• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. SeaNorris.

    Schooner Walk Fix

    It's a real camo pattern just not for the plane in the picture, so it's historical-but-not-so-historical :p
  2. SeaNorris.

    Schooner Walk Fix

    <!--quoteo(post=221872:date=Nov 17 2007, 03:15 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Nov 17 2007, 03:15 PM) 221872</div><div class='quotemain'><!--quotec-->Some nice skinning you did, SeaNorris. I like the Generic Pacific Tempest...
  3. SeaNorris.

    Schooner Walk Fix

    That's to do with that PC's motherboard battery which is on the way out, hence the dates.
  4. SeaNorris.

    Dutchman and Amsterdam

    Done a quick rework of the Lineship's walk file, this file is called Lineship2 for the Dutchman: <a href="http://seanorris.googlepages.com/FlyingDutchmanWalk.zip" target="_blank">http://seanorris.googlepages.com/FlyingDutchmanWalk.zip</a>
  5. SeaNorris.

    Dutchman and Amsterdam

    <!--quoteo(post=221726:date=Nov 16 2007, 03:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 16 2007, 03:53 PM) 221726</div><div class='quotemain'><!--quotec-->Enable <a href="http://www.piratesahoy.com/forum/index.php?showtopic=9234" target="_blank">error logging</a>...
  6. SeaNorris.

    Schooner Walk Fix

    Here is a fix for the Schooner: <a href="http://seanorris.googlepages.com/SchoonerWalk.zip" target="_blank">http://seanorris.googlepages.com/SchoonerWalk.zip</a> which fixes the following: Fixed crew climbing rear ratlines. Lowered all crew on main deck as low as possible so they aren't...
  7. SeaNorris.

    Dutchman and Amsterdam

    Here is the Lineship from AOP (which is used for the Dutchman) and the walk file for the Amsterdam. The AOP Lineship has had the rope locators corrected and a walk file edited for it (this should work with the Flying Dutchman) also corrected the Amsterdam's walk file, I will probably do either...
  8. SeaNorris.

    AOP Brig

    I am working on the Dutchman's walk file now it may take a while <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Also Cylon sorry about calling you a cyclon <img src="style_emoticons/<#EMO_DIR#>/laugh.gif"...
  9. SeaNorris.

    AOP Brig

    Just noticed that the texture was wrong on the bowspirit, the file has been updated with the fix <a href="http://seanorris.googlepages.com/AOPBrig.zip" target="_blank">http://seanorris.googlepages.com/AOPBrig.zip</a> The ships.init entry is in the download as well as the shipwalk entry and a...
  10. SeaNorris.

    AOP Brig

    Hi Cylon, Yes I could do the walkfiles for those ships, did they have their own walkfile or was they just using an existing one? If they dont have one I will have to edit one for them which may take some time as I like to be accurate <img src="style_emoticons/<#EMO_DIR#>/smile.gif"...
  11. SeaNorris.

    AOP Brig

    Here is the file for anybody to try out: <a href="http://seanorris.googlepages.com/AOPBrig.zip" target="_blank">http://seanorris.googlepages.com/AOPBrig.zip</a> the only thing I couldnt get to work was the cannon reload animation but it still looks okay. I think I will do some work an the other...
  12. SeaNorris.

    AOP Brig

    Hi, I added the Brig from AOP to my game and for the past few days I have been editing a walkfile for it, anyway I have finished it and it looks good. I have also fixed the ropes and raised the deck camera as it looked like a midget was the captain. I will post the file as soon as I can so...
  13. SeaNorris.

    Exporting/Importing help.

    Thanks Kazeite <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  14. SeaNorris.

    Limiting ships to certain nations

    How about duplicating the neutral ships in ships.init, so you would need an entry (or more if more skins are available) for each nation that will use it with a corresponding nation attribute. This may also allow for different paint schemes for each nation. It may be a lot of work though but...
  15. SeaNorris.

    Rum Runner

    Thanks Petros, I will try that out <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  16. SeaNorris.

    Rum Runner

    Petros, How did you create walkfiles? I have read the tutorial page and it says that it requires Maya, is there any other way? Also the Path.gm file is that editable in 3DS max?
  17. SeaNorris.

    Limiting ships to certain nations

    Hi, I dont think that the Galleons should be limited to only the Spanish, as the English used them and possibly other European nations, an idea for this would be to duplicate the Galleons (or any other relevent ships) and create nation specific skins (say two for each nation) that way a...
  18. SeaNorris.

    Beeping when using the Amsterdam

    Hi, The things I changed were just a few of the locators as Kevin said: Removed four uneeded cannon locators (I recommend the number of cannons in ships.int file be adjusted) Renumbered/remaped cannon locators Remaped end points of ropes and vants to the hull The only thing I think is...
  19. SeaNorris.

    Rum Runner

    Really good work Petros, I also have been working on a ship which I called a Runner (a smuggler ship), basically a Lugger hull rigged similar to the cutter1 in game though I changed the bowspirit. Its fast, agile, has a large cargo capacity but small max crew (to keep overheads down). I still...
  20. SeaNorris.

    Adding new weapons

    I found the AOP weapons interface texture, I will see if I can figure out what to do now, Thanks Pieter
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