• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    That's interesting... i wonder why it doesn't just place the new officer you hire in a different slot or in a passenger slot , would make more sense this way, so the unremovable officers stay where they should be... maybe the code can be altered so there is no need for a workaround ?
  2. Sebrian

    Fixed Is there a tailor in Governor's Harbour? And other map-related problems.

    I have added 10 or so seconds of silence to Brothel_004, and a bit of fade, so it doesn't repeat right after, feels way better this way. Might be good to do the same with other files as well. :wp
  3. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Looks great, and even the texture feels appropriate!
  4. Sebrian

    Fixed Is there a tailor in Governor's Harbour? And other map-related problems.

    I don't have much free time right now to test this myself, but anything is better than many sound files overlapping and making me want to exit the brothel as soon as i can, instead of wanting to have some "good time" there :D I bet @Grey Roger can fix it up rather quickly as he has ventured...
  5. Sebrian

    Devlin Opera for the 65742th time

    Yes, setting the coordinates by hand is quite a chore, this makes it way easier for sure. Hope this helps you.
  6. Sebrian

    Devlin Opera for the 65742th time

    Seems to be working fine using the method above... :doff
  7. Sebrian

    Devlin Opera for the 65742th time

    In your console do: case 2: if (!bSeaActive) { float x,y,z,ay,xx,zz,xz,zx; GetCharacterPos(GetMainCharacter(), &x, &y, &z); GetCharacterAy(pchar, &ay); xx = -sin(ay - PId2); zz = xx; xz =...
  8. Sebrian

    Unconfirmed Bug Official assigned warship has the most powerful cannon in the entire game

    There are many more powerful carronades, not many long guns tho... Ignore some of DamageMultiply values, i'm crazy and have edited them to pack even more of a punch :boom:
  9. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    After looking at it i can say that this could work really well, if we could make the door leading to it not transparent, hatch wouldn't even be needed as we can assume that the door leading to somewhere leads out to to top of bell tower... (screenshots attached)
  10. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Yes, i have noticed that, thank you! And everything that is done using box items i will do in quest recation cases, as entering/jumping will be all scripted and a single time event. I have alrady coded player "jumping" off the roof to a ledge and then on ground, looks pretty good! I think this...
  11. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Jack Rackham you are an absolute wizzard! This is perfect! I will add ligthouse or maybe some other interior inbetween, but even without it this is amazing, i will get to coding the last two scenes of DMC some time soon... :onya Actually i will have to code some of "At the world end" right...
  12. Sebrian

    Unconfirmed Bug Official assigned warship has the most powerful cannon in the entire game

    I wouldn't call the 32LBS the most powerful in the game, in the original game yes, but in the mod, you can find some really interesting stuff by visiting Vanderdecken's cabin. ;) But to answer your question, i think this might be a bug, after looking at the ships's stats, many ships that even...
  13. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    We could still do the interior of the lighthouse... so the whole scene then would be: 1. Player runs to the church/bell tower 2. Enters to lighthouse interior, two npcs enter and they have a fight on the stairs etc. 3. Runs to the top of lighthouse interior and exits to bell tower top. 4...
  14. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Just found it, this is awesome! :cheers
  15. Sebrian

    Devlin Opera for the 65742th time

    I doubt that "Hoist the Colours" will be less of a hassle any time soon, as we are almost done with DMC and i'm planning to start At the world's end right after, if all goes well, and while i still have the motivation to do it, the problem is that there is only one Grey Roger to test both...
  16. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    And i forgot to make Anamaria and Gibbs removable at the end of my questline that we have so far... case "After_Tortuga_port_cleanup": setCharacterShipLocation(PChar, "Tortuga_port"); AddQuestRecord("Dead mans chest", 9); RestorePassengers(PChar.id)...
  17. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Jack Rackham After exploring the graveyard location from Woodes Rogers, i must say it is ineed the closest thing i have seen so far for what is hapening in the movie scene, but there are few issues, and i don't know how easy it will be to do if possible at all... I will try to explain my idea...
  18. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    The issue with the lighthouse's exterior location is that it's near a shore, which does not make much sense for the film's scene, as they are running from Davy Jones' crew who are chasing them from sea into a jungle/church/graveyard.
  19. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Ah, sorry, my mistake :facepalm
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