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  1. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    Are you running the game from the main install directory? very buggy that way. Which mod did you install? Mod could be installed incorrectly. Update: I have combined the patch and am now re-uploading the mod, this is the final version so isn't a beta version. Topic name will be changed to show...
  2. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    That is your problems, if your going to play as the friendly person who doesn't break rules then its best to only higher officers who are nice. If your planning on been bad and attacking ships without a letter of marque, taking captains prisoner, sinking ships etc then higher only officers who...
  3. Luke159

    Mod Release GOF Historical Eras Module #2

    Sure bud just let me know when your ready and what ships I need to look into and I will try to fix the cannon bug for you.;)
  4. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    No one has reported having this bug in 2.0.9, however this mod is not compatible with GOF 1.2. You would need to do a fresh install or if like most people have created a new folder outside of the programs folder and made a copy of all the default files and folders from COAS, then simply delete...
  5. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    Yes that's th most stable version, the beta version I believe has turned out to cause the same or similar problems as GOF 1.2 and I think its just as common to run into those problems. So GOF 2.0 and the patch 2.0.9 is the stable version.
  6. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    You can't really compare either GOF 2 or era 2 because both are one of the same, they both originated from the same version of GOF however they both had different plans. GOF 2 was for a more stable version for GOF while we waited for the highly anticipated era 2 mod. Much of what GOF 2 has to...
  7. Luke159

    Solved Flying Dutchman Problem (Problem Solved)

    Your playing GOF 1.2 or 2.0.9? In either case the mod has a ship called flying Dutchman that isn't a quest ship. The real flying Dutchman is a Man of war not a galleon.
  8. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    From here. http://www.piratesahoy.net/threads/gof-historical-eras-module-2.20344/
  9. Luke159

    Mod Release GOF Historical Eras Module #2

    Hey bud I downloaded the mod earlier today and it was fine for me. Maybe it timed out on you or something. I think it would be best to add this mod to the FTP for a secondary link because it is a huge mod and I can't see how it can be made smaller without splitting it up into parts of 3GB's or so.
  10. Luke159

    Mod Release GOF Historical Eras Module #2

    Your welcome and its fully understandable that you want the game to be perfect and so does everyone else but the sad fact is, It will never be perfect and that's mostly down to limitations either in the engine or lack of interest from people who know how to mod. You have done your best and will...
  11. Luke159

    Mod Release GOF Historical Eras Module #2

    Hey MK Good to see you managed to release your work to the public, I'm currently downloading it at the moment (haven't played COAS for a while now because of many things coming up). As soon as I have more time I will be sure to play this mod because I've been looking forward to it. Releasing...
  12. Luke159

    Need Help Gentlemen of Luck Pirate ship

    Did I read this correctly, a pirate saying legally.o_O Good job I don't drink alcohol then.:p Your welcome MK, at least its one thing now marked off your list (as long as testing goes as planned). At the moment for me, GOF 2 has been put on hold while I play a little of rome 2 total war. Next...
  13. Luke159

    Need Help Gentlemen of Luck Pirate ship

    How I see the code working is (using GOF 2 example because I don't know any of the ships in era mod). Using the bellow as an example, the e entries for Lugger are acting like brackets, telling the game that anything between Lugger and Pinnace can be generated. So its like pinging, your game...
  14. Luke159

    Mod Release GOF Historical Eras Module #2

    Very true, a lot went on that I didn't see because I burnt myself out half way through GOF 1.2 and when I came back it was close to be released. I know the team just wanted to get it released because they had, had enough of working on the mod and just wanted to play the game or do other things...
  15. Luke159

    Need Help Gentlemen of Luck Pirate ship

    void SetShipHunter(ref Hunter) { int ShipsHunter, hcrew; if(makeint(pchar.rank) > 10) { ShipsHunter = SHIP_FLEUT + rand(makeint(SHIP_BATTLESHIP - SHIP_FLEUT)); } if(makeint(pchar.rank) > 6 && makeint(pchar.rank) < 11) { ShipsHunter = SHIP_FLEUT + rand(makeint(SHIP_PINNACE -...
  16. Luke159

    Poll Which country do you work for?

    Lol, I think it makes full use of the LOM, other wise its just there. At least in COAS, if you want to attack your nations enemies, then you need the LOM. How you get it is up to you, but it gives the game some depth with the small side missions, which you could add into POTC aswell. Its just...
  17. Luke159

    Poll Which country do you work for?

    Something you might try to port over, or work in a similar way for POTC?
  18. Luke159

    Released Commander - Conquest of the Americas

    Commander - conquest of the Americas. I will update the title to show the name (can't edit the title of the thread).
  19. Luke159

    Poll Which country do you work for?

    I guess what they tried to do was make it more realistic, without a LOM you are a pirate kind oft thing. I know in Port Royale it was needed to have a LOM before you could fight enemy ships of your chosen nation. But for COAS, all the governors side quests are based around building relations...
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