• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Luke159

    Poll What Version Are You Playing And Why

    Ok a bad experience in GOF, I can't say as to what you did wrong or why the Merchantmen was able to keep up with you other than a Schooner should easily have been able to out maneuver that ship and with half the sails damaged you could or should have been able to sail with the wind and still...
  2. Luke159

    Storm Engine 2.8 Mod

    Will it support more than 2GB's of memory?
  3. Luke159

    Lost Deck Picture of Carrack In GOF 2.0!

    In order to add/remove ships you have to start a new game. Do you have a list of the ships you have removed and any reason on why you removed them it might help the guys working on GOF 2.5.
  4. Luke159

    How To Add Killed Hero Character In GOF 2.0 Mod?

    Several years, how many years have you done in one game? I never got to see the second year because we normally had a new patch to test which wasn't savegame compatible (in fact I was lucky if I got past 3 months).:shock
  5. Luke159

    Solved Changing cannons features but NOT starting a new game GOF 1.2

    Or you could use the reinit button located in the mod options from within game.
  6. Luke159

    Poll What Version Are You Playing And Why

    Lucky shots could take a mast down, it was known to happen. Bartholomew Roberts I believe had his mast destroyed moments before been killed himself. I don't no if hull damage has any influence on the masts state or if the masts are fully dependent upon the sails. Some people have said about...
  7. Luke159

    Poll What Version Are You Playing And Why

    Program\STORE == initGoods { // = If RTBL is enabled Goods[GOOD_KNIPPELS].DamageHull = 0.2; Goods[GOOD_KNIPPELS].DamageRig = 2.3; Goods[GOOD_KNIPPELS].DamageCrew = 0.2; } else if(RTBL == 2) { //new midway damage Goods[GOOD_KNIPPELS].DamageHull = 0.5; Goods[GOOD_KNIPPELS].DamageRig =...
  8. Luke159

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    A good way to capture such errors is to use something like MSI afterburner and record the game as you play and as soon as the error happens you can get a screenshot from the video you recorded showing the exact error message.
  9. Luke159

    Need Help Controls keep on reseting and cannot change mod options in menu.

    I'm wondering if this is a result of a controller, joy stick or something been plugged in that conflicts with the game in some way? i had this problem myself once (back in CMV1.5 days) i had to go into options hit reset for key bindings and then ok this fixed the problem then i could change the...
  10. Luke159

    Need Help Windows 10 Free Upgrade?

    I'm happy to say I will be sticking with my Win 7 ultimate. Microsoft would have to give me good reasons that can be backed up as to why I should upgrade to win 10 before I will do it.
  11. Luke159

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Program\battle_interface == BattleInterface if(!REALISTIC_COMPASS) // = If Realistic Compass is NOT enabled { BattleInterface.navigation.compasTexture = "battle_interface\compass.tga"; BattleInterface.navigation.cannonsTexture = "battle_interface\indicators_cannons_reload.tga"...
  12. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    Nope none of the ships should show 0.00 maneuverability.
  13. Luke159

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Ahoy there mate, it has been a long time. I can't wait for the purchases for Naval Action to re-open. I haven't long stumbled across that game and it looks so nice and heading in a direction that I like the sound of. Also the fact that its online makes for a great challenge. Hoping for single...
  14. Luke159

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    A little late but the more realistic code above just means that if your playing with the more realistic ship purchase on your starting ship will be one of the following ships (in less you pick a player who has been defined a starting ship). Realistic ship enabled Tartane War Tartane Lugger...
  15. Luke159

    Need some help with games

    Sadly you can't set specific shipyards to sell specific ships, the movie ships are already set in the mods but large ships like the HMS Surprise will never be sold in a shipyard if more realistic ship purchase is turned on. If you go to "Age of Pirates 2\Program\scripts == ShipsUtilites.c" you...
  16. Luke159

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Nice work bud, if it had been happening to me it would have also bugged me till I resolved it.:monkeydance
  17. Luke159

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Do you by any chance have a pad, joystick or wheel attached? if you do disconnect it/them and then play the game, problem should be fixed.
  18. Luke159

    Solved Question on Combining GOF Mods (Smoother seas)

    Why thank you Elderlaw, its very appreciated and not something I was expecting so a nice surprise as well.:monkeydance Its been some time but I'm hopping to add more to my work around here, it could be before or just after xmas, that part we will have to wait and see. But it will come, as soon...
  19. Luke159

    Mod Release Combined Mod v3.2 (No longer being worked on)

    O.k. Looks like this has been resolved now anyway.:)
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