• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    Pre Build 13 Modpack

    Oh, also, totally forgot. I did some pretty major changes to the availability of low-quality items for high-quality traders, and made a special override for weapons with quality (so if the Good or Fine version is available, the versons of lesser qual than that will be far less likely). That...
  2. N

    Categorizing Models

    Pieter: 1. Dungeon monsters are set to nation PIRATE and type 'Smugglers' and that's defined as: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    ModelSubTypes.Smugglers.Poor_Citizens = 0.1;     ModelSubTypes.Smugglers.Lower_Citizens = 0.15...
  3. N

    Bug?

    you only have one reputation; the national things are relations. But yes, the lower your relation with a nation, the higher reputation you will need to trade with the traders of that nation. (If you're a saint, they may even let you trade if you're at war with them...)
  4. N

    Top 10 Things

    What are the ten best/most-important things in the build for you? { Please skip things that were already in stock POTC though. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> } They don't...
  5. N

    Bug?

    Your reputation is too low. Try rescuing damsels in distress in the jungle, or donate to the church. If you have the postbuild pack, you can release captured captains for a rep boost too.
  6. N

    New character

    And I third it. The creativity and talent of you folks is truly impressive. And certainly most needed & desired. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Sir Chris: Someone...
  7. N

    Pre Build 13 Modpack

    Yeah, though I'd kinda rather prefer you doing the reinit--that way you can say if something goes wrong on next save, and we can maybe know more about what kind of changes break continuity... But newgame is certainly ok. Oh, that reminds me. Can't remember if I ever mentioned this, but there are...
  8. N

    Pre Build 13 Modpack

    Oh, your bit on modeltypes reminded me: BIG THING. You need to reinit after installing today's update, because I rewrote how modeltypes works--now using a big object array (Thanks, Inez!) rather than an attribute lookup table. Well, each type+nation gets an object (i.e. 7 objects per type), with...
  9. N

    Permanent corpses

    Very cool! Yeah, we need to add a special case (argh) to stunned_init then...
  10. N

    New character

    Um, wow. Very nice, Petros! Sir Chris: The release option already exists. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Neat idea...
  11. N

    naval warship hull colours

    <a href="http://www.pyrate.dk/uk/indexuk.html" target="_blank">http://www.pyrate.dk/uk/indexuk.html</a>
  12. N

    New Interface Released For Download

    Maximus: Is there any code difference between the blue and brown version? Or is it just the resources that are different? If the latter, I could write a batchfile to swap the resources, to allow toggling between brown and blue.
  13. N

    Bad News with Uprading

    Pieter, what I'm saying is that you will have to (technically) start a new game no matter what. However, this thread is about a way to import your state/progress into that newgame, so you can 'sorta' upgrade. So we probably should just go ahead and call the modpack b13.
  14. N

    Problem with post build 12 new game

    Did you download and install build 12 first?
  15. N

    Pre Build 13 Modpack

    Pieter: Turn down the CITIZEN_TALKCHANCE or whatever. That controls the chance of them initing dialog. If you also want to turn down (or up...) the auto-stopping, there's a define right above it. Plus there's the talk time, the time between auto-addressing. Note that they will _not_ auto-init...
  16. N

    New Interface Released For Download

    Cheers to all involved, then. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle"...
  17. N

    Ok, how should I start?

    Grab and extract to POTC folder, in order: Full build 12.1 install (~80mb from PA's file section) -- make sure you run the runme.bat if you haven't delocalized yet. Full Base Pack from Pieter's page (~55mb <a href="http://pieter.piratesahoy.net" target="_blank">http://pieter.piratesahoy.net</a>...
  18. N

    naval warship hull colours

    There are also some weathered skins by Rafe Bligh that have more Nelsonian colorings, and Jack Sparrow Jr. did a set of Royal Navy skins...
  19. N

    Post build 12 error message

    Good point, we should add a toggle.
  20. N

    Tips and Tricks for modding

    Pepillo Lazaro doesn't exist. LAi_CharacterPlaySound() is the function, called by a lai type's characterupdate usually, that plays those soundclips in locations. It passes a string which is converted to a soundfile via an entry in sound_aliases.ini There's a sendmessage for characters...
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