• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Sebrian

    Devlin Opera for the 65742th time

    It will for sure be better than having Sao Feng in Turks, and i will add a lot of content to the city, it being reachable at any time via a dialogue "teleport" and in a few quests too, but let's not mix Hoist the Colors into Devlin Opera's thread. :p
  2. Sebrian

    How Does Storm Engine Work - Mod Help

    @Mirsaneli, it's a good engine and obviously superior to what we have for POTC right now, the downside to me is that it's not open source, and it is not free, to me it makes sense to pay for some qulaity work, but i think it just conflicts with this mod's ideology, and would mean that people who...
  3. Sebrian

    How Does Storm Engine Work - Mod Help

    I won't even get into the topic of "other" storm engine's that have big improvements, as that's another story. The whole appeal (at least for me) in New Horizons is that everything is open and free for anyone to change / improve, so imho there is only one way if we want to keep things this way...
  4. Sebrian

    How Does Storm Engine Work - Mod Help

    @Hammie this is epic, in New horizons some bigger cities suffer from feeling empty, and it's neat to add more npc's in general, as almost anything a bit better than a toaster can run this game by now :) @Pieter Boelen Is there a way to include this in a official build release somehow ? As...
  5. Sebrian

    How Does Storm Engine Work - Mod Help

    This makes me wonder, if engine's source code is available, wouldn't it be possible to fix/improve some it's flaws a bit, like the maximum actor limitation for locations... :ninja
  6. Sebrian

    Devlin Opera for the 65742th time

    Something like github would make things easier for sure...
  7. Sebrian

    Devlin Opera for the 65742th time

    They can, the gameplay way of doing it as asking Vanderdecken to get rid of them for you ;) You can disable all world encounters using cheat mode, which does disable storms as well.
  8. Sebrian

    WIP Flying Dutchman Project: Cursed & Uncursed

    I do hope this is not Maelstrom exclusive :p
  9. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    We had a fiery discussion about this with @Grey Roger when i started coding DMC. For example i have a big chunk of code just for the bootstrap's scene where he meets Jack on board of the Black Pearl, which checks if the player's ship has crew quarters and/or cargo deck, so the story adapts to...
  10. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Meanwhile i have started working on coding in the last two scenes, one small scene with a dialogue between Jack/Elizabeth on the deck is done, and the church fight scene is pretty much done as well, so that leaves the last scene in DMC questline, Kraken/Dutchman fight, and here i could use some...
  11. Sebrian

    Devlin Opera for the 65742th time

    I have tested this with the code that i posted somewhere above, and even after spending the night time will still reset to what you put it to while the loop is doing it's thing...
  12. Sebrian

    Devlin Opera for the 65742th time

    Or fast travel out of there, like i did :D
  13. Sebrian

    WIP Flying Dutchman Project: Cursed & Uncursed

    Looks real nice!
  14. Sebrian

    Devlin Opera for the 65742th time

    For some reason this exact code did not work when i tested it :confused: The only difference being in that i did not disable the reload...
  15. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Grey Roger, this might sound silly but i never tried to talk with Will for second time in that scene xD Nice! I will now use it for sure ;) Ill add it to the scene today, thanks!
  16. Sebrian

    Devlin Opera for the 65742th time

    Try using something like this ? Locations[FindLocation("Santiago_port")].locators_radius.goto.goto1 = 2.5; Pchar.quest.Santiago_Debriefing.win_condition.l1 = "locator"; Pchar.quest.Santiago_Debriefing.win_condition.l1.location = "Santiago_port"...
  17. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I did not convert it for the game, it's just an mp.3 :) I assume the boats looked pretty bad ?
  18. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Jack Rackham I couldn't find a good footage of the "bathhouse" where player first meets Sao Feng in the story, but here is a nice soundtrack that we could use as the theme for this city, and another video about this location, i will try to find more stuff aboit it... Soundtrack Video Thank...
  19. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @Grey Roger i have fixed what you have found above, and i have added few more fixes for similar names in my quest, like Cannibal Chief... and fixed few more typos, but i bet you will find some other small mistakes at some point. ch.old.name = "Cannibal"; ch.old.lastname = "Chief"; ch.name =...
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