• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DeathDaisy

    Mod Release Character Model - Ciri from Witcher 3

    of course :onya sent a link to your inbox! xD
  2. DeathDaisy

    Separate music for American and Swedish towns

    yeah, lots of polska and a waltz xD its in my alternative music pack if you wanna try it out :fiddler I added 4 songs by Garmarna and vals från valsebo by emilia amper. the garmarna songs are on youtube(1,2,3,4) but the waltz is only on spotify and up for sale on various sites :eek: its really...
  3. DeathDaisy

    Mod Release Alternative Music Pack

    -Swedish Addon incl Dutch folk- -Swedish Addon with original Dutch town music (rambling guitar)- added separate music for american and swedish towns. I use the new dutch folk version nowadays, but updating the original too if sumone prefered that xD the dutch version includes the new dutch...
  4. DeathDaisy

    Separate music for American and Swedish towns

    I changed it so Guest1_nations towns and governors use different music for different periods. for now the standard music pack use @Jack Rackham's swe_town music, ie drottningholmsmusiken, for both town and governor. I added some folk music for the towns in my alternate music pack, its quite good...
  5. DeathDaisy

    Fixed Smuggling Quest looking for info doesn't expire

    entirely possible, I used cancel_smuggling as a mold, and that seems to be chaos. the only thing I can see that it would need here is it deletes some attributes other than the smugglers on the beach, but I dunno if thats vital. the cancelling overall seems a bit messy
  6. DeathDaisy

    Mod Release Character Model - Ciri from Witcher 3

    so here she finally is; my beloved Ciri. :love getting her into the game has taught me so much. about life. about love. about loss. although the pain will never completely subside, I think it has ultimately made me a better person. some useful info I found on the way: POTC (and storm engine in...
  7. DeathDaisy

    WIP Officer perk contributions

    thanks! xD I use iClamp weirdly often, so applied the fix! I had installed the 20171126 files, but seems I failed to copy over the changes in skills_utils, so nevermind that! :onya
  8. DeathDaisy

    WIP Officer perk contributions

    first, you still got the "å"-less utils.c :p concerning the perk power, I definitely think they should have a drastic effect, especially the melee ones. call me a casual godmodder, but I like feeling like a swashbuckling movie heroine when I get to high levels. Im still not convinced of the...
  9. DeathDaisy

    Linking cargo type to encounter type

    I discovered this wasnt in the latest update and just thought Id report that I havent had any issues with it if @Grey Roger wanna include it in the next release xD
  10. DeathDaisy

    Fixed Smuggling Quest looking for info doesn't expire

    this deserves a new post I think the dialog node thing was probably a mistake, so I switched that to Diag.CurrentNode = Diag.TempNode and it works as it should case "Prepare Smuggling": //Keep track of how many times we did this...
  11. DeathDaisy

    Fixed Smuggling Quest looking for info doesn't expire

    it should work, its pretty much the same thing that happens if you dont show up for the trade itself. but Ill try it out! :) EDIT: youre right, I missed a very important line :eek: adding RemoveSmuggersEtc() should work better I think? case "Prepare Smuggling Fail": // DeathDaisy: this happens...
  12. DeathDaisy

    Fixed Smuggling Quest looking for info doesn't expire

    case "Prepare Smuggling": //Keep track of how many times we did this if(!CheckAttribute(Pchar,"amount_smuggleruns")) Pchar.amount_smuggleruns = 0; Pchar.amount_smuggleruns = sti(Pchar.amount_smuggleruns) + 1; //Set the contraband stuff...
  13. DeathDaisy

    Fixed Smuggling Quest looking for info doesn't expire

    shouldnt be any trouble! Ill be back home tonight and can start doing some modding again xD
  14. DeathDaisy

    Fixed Scouting for smuggling should only be able at land

    Im away over the weekend, but Ill fix it monday if I dont get a chance before then :onya
  15. DeathDaisy

    Screenshots thread

    I think the original model looked good, my point was mostly that converting the texture for another model would probly be easier than remodelling her if she was to get new hair :p however, the new variants look really awesome! so Im very glad the subject came up xD nicely done!
  16. DeathDaisy

    WIP Officer perk contributions

    I seem to be missing Loc_ai\LAi_CreateCaptain.c? :eek:
  17. DeathDaisy

    WIP Periods, royalty names & wars

    what is sleep even anyway, heres what I dun so far! hope it looks alright, is useful and isnt wrong/broken xD I put it in PROGRAM\NATIONS, but that obviously doesnt matter at this point. Ive added wars from spanish main up to revolutions. early explorers will come later as the wars are still...
  18. DeathDaisy

    WIP Officer perk contributions

    havent had a chance to try it out yet, but checking with winmerge you should update these two files, otherwise the scaling with skills when smuggling will be reversed and Å wont work :p Ive merged them with your fixes!
  19. DeathDaisy

    Screenshots thread

    the second to last one was the one I had in mind xD I havent checked, but I bet the textures would probably fit right on her without too much of a problem
  20. DeathDaisy

    Screenshots thread

    definitely possible, the hard part is finding another hair that fits:onya either in the game or from somewhere else. but isnt there another female officer model with her hair not tied into a ponytail? dont remember rn exactly how it looks, but most models texture layout use roughly the same...
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