• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Merciless Mark

    Mod Release CannonFX 3.0

    I'm afraid that is most likely an engine limitation that can be "partially" overcome by hardware, but not completely. For some reason the camera just does not like being smack dab in the middle of the smoke. =/ Which is why the #Low# setting now uses the stock PotC smoke parameters...
  2. Merciless Mark

    Mod Release CannonFX 3.0

    Ah yes see it now. Looks like only the maltese abbey uses it. Question is, do we really want to remove the ability for people to tone it down if they want/need to? It might seem a bit much, but I know I personally hate it in other games when too many different things are baked into one...
  3. Merciless Mark

    Mod Release CannonFX 3.0

    Like i said, i have no idea of what and where to find all the dependancies of it lol. Not ventured very far than beyond me guns lol.
  4. Merciless Mark

    Storm 2.8, Particles?

    Has anyone anywhere figured out yet how to edit the particles in AoP and CoAS? Namely those .xps files, which do not seem to be standard .xps files. Also tried experimenting with AIballs.c trying to replace the particles with references to the old system, but the only thing that happens is...
  5. Merciless Mark

    WIP Centurion

    All these PotBS ships entering AoP2 and PotC make me all giddy! :D Great fun being able to sail them in peace without having to worry about PvP zones and griefers, and being able to sail and fight with them in a more realistic fashion. :)
  6. Merciless Mark

    Mod Release CannonFX 3.0

    It changes particles connected with the haunted abbey I think, could be more but I don't know the extent, since I haven't checked out all the dependencies in different files lol.
  7. Merciless Mark

    Mod Release CannonFX 3.0

    Hmmm tried uploading it to my own server and then to moddb, but it seems moddb does not like .mp4 files. :( On a better note, here is the latest finetuned version of CannonFX 3, which I feel comfortable enough to say is ready for integration with the Build mod itself. Allthough further testing...
  8. Merciless Mark

    Choosing POTC for future mods rather than AOP2...?

    I'd gladly jump on COAS if I could just figure out how to edit the particles. =/
  9. Merciless Mark

    Multiplayer?

    For some reason my thoughts still drift back to multiplayer, even if it was not popular its been the only Akella game to date in the series to have it. Always wondered if multiplayer was hardcoded or if modded ships were possible. Ah well.
  10. Merciless Mark

    Choosing POTC for future mods rather than AOP2...?

    Also for all its advances, the new particle system used in the later games isn't very mod friendly, which for me is a huge deal.
  11. Merciless Mark

    Mod Release CannonFX 3.0

    Probally can, I do have an FTP program.
  12. Merciless Mark

    Mod Release CannonFX 3.0

    Video is only 79. =/
  13. Merciless Mark

    Mod Release CannonFX 3.0

    Uploading does not seem to work for me. I tried, but its just stayed stuck at uploading for hours without transferring any data. :( Also been tweaking a bit and reduced the size of the embers, they looked ok with a large ship, but kind of funk on small and medium sized ships lol.
  14. Merciless Mark

    Mod Release CannonFX 3.0

    Scratch that, this is one of those values that does not want to be change from in-game, not even with a new game(yes i deleted the options file too). So I guess I will leave it in InternalSettings.h for the time being. Will try seeing if i can post on moddb in a little while. :)
  15. Merciless Mark

    Mod Release CannonFX 3.0

    Really? Ive played around with some of the Advanced Options on and off with the same save and have yet to noticed anything bad. Maybe its more about what things are changed? As switching between the different smoke effects is a pretty simple function. How would i go about posting the video on...
  16. Merciless Mark

    Mod Release CannonFX 3.0

    I think Advanced Option is the best place for it to be, and i'm trying to figure out how to make it appear. I got the new USE_CANNON_EFFECTS string added to buildsettings.h and it works through manual edit. I also added this to SettingsDescribe.txt USE_PARTICLES_CANNONS{Cannon Smoke Visual...
  17. Merciless Mark

    Mod Release CannonFX 3.0

    UPDATE!(Man I'm fast) Setting "2" will no longer use the old cannon effects I made, but rather it will use a "light"version of the new ones. This means that the particle count and duration will be exactly the SAME as it was, adding no extra load to the system. However, the smoke will use the...
  18. Merciless Mark

    Mod Release CannonFX 3.0

    Ah, found the answer to my dilemma. InternalSettings.h // ====================================== // LOG, LOOKS & EFFECTS: // ====================================== #define SHIPHIT_PARTICLES 2 // INT - The higher the setting the more effects (choose a lower setting if...
  19. Merciless Mark

    Mod Release CannonFX 3.0

    2? Your talking about the Buildsettings.h value right? Because it goes in order of 0, 1 and 2.
  20. Merciless Mark

    Need Help less cannon smoke

    I don't have a good solution for you right now, but rest assured I am working on it. ;) Thing is, there exists an option for "stock" cannon smoke like the unmodded game, but someone sometime messed with it.
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