• New Horizons on Maelstrom
    Maelstrom New Horizons


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    a Seadogs/AOP officer system

    I aggree on modifying the interfaces as less as possible - and I aggree easily on the buttons for the role stuff. About the ship button, I have certain doubts. You would have to show then an additional symbol for the officer/passenger to see on which ship he is on - probably best to sort the...
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    max land crew calculation

    Well, I had a serious problem in my officer system, so rolled back almost all changes since then, until working again (used winmerge for that) - with a side effect of getting all changes made for this part - all to be found in . Additionally, there is included: <ul><li>the initItems.c file from...
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    max land crew calculation

    <!--quoteo(post=328423:date=Jun 13 2009, 05:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 05:41 PM) <a href="index.php?act=findpost&pid=328423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could you possibly upload your modified code...
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    Unsellable items

    <!--quoteo(post=328620:date=Jun 14 2009, 11:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 14 2009, 11:48 AM) <a href="index.php?act=findpost&pid=328620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That problem is solved now, thanks to Pirate_KK...
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    a Seadogs/AOP officer system

    The missing option I'll add - but if posted here, it won't get forgotten... About fencing being a personal skill, I'm not sure - seems to me as if this is only half of the truth. Appearently, the party members fight with the skill they personally have, not influenced by my own (at least this...
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    a Seadogs/AOP officer system

    I see, autoskill matters again.... Well, If I eliminate the deck fencer, one would have to hire boatswain's instead. But now I see the problem about that, cause these would gain grappling skill parallely - which is probably not desired. By the way, the dialog option for assigning this role is...
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    a Seadogs/AOP officer system

    Fighting officers: The way I plan to handle it will keep the officers that accompany me and the ones that have a role on the ship completely independent. That means I can select any officer to accompany me, weather he has a role on my ship or not, and he will keep his role, whatever it is. Ok...
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    a Seadogs/AOP officer system

    At first, I don't mind you merging the topics, that's fine. It's correct, officers contribute only skills (and perks!) for the role they are actually assigned. Currently, the officers are assigned their role immediatly upon hiring them (old OS, works already), but the role is not considered any...
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    a Seadogs/AOP officer system

    Ah, just got the reply to which type of officer's interface: The second option, own interface between passengers and quest book! This is because we would need this for the ship exchange, too. There must then be a role for a captain, too. In normal view, captain is me, of course, unchangable...
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    a Seadogs/AOP officer system

    Ah, one thing for the Bartolomeu quest (to be added, when my works are finished): He has no default dialog, so changing his role is only possible with an interface - which, however, I will not provide (at least at first) - meaning changing is not possible at all. Would be a good idea to copy the...
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    a Seadogs/AOP officer system

    Ok, I had a look at this. Seems so as if I have to combine this with my currently made changes to get everything set up correctly, and I'll have to get the other perks (I haven't found yet) working correctly, too. I won't, however, define any new interfaces so far, that's too much work for me...
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    a Seadogs/AOP officer system

    All those perks that are not permanently active are only available, if you do have them yourself (turn180, sandbankmaneuver, immediatreload, ...). Well, I suppose the new officer system will be part of the build mod sooner or later - so I won't proceed any more. I think, instead I'll get this...
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    a Seadogs/AOP officer system

    I recently discovered that the perks of my officers are appearently not considered - except those for fencing and the gun abilities (for themselves - seem's so at least, not absolutely sure). E. g. it must be me myself having the turn180 ability to be able to perform it, if an officer has it...
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    Bartolomeu quest: loosing bad ship to Rivera

    Ah, just another idea: The player might have sold the goods (or in my case, they were loaded on another ship than the first one). I propose to require for completion of the quest to have the goods loaded on the ship (or any of the ships, if there are more than one). If not so, Eugene could ask...
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    Bartolomeu quest: loosing bad ship to Rivera

    Well, stolen in sense of the game story... It happend to me, however, to run into a fine British ship (a frigate), and of course took it as flag ship (that dump old caravel is such a bad ship - there was even the first fast bark better, except for the cannons...). Eventually, the caravel might...
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    Leaving crew quarter to ship deck

    Tracker: Done so. See <a href="http://forum.piratesahoy.net//index.php?autocom=tracker&showissue=62" target="_blank">here</a>.
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    Bartolomeu quest: loosing bad ship to Rivera

    In the Bartolomeu quest, when trying to sell the goods at Boca de Hubon, the caravel shall be raided and stolen. This is always the first ship - if I have, however, another ship as first one, this one will be stolen instead of the caravel.
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    Leaving crew quarter to ship deck

    There are some ships not having direct access to crew quarters from ship deck, e. g. war pinnace and some class 1 ship I had once. When leaving the crew quarters to ship deck, then another deck design is used than the one belonging to the ship. Preferrably, the exit to ship deck from quarters...
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    Unsellable items

    Found two other models without head animation: Pirtt7 and Sailor17 (tt: type error in file name, not here). Can be solved by copying h_Pirat7.ani as h_Pirtt7.ani (replace the old one) as well as as h_Sailor17.ani (which was missing before) (both models look alike). (I had a crew member using...
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    Unsellable items

    Ah, yes, you're right, it's 2007 (which is at 92 % - had a too quick look for it, both values are side by side in emacs...).
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