• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    Blood Mod?? and other questions

    Fraid I'm more working on -decreasing- the violence (or at least adding options); but if you get stuck give a holler and maybe I can point you in the right direction. The PB12 pack is, while it still has some bugs, eminently playable (SFAIK, been out for a while); b12 is still available if you...
  2. N

    Fix needed for the Nigel quest

    LOL! Find anywhere that says ChangeCharacterAddress and the char to be changed is Nigel (usually listed as CharacterFromID("Nigel Blythe") ), and change "sitXX" to whatever sit location you want for him.
  3. N

    Game won't load, engine.exe problem

    Do you know what motherboard you have? If not, do you know what CPU you have? That'll give us a rough guess. Anyway, best way is to open your case. If you see a (usually) brown slot above the rest of the (usually beige) PCI slots, and it either has a card in it that says SIS, or has no card at...
  4. N

    New or Improved ships ...

    Speaking of which, I've updated the sails-ropes-and-flags tut on the wiki in concert.
  5. N

    Blood Mod?? and other questions

    Open program\loc_ai\lai_utils.c find: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->  float x,y,z,ay;   GetCharacterPos(chr, &x, &y, &z); // get pos   GetCharacterAY(chr, &ay);   chr.deathx = x   chr.deathy = y   chr.deathz = z   chr.deathay =...
  6. N

    Got a great idea for a swords mod!

    Ah, I see. Interesting thought, we should probably change LAi_NPC_Equip to take nation into account. A neat idea! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  7. N

    Turn off surrendering ships

    The only surrender scalar in BS.h is for Stone-D's surrenders, i.e. on boarding. I guess I forgot to add a on-sea surrender toggle/mult. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0" alt="oops3.gif" />...
  8. N

    Blood Mod?? and other questions

    I don't know of one. Shouldn't be too hard to create a particlesystem whenever a character dies though. You'd probably also want the flying-bodies mod for ship combat too (search should find it, IIRC skull posted it?).
  9. N

    bugs of New Islands mod

    Yep. AddressForm stuff got overhauled a good deal... Check Alan Milds.c for certified-working addressform code (kudos to Lass <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />).
  10. N

    Changing how new officers get skills/abilities

    All officer creation code is in Program\Loc_AI\LAi_CreateOfficer.c Written by Taghmon, overhauled a bit by me at various points. Ironically, the methodology is -very- close to what you suggest, it's simply that combat perks are over-weighted for you (and for me too, just never changed it. <img...
  11. N

    Kudos to the Modders and a Question

    <!--QuoteBegin-Doober+Sep 9 2005, 08:19 AM--><div class='quotetop'>QUOTE(Doober @ Sep 9 2005, 08:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->Yup, that did the trick, Nathan. I'm working on the merchants now. Just to be clear on the items part, the items need to be sorted according to...
  12. N

    New or Improved ships ...

    Great, you got it working! Re: locators. Looks like the location code for him in tempquestchars is legacy--it points to a -sea- location (i.e. ship locator), though those attributes are now used for land locations for characters (i.e. some_loc_ID, "goto", "goto21"). The group_setaddress() line...
  13. N

    PA course on C

    If you're just interested in making graphics, then you needn't know anything but your preferred graphics programs. If you're interested in coding, then C knowledge will be very helpful. If you're interested in making quests, prior C knowledge isn't -mandatory-, you can learn as you go, but it...
  14. N

    Blood Mod?? and other questions

    Those islands are from A&M, ported by Screwface and placed in PB12 by Pieter. So you're already tasting a bit of A&M. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> And yeah, the new locs...
  15. N

    Adding locations without editing locations_init.c

    Are you including or loadsegment-ing the file? You mean the following: file:init.c <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->extern void something(int n); void proc(n) { loadseg("something.c"); something(n); unloadseg("something.c") }<!--c2--></div><!--ec2--> file...
  16. N

    Add new island

    Doh! Good point. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> If we make an island looking model and load it as 'town' model (via worldmap_init), that should do the trick. The problem...
  17. N

    New Islands Mod

    Sounds like something in reinit is causing SB to not initialize; or at least that was the problem last time we got a deluge of runtime errors from it. Screwface, great to see you 'gain! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif"...
  18. N

    Ideas ahoy!

    Hey, welcome back KDF! I second (third, I guess <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />) Rico and Jason: very cool ideas indeed. And quite doable.
  19. N

    Got a great idea for a swords mod!

    Not exclusive, simply more common, to/in those places.
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