• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Aye, fixed. Geez, how did i miss these when testing :facepalm Ill fix Guard Captain and will add all the new names to characters_names this evening, thanks! :cheers
  2. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I almost have it figured out, for some reason i didn't think of using this right away: setCharacterShipLocation(characterFromID("NPC"), "LOC"); characters[GetCharacterIndex("NPC")].sailaway = true; I tried to mess around with the locator but i couldn't make the ship sail above ground level, so...
  3. Sebrian

    Fix in Progress Mystery house in Charlestown: Robbers and no weapons zone give funny result

    Could you explain the situation in which these Robbers appear, and i will correct it for you, i need some more info...
  4. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I do, but i cold not repliacete this bug, i wonder what i did to make the dialogue not trigger there... @Jack Rackham yes, of course. And a bit more regarding Singapore, player will start on the jetty/port enterence, and i'm planning to make it a fully functional town with traders, tavern...
  5. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    As shown in the screenshots, he gets in the way of quest related characters later on... ill try to see where he gets added for sure, as his display name is "Crewmember" The more you know :) indeed my file for dmc did not have this empty line, let's hope that was the problem indeed. Nope...
  6. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Grey Roger, sorry for the wall of text again dude....xD I have finished most of sidequests ,Sri Sumbhajee Angria - Saving Askays Brother is left to be played, and i really did like added details in Sao Feng - Missing Bodyguards, Also i have done Lucas the Admirals Son & Justine Le Moigne yet...
  7. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    This makes sense now, but wouldn't ExitFromLocation be applied only when you "exit" from the specified location, or it's just checking if you are not at Redmond not if you have left from Redmond or not ? This info will most likely be useful later on...
  8. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    This triggers when you arrive to Port Royale/redmond on Jamaica, after sailing with Beckett from Speightstown , so i assume it's correct in this case, but it would then trigger when you leave Redmond port, in which case it doesn't make sense to SetCharacterShipLocation(characterFromID("Cutler...
  9. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Yes indeed, i used a lot of fast traveling to save time, in DMC quests i either make sure the dialogue starts fast enough so the player physically can't open the fast travel menu, or use the disable fast travel function. I don't really understand the logic behind this here piece of code not...
  10. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Couldn't say for sure, as i'm long past this point, but i can confirm that Beckett ran to the tavern's exit and disappeared. Here i can say that Get_off_Guadeloupe_3 almost certainly did not trigger, as no characters were moved and Petros did not try to approach me himself... @Grey Roger I...
  11. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    The city is supposed to have little walkways (bridges). many traders, lamps, and mostly be on water, you can check out the thumbnails in the link below, couldn't find a better reference, it's from another pirates game: Mission 8 - part 1 | Mission 8 - Singapore - Pirates of the Caribbean: At...
  12. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Yet another little detail... Is captain Sao Feng suggesting i should start "At the worl's end" quicker and @Jack Rackham should help us make Singapore possible ? As @Jack Rackham mentioned in this thread: https://www.piratesahoy.net/threads/asian-town-in-potc-nh.26994/#post-537367 There...
  13. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    And this is one dead Davy Jones', i think setting him to be immortal or fighting back is in need here... (right after Cutler Beckett sinks the Wicked Wench)
  14. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I must indded have a talent for breaking quests, but another one, Petros does not talk on the jetty, following this path (from wiki): Gibbs to stay with Ship: Triggering characters[GetCharacterIndex("Petros")].Dialog.Filename = "Petros_dialog.c"; LAi_SetActorType(characterFromID("Petros"))...
  15. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I have decided to speed run Hoist the colours to finally do the sidequests before i continue with DMC, and i have already ran into an issue, this time i have a save file to hopefully prove that i'm not insane :D So the problem: i have chosen the Mings path this time, and Beckett refuses to...
  16. Sebrian

    Fixed Is there a tailor in Governor's Harbour? And other map-related problems.

    Still seems a bit much for my taste, but that's just me, @Grey Roger you can try my version with the edited Brothel_004...
  17. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    After briefly thinking about it and looking trough my code, there are no occasions where this would be an issue, and i mostly do what you did, just without the "if !isofficer" check, also i set officers to be unremovable for short quest specific periods. In short... all should be fine.
  18. Sebrian

    Need Help Where is Pointe a pitre?

    This is really amusing :D I wonder if you could steal them, and then use as weapons, so you could fight the kraken using his own tentacles... this got pretty weird fast.
  19. Sebrian

    Need Help Where is Pointe a pitre?

    Oh, this was exactly what i was looking for to use on kraken's tentacles, thanks :D Long live the trees! Wouldn't it be best to create a group like NPC_Trees and set it to never get hostile, or make the trees invulnerable at least ?
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