• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    Flooding the Oxbay Sewer

    Did you have weather enabled, as well as sea?
  2. N

    Add new island

    There is only one mesh for the worldmap, you can't add individual islands to it via code. If you want to add an island to the worldmap, you have to export islands.gm, edit, and reimport.
  3. N

    Some more ideas I am tossing around...

    Sorry to bump such an old topic, but in re your (Alan's) question on adding wdmap/sea towns. You won't be able to add a town to the sea mode without editing the island GM--but that shouldn't be too bad, export to wrl, edit, and reimport. Wdmap is easier, just add a new town define in worldmap...
  4. N

    POTC Side Quests

    'Fore you spend more time trying to trigger it, let's just temporarily rewrite it to up the chance. Open dialog\habitue_dialog.c find: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (CheckQuestAttribute("gambling_with_girl", "") && makeint(pchar.quest.gambling) >= 40...
  5. N

    Time and Tide

    And from the other side, thanks again. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif"...
  6. N

    Tips and Tricks for modding

    What I mean is, for say locs init. In locs init, have function DoAllLocInits() which calls the extern'd function. And have extern with param at the top of locs init. Then in reinit, call DoAllLocsInits() rather than directly calling the extern'd function.
  7. N

    Fleshing out Blaze/Nate's origins

    That's great, Cat! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> The same circumstance occurs with Lucas as does with Ralph (i.e., KillCharacter() ). Looks like originally they planned...
  8. N

    Giant explorable ship guts

    "AlexusB's (see BOAL_cabin.c) or the loading of the boarding decks" The two are pretty much identical, IIRC; technically, loading the cabin is just running boarding without enemies. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle"...
  9. N

    Modpack updates

    Pics are from GreatZen, who added armor along with all the mineral* items and the idea that skills could be affected.
  10. N

    Modding possibility?

    Look in the Fleets thread in Build Alpha. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  11. N

    Voyage Century using the same file formats as POTC

    tar.gz is a Unix compression format IIRC. Wow, this is quite the shock. I'm regretfully with Inez here--we can't release this as part of the build--neither right nor legal. We can have a whale of a time playing with it, though. <img...
  12. N

    Modding Goods

    There's no real reason not to add them as new goods--no need to restart or anything, and you can reuse pictures... Neat project!
  13. N

    Ingame Building Kit

    That idea is just so -perfectly- you, CCC... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> And, as above, Awesome with a capital A! Probably missed you, but if not: have fun camping!
  14. N

    Locations Editor as a plugin for Eclipse

    Wow! With this, and CCC's adding models, location modding looks set to rocket off!
  15. N

    Adding locations without editing locations_init.c

    Inez, that's a _sweet_ mod there, and an excellent blueprint too! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Re: externs. Externs can take params, but they can only be externed...
  16. N

    New character

    A little late, but: Wow! -Very- nice work, Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  17. N

    New or Improved ships ...

    Wow! Snazzy as usual, Cap'n Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Regarding reinits: Where, exactly, in reinit did you put the code? You might have put it inside an...
  18. N

    Kudos to the Modders and a Question

    Howdy. Great to see you take this on! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> NPChar is the npc variable used in dialog files; ch is the variable used in char init files. THat's...
  19. N

    Adding special chars for Turkish

    That should work. Kieron switched the build from using the US/Rus fonts to the EURO fonts, which supports those.
  20. N

    Pre Build 13 Modpack

    <!--QuoteBegin-giuliootto+Aug 3 2005, 05:38 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 3 2005, 05:38 PM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0"...
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