• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Cerez

    trying to improve dialog writing

    You could also try commenting these lines out for now, and try running the code without them: //Dialog.defAni = "dialog_stay1"; //Dialog.defCam = "1"; //Dialog.defSnd = "dialogs\0\017"; //Dialog.defLinkAni = "dialog_1"; //Dialog.defLinkCam = "1"; //Dialog.defLinkSnd = "dialogs\woman\024"...
  2. Cerez

    trying to improve dialog writing

    Can you upload both files here? I'll have a careful look through them for you, if you like.
  3. Cerez

    trying to improve dialog writing

    Also make sure that your header file has the closing line of code at the very end: };
  4. Cerez

    trying to improve dialog writing

    As long as the total indicated at the top of the header file is not larger than the amount of lines you have in the file, or smaller than the highest line number you are referencing in the script file, this shouldn't pose a problem. Does your header file exist for this new dialogue script file...
  5. Cerez

    trying to improve dialog writing

    This is correct in the dialogue script (.c) files. :yes
  6. Cerez

    trying to improve dialog writing

    This does not sound right. :no What text editor are you using? If your dialogue text has 50 dialogue text lines, the text editor will show 51 at the last line (because it is counting the very first line in the file as well). Take away one, and you end up with the true number of total dialogue...
  7. Cerez

    trying to improve dialog writing

    Okay, I see what's wrong: This needs to be: #include "DIALOGS\Ramon Cabrera_dialog.h" That's provided that "Ramon Cabrera_dialog.h" is the text file that contains your dialogue text for this dialogue. The C header (.h) files contain the text for the dialogue. At the start of this header text...
  8. Cerez

    trying to improve dialog writing

    If it can't load it, then there's something wrong with the implementation. Just to check: the dialogue texts you're referencing exist (e.g. "DLG_TEXT[15]")? You've added them to the game? I work mostly with Caribbean Tales (a later game in the series) and I haven't seen this method of...
  9. Cerez

    trying to improve dialog writing

    What's the error message you're getting? Or the error behaviour? (At a first glance, I can't see anything wrong with this code -- other than that your 'case "exit"' dialogue exit doesn't have a closing for the opened QuestHeader "castaway".)
  10. Cerez

    The Moon (and Dinosaurs)

    Living organisms that can survive near-boiling temperature water, and thrive in it. Animals that live without light in the depths of the sea. Animals that think and communicate in ways humans can't even begin to imagine! Yep, I would very much say so. :yes Not to mention that bugs/insects can...
  11. Cerez

    The Moon (and Dinosaurs)

    This is what meeting an "alien" will feel like, if and when we do meet them: ;) Edit: And for you guys (and anyone not living in Australia), like this: (Fun fact: people would behave no different if they were adopted by, unconditionally loved, and nurtured by another animal. We'd be...
  12. Cerez

    The Moon (and Dinosaurs)

    By the way, you know the dinosaurs that science claimed were giant lizard-like monsters that looked and behaved so different to how our world is today? It's fiction -- utter and complete human nonsense, imagination. :no New research findings now show that life then was not at all that much...
  13. Cerez

    The Moon (and Dinosaurs)

    I find that thinking about space in general is a bit impractical in that even if there is life on other planets, the chances of us ever meeting that are very close to zero. We should be focusing on the one world we know -- the one that bore us and that we are connected with. Life in space would...
  14. Cerez

    The Moon (and Dinosaurs)

    Life and death. :shrug It's the cycle of life. The sun does not discriminate. When it dies, a new life and new galaxy is born. Space, too, is in constant motion and change, just as life on Earth. People seem to think everything revolves around them. :p If the sun could think and speak, it would...
  15. Cerez

    The Moon (and Dinosaurs)

    It's in a cozy, deep slumber -- turning and stretching from time to time. xD
  16. Cerez

    The Moon (and Dinosaurs)

    Time and time again nature proves that people are wrong in their assumptions and oversights in measurements when it comes to science. Recent evidence shows that the moon is still far from the dead rock people thought it was. It is not only shrinking, but also expanding! As an astronomical body...
  17. Cerez

    Discussion The fastest ship in the Caribbean

    I may be wrong (I'm not that familiar with COAS), but I believe the Corvette is something you can either seize by raid/capture or purchase later in the game, naturally. At least this is how it plays out in CT (Caribbean Tales, upon which COAS was built). It has a good balance between speed and...
  18. Cerez

    Need Help "please insert original dvd"

    DRM Frequently Asked Questions | Defective by Design Through Steam, Valve effectively rents the game to you (not sells, as they claim), and tracks your usage of it. If the platform goes down, or if you try to install or run the game on another computer without a Steam account, it won't work. A...
  19. Cerez

    Shaolin Wisdom

    Sometimes when we are with others, we focus too much on others to appreciate what life has to give us. You might miss the whole view. Being alone, just as being with others, is something to be grateful for -- to learn to appreciate fully. In our hearts we are all social creatures -- yes, even...
  20. Cerez

    Digital Feudalism and DRM

    Regarding the lack of documentation, definitely true with most GPL/free software. Unfortunately there is a general lack of interest in people to invest time in writing documentation for (ever-changing) software, so if there is no monetary incentive, it doesn't get done. As for the quality of the...
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