• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. ALexusB

    Playing Alexus Add-On

    I download 122mb yet but didn't see what's in it. Send me filenames to this fix, please. It will be more usefull.
  2. ALexusB

    Playing Alexus Add-On

    Yes I see your post But to see solution I have to download build 12 (122Mb) it's cost some time to me
  3. ALexusB

    Playing Alexus Add-On

    2Rad Thanks for your savegame again - I found problem with long time reload location now but didn't find solution for old savegame yet. This is kernel problem I can't fix it total but can some hide in time. ========== There are some "main quest line" in SLiB or no one <img...
  4. ALexusB

    Playing Alexus Add-On

    FAQ english version <a href="http://legend.seaward.ru/eng/faq.htm" target="_blank">http://legend.seaward.ru/eng/faq.htm</a> beta-version <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />...
  5. ALexusB

    A&M `Add-on` (from ALexusB)

    Link will be as usually at site of SLiB <a href="http://legend.seaward.ru/" target="_blank">http://legend.seaward.ru/</a> You also can take some support at english part of our forum <a href="http://legend.seaward.ru/forum/index.php?showforum=11"...
  6. ALexusB

    A&M `Add-on` (from ALexusB)

    This screen is just anounce of new RPG system. It is now in work and test process. It will be able to downloading since october.
  7. ALexusB

    Adding locations without editing locations_init.c

    <!--QuoteBegin-Pieter Boelen+Aug 17 2005, 04:05 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 17 2005, 04:05 PM)</div><div class='quotemain'><!--QuoteEBegin-->I am getting error reports with this new functionality as it is in the modpack: RUNTIME ERROR - file: locations\locations_init.c...
  8. ALexusB

    Sea legends mod problem

    new links are <a href="http://legend.seaward.ru/" target="_blank">http://legend.seaward.ru/</a> <a href="http://legend.seaward.ru/gallery.htm" target="_blank">http://legend.seaward.ru/gallery.htm</a> <a href="http://legend.seaward.ru/forum/index.php"...
  9. ALexusB

    New Interface Released For Download

    Sorry my friend, but .ini files are open and it is true what all interfaces are 60-70% in INI files <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And of'course graphics file which was...
  10. ALexusB

    Boarding

    <!--QuoteBegin-NathanKell+Jun 23 2005, 05:48 PM--><div class='quotetop'>QUOTE(NathanKell @ Jun 23 2005, 05:48 PM)</div><div class='quotemain'><!--QuoteEBegin-->ALexusB: Hey, great! How are you handling relation switch after boarding? I couldn't get a ship to detach and enter a neutral group...
  11. ALexusB

    Boarding

    <!--QuoteBegin-NathanKell+Jun 22 2005, 01:15 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 22 2005, 01:15 AM)</div><div class='quotemain'><!--QuoteEBegin-->Yep, only AI vs. Player or P. vs AI. This should be doable, but the problem is there'd be no _visual_ representation of it. Well, sounds...
  12. ALexusB

    COMPLETELY NEW INTERFACE FOR BUILD12

    <!--QuoteBegin-Vassal+May 24 2005, 12:56 AM--><div class='quotetop'>QUOTE(Vassal @ May 24 2005, 12:56 AM)</div><div class='quotemain'><!--QuoteEBegin-->Woah....a new boat model <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle"...
  13. ALexusB

    A&M `Add-on` (from ALexusB)

    <!--QuoteBegin-CatalinaThePirate+May 12 2005, 08:00 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ May 12 2005, 08:00 PM)</div><div class='quotemain'><!--QuoteEBegin-->Alexus has quite generously said before that he is willing to help us with translating these mods - and we're (presumably)...
  14. ALexusB

    Program readers

    NK was right when explane my .DLL It is all correct I never change .dll from module, I just use my own dll to store scripts in it (it was done by special tool, not from akella) Why is it closed? Because POTC in Russian has differetn way to share code by strange politics by Akella (maybe...
  15. ALexusB

    A&M `Add-on` (from ALexusB)

    I think that I would not use eng tga.tx in my "eng_ver" update So you can collect and set this pic pack by self I will repack only texts
  16. ALexusB

    Directory Reading!

    If you look at seadogs.c void Main() { if(LoadSegment("storeinitGoods.c")) { InitGoods(); UnloadSegment("storeinitGoods.c"); } if(LoadSegment("InterfaceBaseInterface.c")) { InitBaseInterfaces_main(); InitBaseInterfaces(); UnloadSegment("InterfaceBaseInterface.c"); } ... It...
  17. ALexusB

    Fighting Animations!

    See ani file for other animation like capture, hand up and more But to set different keys to attack we must study how to make press comand buttion in code How to event ChrAction, ChrBlock Only them start animation and fight in game engine
  18. ALexusB

    Solved Realism with Health, Potions, Stamina, etc.

    Hm.. sounds great! But have you abitily to freeze main hero to use sword and set block?? We can make it to NPC - freeze use attack mode but it is not simple too
  19. ALexusB

    Question about the A&M Mod

    I have no file to repack eng version so, for me 0% I create new versions once a month and files can be incorrect work with new ver. So I need files and I will support eng version and make update for it
  20. ALexusB

    Question about the A&M Mod

    I did it yet more then 60% dialogs files were sended to one of translating team But I didn't see any fedback of it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> So I cannot rebuild `add-on`...
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