• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    Tips and Tricks for modding

    From the wiki's Unsorted Info page. NK: This is just a temporary dump of stuff I've found out while modding. Hope it's useful. When I remeber, I'll try to add to this. :] Ship_CheckSituation called once every _three_ seconds if not mainchar's ship. In order to change character animations...
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    Female Officers

    That I don't know.
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    Build 12.1 Saves

    Thanks! That's perfect.
  4. N

    Female Officers

    Doh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":kev" border="0" alt="mybad.gif" /> Of course that would be why. At various points, an attribute is set for the pchar called 'vcskip.' That turns off all VC generation. You...
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    please help me mates ?

    Please download the Full Install. Due to space restrictions, for the moment the online installer is disabled.
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    Female Officers

    I don't know what's the matter, but try this. Replace your entire Vice City section (from where it says Vice City through the last VC define, VC_MUMMY_LNAME) with this: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// VICE CITY (done with a lot of help by NK)...
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    New Interface Released For Download

    Sure, I'll have a go.
  8. N

    Pre Build 13 Modpack

    Pieter: Yeah, looks pretty clear now... Re: collar. Nope, it wasn't. It worked in the GM viewer, but not in the game. In fact, this is even true for the plumes on the hats--if you look, say, at Hardouin Aufort, you'll see that his plume isn't 'trimmed'--the black is still showing. I don't know...
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    Character Switching

    Change her greeting. That's the sound that's played when you initiate dialog. For the auto-play sounds, that's done by LAi_CharacterPlaySound() which is called after determining sex, so that shouldn't be a problem.
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    Redmond to Greenford

    I believe the only two enabled are the ones CCC added in Oxbay and Greenford.
  11. N

    Post build 12 error message

    You need to send me the logs that result. An error like that _only_ means there is something wrong--some typo, say--in the scripts. It has nothing to do with the DLLs or anything else.
  12. N

    Music Help

    It's probably your converter, I'm afraid. Try audacity, it's a good open-source sound editor...
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    Pre Build 13 Modpack

    Pieter: ------- Regarding dating. I would suggest: ---------------- <b>Current Base Version: 14 July 2005</b> 050714 <a href="http://pieter.creativelass.net/post_b12.zip" target="_blank">Download modpack</a> (54,9 MB) You must already have Build 12 to install this. If installing fresh: until...
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    New character

    Pieter: I'll have a looksee re: sitting.
  15. N

    Game lockups, and goods moving speed

    Welcome back! There were/are two time issues: 1. I changed the get-good-price function to check current good qty vs. town size[fn1], which means that the price has to be calculated for each and every unit you're buying or selling. Thus clicking sell-all/autobuy, clicking 'sell' (which sets sell...
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    New Interface Released For Download

    Darnit, now I can't decide whether I like the blue or the brown better. :] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> <img...
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    Build 12.1 Saves

    Ah, that's great. Can you send one save, of, say, halfway through the mainquest? The urgency's lessened a lot since I found we can't do on-the-fly updates and I have to write an export/import routine, but one save like that would be great to work from. Thanks!
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    what now for POTC?

    I believe they've said the codebase will be broadly similar (certainly the same script-execution engine) so porting code shouldn't be _too_ hard... And the graphics engine they're using is STORM 2.5, an update of POTC's STORM 2.0, so while we may have to export and reimport some models, the way...
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    Character Switching

    I don't think sound_type is ever used, what's used is playsound calls from the LAi Type. Maybe there's a sex check in SetSitType? I'll check...
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    Post build 12 error message

    Sorry, forgot a piece. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0" alt="oops3.gif" /> Open (your POTC folder) Open engine.ini in notepad find where it says tracefilesoff make the line look like...
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