• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Sebrian

    Blade recovery

    Hopefully the issues with lock ups and other little bugs should be resolved soon, and thank you for playing it so far @salonikasurf , I'll be trying to fix any bugs as/if they arise! With the changes in game engine some specific little things seem to work in a different way.
  2. Sebrian

    WIP Peter Blood Storyline from City of Abandoned Ships

    Something like this should work: case "run_to_cave_locators": Locations[FindLocation("roa_Cave_fake")].locators_radius.goto.Goto10 = 5.0; pchar.quest.run_to_cave_locators2.win_condition.l1 = "locator"...
  3. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I understand that it uses an animation of a pistol, but they should still "draw" the bow same as the player does, I'll test npchar.isMusketer = 1; soon! :)
  4. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Yea, doesn't help much, unless there is some magic hidden in the MusketerDistance function
  5. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Oh... would it be possible for you to check that game's scripts to see how they coded it there ?
  6. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    In the scene we make actors run up to a locator, then the cannibals are supposed to run out of their cover for a bit (using either attack or follow function) which they do, then they are made stay type, and shoot their bow at the player: the issues If i leave code as it was in new horizons...
  7. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    This is basically what used to work for me, but it was always a bit strange that there was no simple function for it...
  8. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Could i ask you to post an example on how you made characters to shoot before ? Using LAi_CharacterFireExecute(CharacterFromID("Cannibal_g"), Pchar, 100.0, 1); Seems to work but there is no animation of gun being drawn or smoke, just the sound of a shot... thank you in advance!
  9. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Hey there! The quest reaction that i will upload is the latest for my quest, few small fixes, one major for Gibbs scene, please try to merge it into latest build update if possible, as it's from around the end of 2022 :wp And i have discovered that the new engine does few things different as...
  10. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    I don't use discord that much usually but i have joined our channel today, and I'll try to tune in when i can!
  11. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Any feedback would boost my motivation to be honest, as there wasn't much after I've finished it, and I'm excited for the new engine, i have put my hearth into this story so far to make it as bullet proof as possible, there is a lot of code under the hood :) But yes I'm willing to continue and...
  12. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Hey there Pieter! Basically i was waiting for the new engine to be more stable and htc to be tested on it, but real life has been busier then usual again, again I'm still here, just busy, but if someone wants to continue or help i wouldn't be against it! The stoty so far ends right before...
  13. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Hey everyone! I apologize for my sudden disappearance, unfortunately my old notebook finally died on me last year, taking my code and motivation with it :modding Now i have a new and way more powerful setup, so ill be back continuing Hoist the Colors soon enough, but i would love to do it on...
  14. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Ill see what i can do :doff
  15. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    @BathtubPirate was it so great that you have decided to seek further inspiration by meditating somewhere else or so bad that you gave up on this game entirely ? I don't want to be responsible for your disappearance in any case! :D
  16. Sebrian

    Mod Release Build 14 Final Now Available

    I think with so many New Horizons variations and eventually those 3 last titles (which appear as their own thing as well besides New Horizons) things might get real confusing for people, I second @Grey Roger with just having New Horizons, the build number can stay as an internal thing for...
  17. Sebrian

    Mod Release Build 14 Final Now Available

    I will try to work on Hoist the colours again soon, and i do intend to finish it, i wish i had more time these past couple of months, but i ain't going anywhere, just busy :wp So many cool ideas above from everyone! :cheers
  18. Sebrian

    Are the skeleton outfits not for sale?

    Now i must try it out! xD
  19. Sebrian

    Need Help Hoist the colors (For the 125431th time)

    Looks real nice! I will try to check it out today or tomorrow, this month has been really busy indeed, didn't do much of anything with the mod. I will do the locators and music, thank you yet again for your work!
Back
Top