• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Unsellable items

    <b>Attention!!!</b> Accidentally posted a version with a bug in it!!! Have corrected it already, you'll get now the correct file via the link above. Sorry for the inconvenience.
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    Unsellable items

    The quest items I could now fix, too: in PROGRAM\INTERFACE\itemsbox.c, you find at line 92: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if(isQustUsedItem(itmName1)) {    SetSelectable("ONEDOWN_BUTTON", false);    SetSelectable("ALLDOWN_BUTTON", false)...
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    Unsellable items

    Here it is: Cobblestone is made unsellable again (with better comment), grenades can be bought. Apart from that all changes included. Fix for old_mat1 woked fine (thanks - was somehow annoying...). By the way, there was already such a file, but obviously corrupt...
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    Unsellable items

    The following weapons cannot be sold: <ul><li>Blunderbuss</li><li>Borgiablade</li><li>Stinkpot</li><li>Etherbottle</li><li>Grenade</li><li>Poisoned Throwingknife</li><li>Sandbag</li><li>Thief's Knife</li><li>cobblestone</li></ul> Fixed it by adding "skiptrade = false;" (i put it directly below...
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    max land crew calculation

    Sorry, have overseen one file: PROGRAM/Loc_ai/LAi_init.c, line 86: <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'> maxcrew = GetMaxLandCrew(mainChr.Ship.Crew.Quantity); if(maxcrew > 0) { //orginal code from here on: for(con = 1; con <=...
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    max land crew calculation

    Somehow, I don't like the values very much that were chosen for crews (especially annoys me this case: 6 > 80, 7 > 150 difference 70, 7 > 150, 8 > 200 difference 50 ), cause I think, the difference should grow for each next land crew size. 1. I added a new function to eliminate the currently...
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    Build Mod 14: How to change nationality?

    At first - yes, this is build 14 alpha (7). This occured at the tavern. There was some text warning about patrols - I think this was when leaving a building in the city or so, don't have this savegame any more. Started several a new game several times, but could not reproduce it. In the...
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    unofficial update6 for supermod?

    I understand - so I suppose, the spyglass cross shall appear for an attacked fort then rather than being an aiming cross. If your colony is under attack, you lose it when leaving, no matter if your fort still would be stronger than the enemy ships? If so, I think this should be changed, too...
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    What officer skills/perks should be shared

    I think for this problem AoP provides a fine solution, you have specialized slots for each type of officer (3 fighters, navigator, boatswain, surgeon, ...). Only tear to cry: You can assign just one officer to your secondary ships, so you just put a navigator, but have no cannoneer... We have...
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    Build Mod 14: How to change nationality?

    How do I change the initial nationality of the main character? Selected the Spanish flag, started in Isla Muelle then. There was a soldier patrol, and they recognized me as... ENGLISH! In original version, this was easy, just change it in the character_init.c, but in the mod, I cannot find the...
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    Build 14A7: Black screen after starting new game

    Finally got the mod running (reinstalled everything). Could be that I missed one of the steps listed on Pieter's Pirates Page (http://www.s31clan.com/pietersmods/) on the first try. Then discovered: The new interface does not seem to work properly - if I go to options then, the game crashes...
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    Build 13 german translation???

    Sounds is one thing, texts another... Can someone put a complete list of files where the texts are located? There are already translations for French, Russian and Polish, so whoever produced these, can you help? I'd be willing to translate the texts into German (well, I don't have too much...
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    More Detailed 1st person (or even 3rd person) deck

    Principally I like the people on deck, makes you feel not that lonely. But I dislike their behaviour, too. They just walk around aimlessly (and in a quite hectic)... Just standing at the cannons, as Mumbala proposes, however, is as unrealistic as the current solution. I'd prefer to have some...
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    unofficial update6 for supermod?

    <!--quoteo(post=208671:date=Jul 24 2007, 05:16 PM:name=Mumbala)--><div class='quotetop'>QUOTE(Mumbala @ Jul 24 2007, 05:16 PM) 208671</div><div class='quotemain'><!--quotec--><a href="http://www.piratesahoy.com/forum/index.php?showtopic=9235" target="_blank">Link</a> From what i´ve readen...
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    unofficial update6 for supermod?

    Could fix two bugs in the game so far, see: mentor perk and calculation of officers' experiences enemies in the jungle can't attack If you were able to fix bugs, too, please post here, which bug and how to fix. I'd like to collect some more fixes and then release an unofficial update6, or...
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    Bugfix: enemies in the jungle cannot attack

    Walking around in the jungles of the islands, you can encounter enemies, but these are not able to attack. This can be fixed as follows: Open the file Program/loc_ai/LAi_monsters.c There you find a method <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><!--fonto:Courier...
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    More officer Models

    <!--quoteo(post=208532:date=Jul 22 2007, 12:19 PM:name=Mumbala)--><div class='quotetop'>QUOTE(Mumbala @ Jul 22 2007, 12:19 PM) 208532</div><div class='quotemain'><!--quotec--><!--quoteo(post=208475:date=Jul 21 2007, 11:09 PM:name=Aconcagua)--><div class='quotetop'>QUOTE(Aconcagua @ Jul 21 2007...
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    Build 14A7: Black screen after starting new game

    Just installed the build 14 alpha7 (first 12.1, then 13 + update, 14.6 + additional, 14.7), and wanted to start a new game. All that happens are some messages at the top left corner, then the whole screen stays black and nothing more happens. Anyone having the same problem? Any hints?
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    Officers experience

    <!--quoteo(post=177907:date=Jan 4 2007, 04:14 PM:name=Tokyo Breakfast)--><div class='quotetop'>QUOTE(Tokyo Breakfast @ Jan 4 2007, 04:14 PM) 177907</div><div class='quotemain'><!--quotec-->I played around with this, setting the xp to different levels. I'm using version 1.41 with Supermod(update...
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    Officers experience

    Ok, game running again. Had a closer look at the scripts and performed some tests. Result: 'officers' in the terms of the scripts means those officers (in terms of game) who are employed as fighters (who can be up to three). And I got the 'mentor' perk finally to work as expected: In...
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