Officers.c
  19. jsv

    Fixed An officer with the reputation 90 causes RT errors.

    The first officer I hired in that new game happens to have reputation of 90 (which is 1 above REPUTATION_MAX): When I look at his character screen, I see a blank line where his reputation is supposed to be, and when I look at error.log I see this: RUNTIME ERROR - file...
Back
Top