• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. N

    Text Input

    Thanks, folks. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat"...
  2. N

    New Interface Released For Download

    Hey, Maximus, that's really great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  3. N

    How to earn monay fast in POTC?

    Only a short time ago. CCC added lootable corpses, and converted the thief's-knife and stun to open the itemstranfer interface along with making corpse-looting do that. That means you can take every single item the NPC has--and traders store their stock as personal items...
  4. N

    New character

    We need to add a handler to teleport you to a shipcabin after boarding succeeds (or, heh, fails--a new handler for Survival, you brought before the enemy captain as prisoner...) Then we can spawn the civvies as well as the captain. Or if the captain is a pirate or something, send you there...
  5. N

    Tool for making characters and converting VRML files to gm

    Aw, crap. I just realized--I think the back locations are reused? So if you raise/lower one location that uses a certain backdrop mesh, you'll need to do the same for all, or clone the backdrop and point the to-be-raised location to a new backdrop. I have to check--they may not be, after all...
  6. N

    Another instal problem

    Did you follow Pieter's step-by-step instructions? Where did the problem arise, and what is the problem?
  7. N

    GM viewer

    Ah, then never mind my above. I can't really think of any other way to view them than ingame for that--no way to know, really, how STORM handles lighting in a way we could duplicate externally, I'd think.
  8. N

    Attacking Forts

    Also, Greenford may be invulnerable if you do not specicifically say to Danielle "Let's attack _now_"--if you previously said "I need to do some things first", you will have to go back to the lighthouse and talk to her again. Yes, the cannon displayed by the spyglass--in fact, all the stats but...
  9. N

    New character

    Alan: Hmm, maybe it's worth writing up a duel handler, because we could use that in other cases too. In fact we could use it for mutinies, now that you bring it up--like P!/P!G style, where you fight a the mutineers' 'champion' rather than a bunch of them. And speaking of that: yet another...
  10. N

    Text Input

    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />, folks. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)"...
  11. N

    Pre Build 13 Modpack

    CCC: Those errors mean that reinit didn't complete successfully the first time. Per Pieter, the newer versions should fix that. "Nathan is the one who solves problems here, I am the one who creates them." Not bloody likely. <img...
  12. N

    GM viewer

    AFAIK the viewer never did do lighting--everything's 100% self-illuminated/luminosity-channel/whatever-your-package-calls-it. It can load lightmaps (the COL files) though. Well, vertex lighting, but anyway. If you want, I can hack up a little console script for you so you can position/rotate...
  13. N

    please help me mates ?

    Yeah, you can't load saves from anything prior to build 10 (9?)--certainly not stock POTC. I don't have any saves on hand--but if you are wanting to start a new game I suggest you also download and install the postbuild modpack (it will shortly be known as build 13), so you need only start new...
  14. N

    Any mods, or how to...

    Yes, the gray one is from a very early version of the A&M mod. The orange one was a standin repaint I did to have a third, but nobody's got around to making a replacement. :] What mainquest are you speaking of? The US-and-Euro version of the game we've based the build off of has only the...
  15. N

    WOW

    Heh, our reward is the fun making it--and seeing others have fun playing it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  16. N

    Categorizing Models

    CCC: I'm emailing you some stuff that should help.
  17. N

    Pre Build 13 Modpack

    Jason: Were you in or out of fightmode at the time? I can't do dlg while in fightmode, and when out, there's no invalid text error for me... giuliootto: Tailors fixed. Don't give up on me re: your save, too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif"...
  18. N

    Text Input

    Done! <img src="http://instagiber.net/smiliesdotcom/otn/party/party.gif" border="0" class="linked-image" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
  19. N

    Categorizing Models

    <!--QuoteBegin-Pieter Boelen+Jul 21 2005, 03:33 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 21 2005, 03:33 PM)</div><div class='quotemain'><!--QuoteEBegin-->Hey! That's cool! So once the models have their appropriate modeltype set, they'll even show up in these cases. COOL! <img...
  20. N

    Tips and Tricks for modding

    Finally wrote this up today: <b>extern function prototypes: (<i>i.e. extern void inititems(); </i>)</b> POTC is somewhat "forgetful" of externs. Sometimes you need to have the extern at the top of the _current file_, even if it's also prototyped somewhere else. For prototypes with no arguments...
Back
Top