• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DeathDaisy

    Need Help Installer includes trojan horse/virus?

    almost certainly a false positive :shrug but I can scan it with bitdefender too when I get home to create some peace of mind if you like
  2. DeathDaisy

    Screenshots thread

    heres hopefully the proper diffuse-rayed sun, also added the files for automatic narrow- or widescreen sun and corrected ocean reflection colors for the new tex :onya I think my post-processing graphics makes the sun a bit more blownout that standard, but I might be wrong so let me know how it...
  3. DeathDaisy

    Screenshots thread

    yeah, mustve done o_O Ill upload the proper one soon when I get back to the comp :onya
  4. DeathDaisy

    Screenshots thread

    :love
  5. DeathDaisy

    WIP Periods, royalty names & wars

    I tested a trace with the GetPastTime thing. started a game in Revolutions and got the num of days since 1 January 1530 Days since 1530.1.1 = 96194 there is probly an easy explanation I dunno bout, but it does somehow count higher than I thought an int could, so the if I did shud work
  6. DeathDaisy

    Unconfirmed Bug Problems with Sweden

    you give yourself too little credit ;) the smugglers starting loc is determined by iNation = FindFriendlyNation2Nation(iNation); switch(iNation) { case ENGLAND: loadPort = "Redmond_port"; gotoGroup = "reload"...
  7. DeathDaisy

    Unconfirmed Bug Problems with Sweden

    ah well, that would explain it. smugglers start at a random friendly port tho, but I dunno if the alternatives are also hardcoded or if they use the period relations? cuz I have started in both friendly and enemy ports. can check it out tomorrow perhaps
  8. DeathDaisy

    Unconfirmed Bug Problems with Sweden

    Im not sure it takes the new relations in startstoryline into account when picking starting port, and in periods.c sweden is neutral with all nations which I suspect is why it gets confused, as it thinks all ports are friendly ie not enemies. finding a port based on current relations would ofc...
  9. DeathDaisy

    WIP Periods, royalty names & wars

    not only that, removing the 3 also made it work! thanks! xD obvious in hindsight, but rel1 is ofc one attribute with 3 subattributes, not 3 attributes in itself, so the /3 made it into 0 :p rn it always returns the first nations and state as -1 tho, but I guess thats because Im checking for...
  10. DeathDaisy

    WIP Periods, royalty names & wars

    aye, but when its done Id rather not run it every day, both for a bit of realism and cuz its not the fastest function as it has quite a lot of stuff to check no luck :modding
  11. DeathDaisy

    Unconfirmed Bug Exploits, some stuff with Davy Jones and his ship

    I havnt played the quest yet, so I interpreted "make love to" and @Mad Jack Wolfe 's reaction as it definitely meaning "have sex with". kidnapping someone to have sex with them is definitely rape, even if its out of villainous love.:sick but Id have to check it out to form a definite opinion...
  12. DeathDaisy

    Unconfirmed Bug Exploits, some stuff with Davy Jones and his ship

    omg what, thats almost as bad as the stupid gang rape encounter on so many levels, nvm that Davy being a rapist also feels way out of character :ko youve got awesome exploit searching skills, would never have thought to try these xD
  13. DeathDaisy

    WIP Periods, royalty names & wars

    alright, so Ive found a way check for the date I think int TimeSinceStart = GetPastTime("day",startYear,startMonth,startDay,GetTime(),dateYear,dateMonth,dateDay,GetTime()); int TimeSinceEnd =...
  14. DeathDaisy

    WIP Periods, royalty names & wars

    Ive realized two problems. one is that Im checking day, month and year separately, which means that if the start date is 23.5.1618 and the current date is 22.6.1620, the current day number is still lower than the start date number, so it will return false. second is that Im checking the start...
  15. DeathDaisy

    WIP Periods, royalty names & wars

    right, Ill try it! also edited my prev post right while you were posting :p its a disaster
  16. DeathDaisy

    WIP Periods, royalty names & wars

    it just straight up refuses to recognize that war_active is an attribute, even after I added it to the wars themselves in their function :mad: void RealisticNationsRelationsChange(){ int dateDay,dateMonth,dateYear; ref PChar = GetMainCharacter(); dateDay = GetDataDay()...
  17. DeathDaisy

    WIP Periods, royalty names & wars

    wont that turn into a loop that activates and deactivates every past war everytime its run? since if the war is ended and war_active is false, it will check if its after the start date, which it is, and activate the war again? or am I reading that wrong?
  18. DeathDaisy

    Mod Release Levis Fixes

    also, a sitrep pre-WIP update; Ive not noticed any major trouble with the fixes after the ones I reported at the start :onya Ill continue testing them after your next build:type1
  19. DeathDaisy

    WIP Periods, royalty names & wars

    Im not sure I follow, but Ill see if I can work it out since the wars start dates are set to the exact day they were declared, when that info is available atleast, Im thinking if daily is maybe too often? its probably doesnt matter that much tbh cuz whos gonna notice or care, but for...
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