• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Planned Feature Auto Equip crew instead of weapons locker

    Felt a little disturbed that the characters all appeared in the same order all the time again and again - only could be changed if you met a sailor in tavern and telling to join land crew right now. But then the new order was fixed again... Once had the idea of some kind of rotating system...
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    Planned Feature Auto Equip crew instead of weapons locker

    I can remember that when crew got killed, weapons taken from body, they could be respawned with weapons. Perhaps you mean that?
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    Planned Feature Auto Equip crew instead of weapons locker

    I must admit I personally don't like the new land crew equipping. I preferred having to equip them myself - at least, I would prefer the land crew taking the weapons from the weapons locker (or that possibly even best option?). I'm pretty sure this is a point where we cannot satisfy all wishes...
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    More light?

    Just got an idea for a new item (if none had so far): I've just been wandering around in Kralendijk's cave, and some corners are quite dark. What about a lamp giving some light? And if you allow me to steal an idea from UU: let's equip the lamp with oil flasks. Also stolen from there: other LED...
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    Solved Period Relations and Towns

    For the historical names - if a city in reality was unpopulated in a certain era, perhaps easiest is to call the city the same as the island: Las Barbados -> "Barbados" Isla do Palo Brasil -> "Palo Brasil"
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    Buying new sails / sleeping in captains cabin

    I see your right... Haven't noticed yet. So nothing left of this point...
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    Buying new sails / sleeping in captains cabin

    Just noticed: we cannot access the ship deck from sea, currently. So we would have to enable the moor button at sea, too. Suppose that we'd need a new sea only location then to place the ship at. Of course, the location to get at port would have to be disabled then. We should then rename it to...
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    Buying new sails / sleeping in captains cabin

    Well, me, did not realize it at all - got it from discussion (suppose, most times was not hurt when in the room). I went there, when I had to wait for the next morning (e. g. because of closed shipyard) and then fetched those items... Perhaps we should modify it that way: the chests in the...
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    Buying new sails / sleeping in captains cabin

    Well, so there are two points of view: If you're in town, you can spend those five gold coins for not having to walk back to the ship... (well, then perhaps a little expensive?) If you're coming from see, however, there is no advantage at all for the tavern. This is why I proposed having half...
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    Buying new sails / sleeping in captains cabin

    Hmm, could regenerate, though, but less - let's say half, if in port, and only a quarter, if at sea (or 2/3 and 1/3?) Aren't you going to sea, too? Tell me, do you really sleep that bad at sea that you cannot regenerate at all? (ok, times where harder then - but men, too...).
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    Buying new sails / sleeping in captains cabin

    Just an idea: We have the possibility to change sails from the ship menu - what about moving this to the ship yard, so that only there the sails can be changed? I'm going further: you have to pay for the new sails - let's say, the same price as for repairing your sails from 0 to 100 % (but if...
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    Fixing the Ship Berthing Mod

    Just an idea - but perhaps works: If berthing in port, do a fast travel - but not to tavern, but port again. So the location should get reloaded, too, and the problem is avoided. Fast travel to another place than port (if not working), I would not appreciate - then I opt for the shipyard...
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    a Seadogs/AOP officer system

    I consider this discussion as an attempt to draw sort of sketch of a road map... This could then look like this: <ol type='1'><li>new officer system, simple version</li><li>interface changes</li><li>multiple officer requirements for ships</li><li>new officer system, advanced version</li></ol>...
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    a Seadogs/AOP officer system

    Luck: understood and aggreed. Percentage: ok, I forget about it, so we just keep none, half and full contribution (much work it would not have been, just adapting some integer values...) Secondary officers: Already thought about leaving them completely, too. I still like the idea, because I...
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    a Seadogs/AOP officer system

    Seems to me as if we'd have first to invent some influence for luck before discussing an officer (could still be assigned, fully or half, the first mate). Perhaps we could think of more than 3 skill contribution levels (not at all, half, fully) - same way a percentage is possible too (values...
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    a Seadogs/AOP officer system

    <!--quoteo(post=331453:date=Jun 21 2009, 12:35 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 21 2009, 12:35 PM) <a href="index.php?act=findpost&pid=331453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I must've been REALLY stupid last night! <img...
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    a Seadogs/AOP officer system

    <!--quoteo(post=331330:date=Jun 21 2009, 12:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 21 2009, 12:50 AM) <a href="index.php?act=findpost&pid=331330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should we limit any officer types to one only...
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    a Seadogs/AOP officer system

    <!--quoteo(post=331184:date=Jun 20 2009, 04:55 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 04:55 PM) <a href="index.php?act=findpost&pid=331184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You do make a valid point. Rather than work from...
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    a Seadogs/AOP officer system

    <!--quoteo(post=330748:date=Jun 19 2009, 01:58 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 19 2009, 01:58 PM) <a href="index.php?act=findpost&pid=330748"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's indeed where I got the idea from. But the...
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    a Seadogs/AOP officer system

    <!--quoteo(post=330695:date=Jun 19 2009, 09:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 19 2009, 09:41 AM) <a href="index.php?act=findpost&pid=330695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if... You select F2>Passengers without...
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