• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Uzver

    Glad to help project

    @Grey Roger, alright, the realism... I dropped m.blade, fought with soldiers and auto looted that again. If I was a realist to the bone, I wold delete any game after my protagonist's death (it is easy deal, if m.blade is equipping). But now you're right, I giving up. :bonaparte
  2. Uzver

    Glad to help project

    The formula (without any ammobags) is: 6 PB max + 6 PG max + 3 MB max + 6 GP max. If player do not have, for example, musket bullets, the max possible count of pistol bullets would not increase. *** So I'll have to change weapons every time when I have a gunpowder, but haven't a current bullets...
  3. Uzver

    Glad to help project

    @Jack Rackham, yes, everything about max numbers of ammo returned back to normal, except arrows...12 is really a little. But...not completely yes...the strings 78-85 from my explanation is the changes that I prefered to keep. One of the most important thing, that I consider to do (already did)...
  4. Uzver

    Glad to help project

    Piece of cake! I added a few fixes, while I write it. *** If someone wants to play it (by using it as unofficial patch to B14 b4.1) ...go ahead! If that's the reasonable changes, why not? It should be installed in the game folder.
  5. Uzver

    Glad to help project

    Wait for my list, I'll explain a lot about current gamebalance xD)))
  6. Uzver

    Glad to help project

    Okay. I will try to create detailed change log and explain my opinion about every decision.
  7. Uzver

    Glad to help project

    @Grey Roger The last hour when sun is visible is 20:00, after that is too dark for rainbow to be possible (lightshafts are very far away from ground). @Pieter Boelen Let they take a look, of course))
  8. Uzver

    Glad to help project

    Hello again, @Pieter! Do you like my "worst-code-ever" (at least at first sight)? :rolleyes: By the way, I already fix the "military agression" bug, which i wrote about in archive, a-and something else. I'll drop it here after few tests, maybe
  9. Uzver

    Glad to help project

    Thanks)) Everything is tested by me...not sure about 100% effective, but ~90% already has. And I continue playing with that (and work on it)
  10. Uzver

    Glad to help project

    It is inside))
  11. Uzver

    Free cam when boarding?

    You can delete string with ".lockCamAngle" from Locationloader.c. Effectivness=100% There is one string, you wouldn't miss.
  12. Uzver

    Glad to help project

    I worked with game code a little...look at this, if you like) I tried to add more realism, difficulty and interest. Also I fix a few bugs, imbalance things and annoying parts of gameplay. Then, I realize some of my good ideas...and I was not even boored to play after that! :D v B14_b4.1...
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