• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Luke159

    Mod Release GOF Historical Eras Module #2

    Oh sorry if I confused you guy's, MK is working on this era mod on his own. If he ever needs help, I will happily help him out or point him in the right direction. I was only saying that for the GOF 2 mod I was going to make the water a little clearer and change the colour slightly, but at the...
  2. Luke159

    Poll Which country do you work for?

    Yeah, if your playing as a nation who is at war with a nation who's ships you are attacking without a LOM. The said nation will become hostile to you, and put a bounty out on your head, any military fleets for that nation you see, will start to give chase to you on the world map. Once you have a...
  3. Luke159

    Released Commander - Conquest of the Americas

    This was ok for a short time, just like Patrician 4 though, its collecting dust on my shelf. However I have installed this game a further 2 times, so maybe one day I will sit down and play it for longer than 4 to 5 days.o_O
  4. Luke159

    Released Patrician 4

    This was a good game, but it quickly became boring and I haven't touched this game in a few years now. It shows a great game, when you always go back to it and Port Royale has always been a game I have gone back to. The funny thing is I still haven't got the new Port Royale and its been out a...
  5. Luke159

    Poll Which country do you work for?

    Should have included pirates and the option to vote for more than 1. Anyway I tend to start off as English and do some store trade missions before taking to the sea to fight pirates and anyone else who wants to fight me, then once I become hostile to England (due to not having a letter of...
  6. Luke159

    Solved Ship Cannons "Realistic" Statistics

    Yes the stock game was annoying because there was no penalties for having the better culverines, so I made sure that there was penalties for them in RTBL and it progressed over time. Culverines, cost more, weigh more and take longer to load. But they do more damage than their equal cannon...
  7. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    Nice, I like Barkentine aswell, so I look forward to your fixes.:)
  8. Luke159

    Solved Ship Cannons "Realistic" Statistics

    COAS has 2 types only, cannon and culverines. Carronades was disabled by the developers and only had I think 32Ibs anyway. So we have the first step in cannon and then the last step before carronades took over, while you have the last step and then the carronades. I don't know if its because...
  9. Luke159

    Solved Ship Cannons "Realistic" Statistics

    Doesn't POTC use cannon, long guns and Carronades? What I was hopping was a way to stop the Lugger for example ever been able to mount long guns, simple reason behind it is they are much heavier than your standard cannons. For COAS we only have cannons and culverines, so I want to stop small...
  10. Luke159

    Solved Ship Cannons "Realistic" Statistics

    No what I mean is a Lugger with 12 4ibs culverines is unrealistic, making it so the Lugger can only mount 4ibs cannons would be far more realistic, and if the upgrade is done to increase the maximum calibure then the Lugger can mount 8ibs cannons, no culverines though.
  11. Luke159

    Track Question

    I will have a look and see, if it does then that's good news for fine tuning all the ships, but that can be a pain.
  12. Luke159

    Track Question

    Yep another question, in ships_init.c for COAS. What is the following code for? if I change the tracl.enebled to false the game still works fine and the ship I did it for also works fine. refship.Track.Enable = true; refship.Track1.ZStart = 0.20; refship.Track1.LifeTime = 9...
  13. Luke159

    Solved Ship Cannons "Realistic" Statistics

    I think if you want it to be realistic, then the following is what I would focus on and then base the other stats around those. Pick what the nations did to improve there abilities, like the Spanish transported more goods and had large Galleons that was also there MOW's. English made ships...
  14. Luke159

    Solved Ship Cannons "Realistic" Statistics

    This is something I have looked into again for GOF 2, now small ships will only be able to mount 4ibs with the odd occasion where they are generated with the ability to mount 8ibs. The larger the ship the bigger the calibure that can be mounted. But COAS was massively overpowered in the stock...
  15. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    In Engine.ini I have removed the semicolons to allow the game to use these lines and I have had no problems with the game running, that either means the game isn't reading them because of been disabled some where else, or my CPU supports SSE. ;HyperThreading = 1 ;DisableSSE = 0 ;EnableSSE = 1...
  16. Luke159

    WIP KrisWood's Lyon Hoy small trader, 8 guns

    Very nice, some ships have light wood textures in GOF 2 and it makes the ships look new and unrealistic. It would be awesome to see ships using a much more realistic wood texture.
  17. Luke159

    Mod Release Gentlemen Of Fortune 2.0

    Ok thanks, I won't be looking into editing those value's anyway, I just wondered what they meant. At the moment i'm playing around with the value's for the ship rocking. I want to give the Galleon's Fleut's etc (those that are top heavy) larger pitch angles while smaller ships like Luggers...
  18. Luke159

    Solved Floating sailors and no boarding!

    The line you need to edit is located in ships_init.c (this is from GOF 2, and might be different to your value of -0.7). Note that you need to test ingame the new waterline and for this to be done you will need to use the beta testing mod as its easier to check). Increase the value to say (using...
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