• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Could you please send me files that you have for the graveyard ? I will take a look at it myself and think of what can be done... :)
  2. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Nice! But i think the surroundings of the Graveyard location will work better for the scene, could we replace the Church/tower in the MODELS\Locations\Graveyard. location with this bigger one instead ?
  3. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Strange, i could not make him talk and entered the town, i must have a talent for breaking quests :D
  4. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Grey Roger please ignore this statement, and download these files, i have ran trough my quest again, and added many more little fix-ups, and you would get a worse first impression of my story without them... It would be a waste of time for you to write about issues that i have already fixed...
  5. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    By the way, on the topic of patching things up, at the very start of Hoist the colours, isn't this guard supposed to talk to me right away ? As well... he does not, he talks only after i reload to sea or any other location and visit this shore again... did you encounter this @Grey Roger ? Maybe...
  6. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Nice one, to be honest, i never even noticed that, good to see this quest being patched up!
  7. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I will have to try and see for myself how both locations look, but not much of a choice anyway. Maybe any of you know/have tried if we can add HP to an object make object an npc ? The whole idea is to make tentacles that attack you when kraken is summoned into npcs with hp, so i can check if...
  8. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Couldn't we just place a reload locator near the towers entrance and make it reload to the lighthouse's interior and pretend it is the interior of the said tower ? might not be super pretty but i don't have many more ideas, it would be close enough to resemble the movie's scene and have an...
  9. Sebrian

    Devlin Opera for the 65742th time

    Then this is odd...
  10. Sebrian

    Devlin Opera for the 65742th time

    I have finished your questline to where it ends so far, there are two more little details (screenshots attached) First you might want to disable enterance to the jungle where you are supposed to talk trough the door and let the guy in using a key later, as it doesn't make much sense for it to be...
  11. Sebrian

    Devlin Opera for the 65742th time

    You forgot to add a comma here, so the array is not readable by the game when called "..." // 11 Should be "...", // 11
  12. Sebrian

    Devlin Opera for the 65742th time

    Ignore my previous solution(s), after a few minutes of testing, this is what you can do, you should make it a little bit less "harsh" but i think you will get the idea... PChar.quest.time_loop.over = "yes"; still applies to break the loop and you don't have to limit the player from using...
  13. Sebrian

    Devlin Opera for the 65742th time

    Something like this could work too if you want to get fancy about it, but i did not test it yet... case "time_loop": if (makeint(environment.time) > 24.0 || makeint(environment.time) < 4.0) { SetCurrentTime(22.00, 0)...
  14. Sebrian

    Devlin Opera for the 65742th time

    As far as i have tested it, player would have to wait around on X20 time for a really long time and then save-reload for time of day to change, what i would suggest is disable entering the tavern again so you can't sleep through the night, if player has missed the tips it's his/her fault ;)...
  15. Sebrian

    Devlin Opera for the 65742th time

    Indeed, i waited a bit and assumed i had to go to the tavern! DisableFastTravel(true); Would help to fix it as well, as i'm playing on arcade mode. I'm not trying to nitpick the story, it's just my expirience as a player who does not know the ins and outs of your story, but please don't let...
  16. Sebrian

    Devlin Opera for the 65742th time

    Almost forgot to mention, from the last time i have played your story, i couldn't get Rocoso Balboa to spawn after talking to both Blaze and Bonnie on the docks. I will attach my save. I really like Blaze's dialogue btw, portrays his character well! I was here in your story. I think the...
  17. Sebrian

    Devlin Opera for the 65742th time

    Make sure you point it to the textures folder to see the correct texures. Screenshot attached. Use mouse buttons to zoom in or out.
  18. Sebrian

    Devlin Opera for the 65742th time

    http://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/
  19. Sebrian

    Devlin Opera for the 65742th time

    Try out SetModel(characterFromID("Dragan van Mourik"), "man5_1", "man", "man", 1.8, false); SetModelFromID(CharacterFromID("Dragan van Mourik"), "man5_1"); One of these should work. Edit: Take a look at the arguments to understand the function better: SetModel(chref, chref.model...
  20. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    After some searching i have found the exterior for the Jungle church location which would suit it really well, we could use the lighthouse as it's interior if it does not have it's own, and place a hay stack or something for the player to jump on next to the church. The issue is that i only...
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