• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Discussion Some after-game thoughts/comments

    Nope. I am NOT counting the bow chasers. Please see the screenshot attached here. I have highlighted the bow chaser in yellow and side battery in white for you. Remember this ship only has 2 bow chasers, one on each side so the other one is not visible in this picture. 1X bow chaser and 19X...
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    Discussion Some after-game thoughts/comments

    I don't know how historically Spanish did to their fast war galleon. It seems they have found a solution for a wonder weapon. That ship is not only fast, maneuverable, and pack a heavy punch with their main battery of heavy guns but also has a huge belly like a merchant. On top of that, the...
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    Discussion Some after-game thoughts/comments

    Observation #6: Is there any way to allow street vendors to sell foods and rum? Sometime when you run out of food and if you reputation and relations are extremely bad (such as Terror of High Sea), store owners don't sell you food and rum then you basically get stuck on the island. Perhaps let...
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    Discussion Some after-game thoughts/comments

    Observation #5: On Centurion class 4th rate, there is no way to access the bow of the ship. Probably need put a ladder there so that one can get up to the bow.
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    Need Help How to gain rank quickly

    I am playing Ardent storyline and enlisted in Royal Navy. However, gaining ranks is painfully slow. There are only two types of quests: ship hunting and smuggler. Each Smuggler one gives me only 2 points and likewise for the ship hunting. You will need 300+ points to get to rank 10 where you...
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    Discussion Some after-game thoughts/comments

    Observation #4: Discrepancy in the number of guns between stats screen and actual ship in 3D world for heavy frigate. The stats screen shows 42 guns, with 18 per side. The actual count in 3D world is 19 guns per side, with 44 in total (2X19 + 2 forward chasers and 4 stern chasers). Please see...
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    Discussion Some after-game thoughts/comments

    Observation #3: AI in your fleet doesn't seem to use other ammo types except regular ball shots. I tested it by limiting my other ships with chain shots and grape shots only. Then they just sit there doing nothing. But I noticed enemy AI do use other ammo types. My mast was once shot away by...
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    Discussion Some after-game thoughts/comments

    In the stock game, there was no Katana. It was some other sword you find in one of the chests. But anyway, I totally agree with you. Katana needs much better stats. In the meantime, NS sword needs to be nerfed.
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    Discussion Some after-game thoughts/comments

    Observation #2: Again, just another game-play aspect comment. Nicholas Sharp's sword is way too good for such an easy quest (you don't even need to leave the town). And you can get it at relatively low level. Compared that to Drake's sword, which requires accomplishment of a much longer and...
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    Discussion Some after-game thoughts/comments

    Maybe, we can classify ship based on load capacity rather than MaxCrew. Heavier/larger ship would undoubtedly warrant a larger load capacity. But, my main point is less of a ship classification, but more on game-play experience. Perhaps, you shouldn't award a player with such a good ship as...
  11. S

    Discussion Some after-game thoughts/comments

    Hi this latest update has been great. Much more stable than previous versions. I love it! However, just a few comments and feedback to the game-play aspect of this mod: Observation #1: Cultist Heavy Frigate vs Fast War Galleon: The former is a level 3 ship which is pretty thoroughly...
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    Discussion Ship's inertia

    That can't be in the real life. If that's the case then you can't really tack into the wind. In order to tack into the wind, a ship needs inertia. If it stops almost at once then you won't have residue speed to tack across the wind to the other side.
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    Unconfirmed Bug Upper left hand corner icons no longer showing

    Hmm... Weird. I restarted a new career. Now the problem is gone. I spot another weird thing. I was playing Charles Ardent and I entered the main square in Havanna. There are are a few doors in that little yard to the left of the store. I tried to open those (obvious they don't open)...
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    Unconfirmed Bug Upper left hand corner icons no longer showing

    No one has an answer to this issue? Right now, it is kinda annoying. Especially when I go to a new town searching for Tavern or Store. I could be standing right in front of one but don't recognize it.
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    Unconfirmed Bug Upper left hand corner icons no longer showing

    Hi I am currently playing the latest build (as of Aug, 2021). I noticed that the icons at upper left hand corner are no longer displaying. Things like tavern, store, shipyard etc. This bug is only restricted to places. People and characters icons are still showing. This is my first time...
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    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Btw, I remember in older versions there is a key to turn on/off the Sail-To. In this new version, I don't see that short-cut anymore. So we cannot turn off sail-to any more?
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    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    @Grey. I tried your method. Unzip the entire Extra Fix Archive into the game folder. Savegame loaded fine. No crashes going from one part of town to another or sailing. However, there are several weird things: 1. When sailing, I gets teleported to random places on the map, even though my...
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    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Hi, just a few questions about installing the updates. My current version is build 14 with update September 2020. I don't need reinstall everything, correct? I only need use the "Extra Fix Archive", correct? Please advise. Thanks
  19. S

    Discussion Ship's inertia

    Maybe it's just me. Somehow I feel the modeling of ship's inertia is a bit inadequate. If you go directly against the wind, the deceleration is very rapid. I had a few experiences on board of a sailing ship. It feels that it takes a while for a ship's speed to go down to zero. It will slow...
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    Fixed Ardent storyline: Cannot complete smuggle for governor quest

    Yep, it is working now with the new quests_common code.
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