• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. P

    The future of Build MOD

    Exactly, that "sense of accomplishment" doesn't fall into the category of acceptance, it falls into the category of re-assurance. Re-assurance is almost like acceptance, the only difference it needs constant treatment. It's quite interesting, the better a product is, the more reassurance the...
  2. P

    The future of Build MOD

    I've been thinking, why are people so dedicated for 12 long years, I mean why do people do this? I sometimes wonder about that myself, I too have projects that I do and it's not easy to tell why I do them, maybe it has a deeper psychological issue to it, why we do all the things we do. I THINK I...
  3. P

    The future of Build MOD

    Hi, how is it going with the Build Mod project. When I downloaded the mod the first time I was thrilled and excited about the mod, so vivid and it seems to have infinite replayability. Will you continue working on the mod even after Hearts of Oak is released, is there a chance Build will come to...
  4. P

    Feature Request Improve Performance on Store Goods Interface

    I were really only trying to help them locate the problem, but according to the OP there isn't really a problem. So I made a few tips when there weren't really a need for it. Its just that they are focused on other tasks, so it isn't a priority.
  5. P

    Feature Request Improve Performance on Store Goods Interface

    I have never looked at any of the code that ships with this mod, I didn't know it had so much code, of course that makes it a different scenario and harder to rewrite it. It's difficult to understand why compressed textures are slower to reload/decompress unless the decompressing algorithm is...
  6. P

    Feature Request Improve Performance on Store Goods Interface

    It would be better if you didn't read posts of programmers, because "crap code" is a well defined term in the programming world, it means take away excessive code, it is absolutely not a condensating tone, I urge you to not read posts made by programmers. Do you see your mistake here? You are...
  7. P

    Feature Request Improve Performance on Store Goods Interface

    Pieter, a quick and dirty fix to the problem is, whatever script or code that gets called in every frame, set up a counter in your script, every time it gets run between the frames, increase the counter by 1, if the counter is not 60 or above, quit/exit the code or script. If the counter is 60...
  8. P

    Feature Request Improve Performance on Store Goods Interface

    If functions are being run during each frame update you absolutely need to take it away from there because frame synchronization leaves you with only 16 millisecond run time, that needs the code to be rearranged and put somewhere else. Better yet, run your code in a separate thread. If you know...
  9. P

    Feature Request Improve Performance on Store Goods Interface

    If there is lag in the store interface, and I recall that it has tremendous lag, there is something very wrong with the code or scripts, because there is no performance issues with a simple scroller interface component. If it has, then something behind the scene is doing something amazingly...
  10. P

    suggestions

    I realize that I might have believed too much in my opinions, you should definitely try to continue on the same path as before. My only fears (As I love ship games too much), my fears are that HoO will turn into more of a simulator game, simulators tend to have extreme graphic quality and you...
  11. P

    Mod Release Build 14 Beta 3.4 Release

    Thanks for the fixes :yes Keep on improving this good game
  12. P

    Mod Release Build 14 Beta 3.4 Release

    Has the mod become better since the last time I was here (About 4-5-6 months ago) ? I mean, is it more fun now? A whole lot more fun?
  13. P

    Need Help What did I do wrong - graphic problems

    It's not a problem with alphamaps but a problem with alpha states and blending modes. If you switch operating system and maybe some of the features are unavailable and so the alpha blending modes gets distorted. The whiteness definitely reminds me of bad alpha blending mode, but it could be...
  14. P

    suggestions

    -------------------------------------------------------------------------------------------- I know what you're talking about. Be careful to always separate your perception of the authenticity or fakeness of a model that you work with regularly and the first impression a player gets from the...
  15. P

    suggestions

    Jack understands it (I were not aware that people in HoO were highly educated, my apologies). And the player has to love his own character too, sometimes there needs to be a beautiful girl somewhere who makes the player love his own character. To do that he needs to become a hero (Saving people...
  16. P

    suggestions

    Be careful to create too complex quests, long convos, a lot of text. One of the components of PoT that made it successful, was the simple, short non-lenghty convos and simple quests. If you create long conversations in the quests, you disable the player's fantasy, he should create his own...
  17. P

    Fixed Suggestions and a few bugs

    That will probably not solve anything, but it will make sure that it always have access to enough heap and stack memory.
  18. P

    Fixed Suggestions and a few bugs

    Change byte at file offset 330 from 10h to 80h and byte at 338 from 10 to 80h as well and it increases from 1 MB to 8MB then overwrite the original executable. That is, 330 (decimal) and 338 (decimal) -------------------------------- or the file offset in hex: Offset 14A (Change from 10h to...
  19. P

    Fixed Suggestions and a few bugs

    You can use editbin.exe that comes with vc++ or you can use any hex editor too and just change the number to whatever you like. It's defined in the PE header of the executable (engine.exe) The commit size should be one page, 4096 bytes, it grows automatically up to reserve size, you should only...
  20. P

    Fixed Suggestions and a few bugs

    I found that it is trying to load a texture which is called BOUSOLLE.TGA.tx but the real name of the file is boussole.tga.tx and the game has memory leaks too (in which it is doomed to crash at a time you can't predict) I would also highly recommend to increase the stack and heap size, which are...
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